Unity4、Unity5移动平台多线程渲染在部分安卓手机上会造成闪退

你看到的crash堆栈可能是这样的:

 

SIGSEGV(SEGV_MAPERR)

 

 

  #00  pc 0001276c                          /system/lib/libc.so
         #01  pc 00013dcc                          /system/vendor/lib/egl/libGLESv2_mtk.so
         #02  pc 00013ea2                          /system/vendor/lib/egl/libGLESv2_mtk.so
         #03  pc 00014c9e                          /system/vendor/lib/egl/libGLESv2_mtk.so
         #04  pc 003a46e4                          /data/app/com.tencent.tmgp.sgamece-1/lib/arm/libunity.so
         #05  pc 003a6200                          /data/app/com.tencent.tmgp.sgamece-1/lib/arm/libunity.so
         #06  pc 001f7f50                          /data/app/com.tencent.tmgp.sgamece-1/lib/arm/libunity.so
         #07  pc 0038832c                          /data/app/com.tencent.tmgp.sgamece-1/lib/arm/libunity.so
         #08  pc 003864f4                          /data/app/com.tencent.tmgp.sgamece-1/lib/arm/libunity.so
         #09  pc 00319a60                          /data/app/com.tencent.tmgp.sgamece-1/lib/arm/libunity.so
         #10  pc 00015c5a                          /system/lib/libc.so
         #11  pc 00013cea                          /system/lib/libc.so

 

 

#00  pc 0000f22c  /system/lib/libMali.so
         #01  pc 0000fd24  /system/lib/libMali.so
         #02  pc 000530f0  /system/lib/libMali.so
         #03  pc 000523dc  /system/lib/libMali.so
         #04  pc 0005098c  /system/lib/libMali.so (shim_eglSwapBuffers +58)
         #05  pc 0000e374  /system/lib/libEGL.so (eglSwapBuffers +8f)
         #06  pc 003d0350  /data/app-lib/com.tencent.tmgp.sgamece-1/libunity.so
         #07  pc 003d5930  /data/app-lib/com.tencent.tmgp.sgamece-1/libunity.so
         #08  pc 0039ffb4  /data/app-lib/com.tencent.tmgp.sgamece-1/libunity.so
         #09  pc 0038bb68  /data/app-lib/com.tencent.tmgp.sgamece-1/libunity.so
         #10  pc 003864f4  /data/app-lib/com.tencent.tmgp.sgamece-1/libunity.so
         #11  pc 00319a60  /data/app-lib/com.tencent.tmgp.sgamece-1/libunity.so
         #12  pc 0000e504  /system/lib/libc.so (__thread_entry +48)

 

 

         #00  pc 0006a318  /system/lib/egl/libGLESv2_tegra_impl.so
         #01  pc 000207cc  /system/lib/egl/libGLESv2_tegra_impl.so
         #02  pc 00020be4  /system/lib/egl/libGLESv2_tegra_impl.so
         #03  pc 00012fa4  /system/lib/egl/libGLESv2_tegra_impl.so
         #04  pc 000246a4  /system/lib/egl/libGLESv2_tegra_impl.so
         #05  pc 00002498  /system/lib/egl/libGLESv2_tegra.so (glDrawElements +2c)
         #06  pc 003a7a70  /data/app-lib/com.tencent.tmgp.sgamece-1/libunity.so
         #07  pc 001f85c8  /data/app-lib/com.tencent.tmgp.sgamece-1/libunity.so
         #08  pc 00388524  /data/app-lib/com.tencent.tmgp.sgamece-1/libunity.so
         #09  pc 003864f4  /data/app-lib/com.tencent.tmgp.sgamece-1/libunity.so
         #10  pc 00319a60  /data/app-lib/com.tencent.tmgp.sgamece-1/libunity.so
         #11  pc 0000d1d0  /system/lib/libc.so (__thread_entry +48)
         #12  pc 0000d368  /system/lib/libc.so (pthread_create +f0)

 

所以后来人还是不要尝试使用多线程渲染了,毕竟前人已经帮你踩过坑了。

posted @ 2015-11-15 09:36  bodong  阅读(1356)  评论(1编辑  收藏