2016年3月12日

[置顶] Unity Twist Effect Black Hole

摘要:Shader "Hidden/Twist Effect" {Properties { _MainTex ("Base (RGB)", 2D) = "white" {}} SubShader{ Pass { ZTest Always Cull Off ZWrite Off Fog { Mode off 阅读全文

posted @ 2016-03-12 17:45 bearworks 阅读(1353) 评论(0) 推荐(0) 编辑

2016年7月7日

UnderStand Perspective Rasterization, SV_POSITION(gl_FragCoord) to Pixel, SV mean Systems Value

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posted @ 2016-07-07 18:35 bearworks 阅读(331) 评论(0) 推荐(0) 编辑

2016年4月18日

Unity Chan Advanced

摘要:1. 8X MSAA 2. SMAA 3. ViewSpace Outline 4. Unity Chan Skin 5. Shift Toon Lighting 6. DOF 7. Bloom 阅读全文

posted @ 2016-04-18 22:02 bearworks 阅读(729) 评论(0) 推荐(0) 编辑

2016年4月1日

Unity Flow distort of screen

摘要:Shader "ScreenWater" {Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _Field ("Field Channel", 2D) = "black" {} _Flow ("Flow", 2D) = "black" {} 阅读全文

posted @ 2016-04-01 19:21 bearworks 阅读(251) 评论(0) 推荐(0) 编辑

Unity FisheyeShader using Spherical Mapping

摘要:Shader "Hidden/FisheyeShader" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} } // Shader code pasted into all further CGPROGRAM blocks CGINCLUDE # 阅读全文

posted @ 2016-04-01 14:21 bearworks 阅读(278) 评论(0) 推荐(0) 编辑

2016年3月12日

Unity Twist Effect Black Hole

摘要:Shader "Hidden/Twist Effect" {Properties { _MainTex ("Base (RGB)", 2D) = "white" {}} SubShader{ Pass { ZTest Always Cull Off ZWrite Off Fog { Mode off 阅读全文

posted @ 2016-03-12 17:45 bearworks 阅读(1353) 评论(0) 推荐(0) 编辑

2016年3月11日

Unity Skin Shader Optimized

摘要:Shader "Skin Shader" { Properties { _MainTex ("Diffuse (RGB)", 2D) = "white" {} _SpecularTex ("Specular (R) Gloss (G) SSS Mask (B)", 2D) = "yellow" {} 阅读全文

posted @ 2016-03-11 21:44 bearworks 阅读(2646) 评论(1) 推荐(0) 编辑

Unity Fresnel Hero(Dota2) Shader

摘要:  Shader "HeroShader" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _RimColor ("Rim Color", Color) = (0.97,0.88,1,0.75) _RimPower ("Rim Powe 阅读全文

posted @ 2016-03-11 18:00 bearworks 阅读(1610) 评论(0) 推荐(0) 编辑

Unity Diffuse Metal Shader Mod

摘要:Shader "MetalShader" { Properties { _MainTex ("Base (RGB) RefStrGloss (A)", 2D) = "white" {} _SkyTex ("SkyCube", Cube) = "" {} _BumpMap ("Normalmap", 阅读全文

posted @ 2016-03-11 03:44 bearworks 阅读(593) 评论(0) 推荐(0) 编辑

2016年3月10日

Unity Kajiya Hair Shader Mod by Normals

摘要:Shader "HairShader" { Properties { _MainTex ("Diffuse (RGB) Alpha (A)", 2D) = "white" {} _Color ("Main Color", Color) = (0,0,0,1) _SpecularTex ("Specu 阅读全文

posted @ 2016-03-10 00:57 bearworks 阅读(1466) 评论(0) 推荐(0) 编辑

2016年3月7日

Two kinds of Quaternion SlerpImp (Unity)

摘要:using UnityEngine;using System.Collections; public class SlerpImp{ static float Dot(Quaternion a, Quaternion b) { return a.x * b.x + a.y * b.y + a.z * 阅读全文

posted @ 2016-03-07 14:05 bearworks 阅读(231) 评论(0) 推荐(0) 编辑

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