import sys
import pygame
pygame.init()
size = width, height = 1000, 800
screen = pygame.display.set_mode(size)
color = (0,0,0)
ball = pygame.image.load("ball.png")
ballrect = ball.get_rect()
speed = [5,5]
clock = pygame.time.Clock()
while True:
clock.tick(70)
for event in pygame.event.get():
if event .type == pygame.QUIT:
pygame.quit()
sys.exit()
ballrect = ballrect.move(speed)
if ballrect.left < 0 or ballrect.right >width:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.right >height:
speed[1] = -speed[1]
screen.fill(color)
screen.blit(ball, ballrect)
pygame.display.flip()
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