文字对战小游戏~~~
namespace 对战游戏
{
class zhaoshi
{
private string _name;
public string Name
{
get { return _name; }
set { _name = value; }
}
private int _gongji;
public int Gongji
{
get { return _gongji; }
set { _gongji = value; }
}
private zhaoshi _xiaozhao;
internal zhaoshi Xiaozhao
{
get { return _xiaozhao; }
set { _xiaozhao = value; }
}
private zhaoshi _dazhao;
internal zhaoshi Dazhao
{
get { return _dazhao; }
set { _dazhao = value; }
}
}
}
soldier.cs中:
namespace 对战游戏
{
public class soldier
{
//名字、生命值、攻击力、招式
private string _name;
public string Name
{
get { return _name; }
set { _name = value; }
}
private int _blood;
public int Blood
{
get { return _blood; }
set { _blood = value; }
}
private int _gongji;
public int Gongji
{
get { return _gongji; }
set { _gongji = value; }
}
private int _miss;
public int Miss
{
get { return _miss; }
set { _miss = value; }
}
private zhaoshi xiaozhao;
internal zhaoshi Xiaozhao
{
get { return xiaozhao; }
set { xiaozhao = value; }
}
private zhaoshi dazhao;
internal zhaoshi Dazhao
{
get { return dazhao; }
set { dazhao = value; }
}
}
}
program.cs中:
namespace 对战游戏
{
class Program
{
static void Main(string[] args)
{
Random r = new Random();
soldier s1 = new soldier();
Console.WriteLine("请输入第一个战士名字:");
s1.Name = Console.ReadLine();
s1.Gongji = r.Next(10,101);
s1.Blood = r.Next(500,1001);
zhaoshi z1 = new zhaoshi();
Console.WriteLine("请输入小招名称:");
z1.Name = Console.ReadLine();
z1.Gongji = r.Next(100,201);
s1.Xiaozhao = z1;
zhaoshi z2 = new zhaoshi();
Console.WriteLine("请输入大招名称:");
z2.Name = Console.ReadLine();
z2.Gongji = r.Next(300,501);
s1.Dazhao = z2;
s1.Miss = r.Next(0,41);
soldier s2 = new soldier();
Console.WriteLine("请输入第二个战士名字:");
s2.Name = Console.ReadLine();
s2.Gongji = r.Next(10,101);
s2.Blood = r.Next(500,1001);
zhaoshi z3 = new zhaoshi();
Console.WriteLine("请输入小招名称:");
z3.Name = Console.ReadLine();
z3.Gongji = r.Next(100,201);
s2.Xiaozhao = z1;
zhaoshi z4 = new zhaoshi();
Console.WriteLine("请输入大招名称:");
z4.Name = Console.ReadLine();
z4.Gongji = r.Next(300,501);
s2.Dazhao = z4;
s2.Miss = r.Next(0,41);
Console.WriteLine("======================战士信息展示=======================");
Console.WriteLine("战士1:" + s1.Name + ",攻击:" + s1.Gongji + ",闪避:" + s1.Miss + ",血量:" + s1.Blood + ",小招:" + s1.Xiaozhao.Name + "," + s1.Xiaozhao.Gongji + ",大招:" + s1.Dazhao.Name + "," + s1.Dazhao.Gongji);
Console.WriteLine("战士2:" + s2.Name + ",攻击:" + s2.Gongji + ",闪避:" + s2.Miss + ",血量:" + s2.Blood + ",小招:" + s2.Xiaozhao.Name + "," + s2.Xiaozhao.Gongji + ",大招:" + s2.Dazhao.Name + "," + s2.Dazhao.Gongji);
Console.WriteLine("按下任意键开始战斗!!!");
Console.ReadKey();
//开始对战
int count = 1;
while (true)
{
Console.WriteLine("-------------------第"+count+"回合------------------");
//战士1开始攻击
System.Threading.Thread.Sleep(1000);
if (r.Next(0, 101) < s2.Miss)
{
Console.WriteLine(s2.Name+"躲避了此次攻击");
}
else
{
int ss1 = r.Next(0,101);
if (ss1 > 95)//开大招
{
Console.WriteLine("【" + s1.Name + "】对【" + s2.Name + "】释放了☆☆☆☆☆" + s1.Dazhao.Name + "☆☆☆☆☆,造成" + s1.Dazhao.Gongji + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Dazhao.Gongji) + "点血量");
Console.WriteLine();
s2.Blood = s2.Blood - s1.Dazhao.Gongji;
}
else if (ss1 > 80)//开小招
{
Console.WriteLine("【" + s1.Name + "】对【" + s2.Name + "】释放了☆☆" + s1.Xiaozhao.Name + "☆☆,造成" + s1.Xiaozhao.Gongji + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Xiaozhao.Gongji) + "点血量");
Console.WriteLine();
s2.Blood = s2.Blood - s1.Xiaozhao.Gongji;
}
else
{
Console.WriteLine("【" + s1.Name + "】攻击了【" + s2.Name + "】,造成" + s1.Gongji + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Gongji) + "点血量");
Console.WriteLine();
s2.Blood = s2.Blood - s1.Gongji;
}
if (s2.Blood <= 0)
{
Console.WriteLine(s2.Name+"已阵亡"+s1.Name+"是获胜者");
break;
}
}
//战士2开始攻击
System.Threading.Thread.Sleep(1000);
if (r.Next(0, 101) < s1.Miss)
{
Console.WriteLine(s1.Name+"躲避了此次攻击");
}
else
{
int ss2 = r.Next(0,101);
if (ss2 > 95)
{
Console.WriteLine("【" + s2.Name + "】对【" + s1.Name + "】释放了☆☆☆☆☆" + s2.Dazhao.Name + "☆☆☆☆☆,造成" + s2.Dazhao.Gongji + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Dazhao.Gongji) + "点血量");
Console.WriteLine();
s1.Blood = s1.Blood - s2.Dazhao.Gongji;
}
else if (ss2 > 80)
{
Console.WriteLine("【" + s2.Name + "】对【" + s1.Name + "】释放了☆☆" + s2.Xiaozhao.Name + "☆☆,造成" + s2.Xiaozhao.Gongji + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Xiaozhao.Gongji) + "点血量");
Console.WriteLine();
s1.Blood = s1.Blood - s2.Xiaozhao.Gongji;
}
else
{
Console.WriteLine("【" + s2.Name + "】攻击了【" + s1.Name + "】,造成" + s2.Gongji + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Gongji) + "点血量");
Console.WriteLine();
s1.Blood = s1.Blood - s2.Gongji;
}
if (s1.Blood <= 0)
{
Console.WriteLine(s1.Name + "已阵亡" + s2.Name + "是获胜者");
break;
}
}
count++;
}
Console.ReadLine();
}
}
}


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