收集的书籍列表.

工作五年来,陆陆续续因为各种缘由收集来的电子资料。刚刚整理了一遍,放在了EverBox

Intel Processor Identification with the CPUID Instruction-241618.pdf*

Intel_compiler_code-coverage.pdf*

new-instructions-paper(IA32).pdf*

sse2_optimizations.pdf*

Intel® 64 and IA-32 Architectures Optimization Reference Manual 248966.pdf*

Intel® 64 and IA-32 Architectures Software Developer's Manual Volume 1 Basic Architecture 253665.pdf*

Intel® 64 and IA-32 Architectures Software Developer's Manual Volume 2A Instruction Set Reference, A-M 253666.pdf*

Intel® 64 and IA-32 Architectures Software Developer's Manual Volume 2B Instruction Set Reference, N-Z 253667.pdf*

Intel® 64 and IA-32 Architectures Software Developer's Manual Volume 3A System Programming Guide 253668.pdf*

Intel® 64 and IA-32 Architectures Software Developer's Manual Volume 3B System Programming Guide 253669.pdf*

TLBs, Paging-Structure Caches, and Their Invalidation 317080.pdf*

to Optimization with Intel Compilers v11.pdf*

Beginning.Linux.Programming.Third.Edition.2004.pdf*

LINUX设备驱动程序.pdf*

Novell.Press.Linux.Kernel.Development.2nd.Edition.Jan.2005.eBook-LiB.chm*

linux内核设计与实现.pdf*

A new Hardware Video Acceleration Pipeline for Windows Vista.ppt*

Advances in Memory Management for Windows.docx*

DDK_debugfest.ppt*

DTM_DSSO.doc*

DVR-T410_DebuggingDriverBasics.pptx*

Debugging Performance Issues, Memory Issues and Crashes in [1].net Applications-rev.pptx*

Debugging Printer Drivers.docx*

EventTrace_PerfAnalysis.ppt*

GPU Performance And GPUCPU Interactions In Windows 7.pptx*

GPUHang_Det-Rec.doc*

Getting Started with Software Tracing in Windows Drivers(WPP).doc*

GraphicsGuideWin7.docx*

GraphicsMemory.doc*

IRQL_thread.doc*

Interrupt Architecture Enhancements in Microsoft Windows Vista.doc*

KAPIMON.doc*

Keyboard Scan Code Specification.doc*

Locks, Deadlocks, and Synchronization.doc*

MED134_WH06.ppt*

Measuring Performance in Windows Vista.doc*

MemorySizingGuidanceWin7.docx*

Microsoft - Microsoft Windows Internals Fourth Edition(2004).chm*

Multiprocessor Considerations for Kernel-Mode Drivers.doc*

OnOff Transition Performance Analyzer .docx*

OnOff Transition Performance Analyzer.chm*

PBDA_TV_Pipeline.docx*

Performance Testing Guide for Windows.docx*

Reducing the Disk Footprint for Windows 7 Hibernation.docx*

Summary of Windows Synchronization Primitives.doc*

Tatec_Xperf.pptx*

Tatec_Xperf2.pptx*

TransientMultimonManager.doc*

User-Mode Interactions Guidelines for Kernel-Mode Drivers.doc*

WDKDriver_Test-Manager.ppt*

Win7DriverVer.docx*

Windows NT 2000 Native API Reference.pdf*

Windows Vista Video Pipeline Architecture And Implementation.ppt*

Windows.Internals4th.chm*

Writing Secure Code for Windows Vista.pdf*

output_protect.doc*

2003-03-12_Programming the Microsoft Windows Driver Model.chm*

2004-10-12_WindowsWDM设备驱动程序开发指南.chm*

2004-10-12_windows 2000驱动程序开发大全.chm*

MS Press - Programming the microsoft windows driver model 2nd ED.chm*

Programming The Microsoft Windows Driver Model.chm*

Programming the WDM.chm*

The Windows 2000 Device Driver Book, A Guide For Programmers.chm*

Windows Driver Model(WDM)-中文.chm*

Programming Microsoft WDW-2nd.chm*

Generic.chm*

oney2.chm*

Basics of SW Test Planning.pdf*

Effective Test Design.pdf*

Introduction to SW validation.pdf*

addison wesley - effective software testing.pdf*

数据结构与算法分析——C语言描述(原书第2版).pdf*

算法导论.pdf*

计算机程序设计艺术, 第1卷, 基本算法.pdf*

ADVDBG_RAYMOND_BLACK.pdf*

ADVDBG_RAYMOND_COLOR.pdf*

Advanced Windows Debugging.pdf*

Common WinDbg Commands.pdf*

软件调试补编.pdf*

DXVA_H264.pdf*

DXVA_WMV.pdf*

H.264(AVS264 V1.0).pdf*

ISO-IEC-14496-2_2001_MPEG4_Visual.pdf*

ITU-T H.264 _2005.03_ 标准导读_Part 8.4.pdf*

ITU-T H.264_200503 标准导读_ 9.pdf*

ITU-T H.264_200503 标准导读_6.4.pdf*

ITU-T H.264_200503 标准导读_7.pdf*

ITU-T H.264_200503 标准导读_8.2.pdf*

ITU-T H.264_200503 标准导读_8.3.pdf*

ITU-T H.264_200503 标准导读_8.4.pdf*

ITU-T H.264_200503 标准导读_8.7.pdf*

OReilly Version Control with GIT.pdf*

git-basics-meituan.pdf*

Introduction to 3D Game Programming with DirectX 9] .chm*

Premier Press - Beginning Direct3D Game Programming, Second Edition.pdf*

./graphic/D3D/Beginning Direct3D Game Programming/Beginning Direct3D Game Programming/Part3/chapter12/coldet/doc:

3DGame.pdf*

Advanced 3D Game Programming Using DirectX 9.0.chm*

DirectX 9 3D游戏设计入门.doc*

#策划#Andrew.Rollings.And.Ernest.Adams.On.Game.Design.chm*

#策划#Chris.Crawford.On.Game.Design.chm*

#策划#Creating.Emotion.In.Games.The.Craft.And.Art.Of.Emotioneering.Ebook-Lib.pdf*

#策划#Game.Design.-.Theory.and.Practice.pdf*

#策划#Game.Development.and.Production.pdf*

#策划#The.art.of.computer.game.design.pdf*

2D-Focus.On.2D.in.Direct3D.-.fly.pdf*

3D游戏设计大全-3D.Game.Programming.All.In.One.pdf*

DirectX9入门教程-[Beginning.DirectX9][EN].pdf*

DirectX的实时渲染技巧于技术-Real-time.Rendering.Tricks.and.Techniques.in.DirectX.pdf*

OpenGL游戏设计入门-Beginning.OpenGL.Game.Programming.ebook.pdf*

UI制作入门.doc*

WOW插件制作指南.pdf*

WOW魔兽世界的APIs.pdf*

[Scan]-游戏之旅-我的编程感悟.pdf*

[Windows编程启示录].Old.New.Thing.-.Practical.Development.throughout.the.Evolution.of.Windows[Addison.Wesley](2007).pdf*

[游戏编程书籍].Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.pdf*

[游戏编程书籍].Direct3D_9_Basics.pdf*

[游戏编程书籍].Premier.Press.Data.Structures.For.Game.Programmers.eBook-LRN.pdf*

[游戏编程书籍].Real_Time_Rendering.pdf*

[英文游戏编程图书全集].3D_case_study_using_opengl.pdf*

[英文游戏编程图书全集].Addison.Wesley.-.OpenGL.Programming.Guide.pdf*

[英文游戏编程图书全集].Addison.Wesley.-.Software.Engineering.and.Computer.Games.chm*

[英文游戏编程图书全集].Advanced.graphics.game.programming,.by.LGV,.updated.2003-06-09.LOCKED.pdf*

[英文游戏编程图书全集].CMP.Books,.Game.Design.Workshop.Designing.Prototyping.and.Playtesting.Games.(2004).chm*

[英文游戏编程图书全集].Charles.River.Media,.Mathematics.for.3D.Game.Programming.and.Computer.Graphics.(2004),.2Ed.LRN.LotB.pdf*

[英文游戏编程图书全集].Developer's.Guide.To.Multiplayer.Games.pdf*

[英文游戏编程图书全集].Digital.Texturing.&.Painting._.Owen.demers.pdf*

[英文游戏编程图书全集].Isometric.Game.Programming.with.DirectX.7.eBook-LRN.pdf*

[英文游戏编程图书全集].LEARNING.MAYA.CHARACTER.RIGGING.AND.ANIMATION.pdf*

[英文游戏编程图书全集].MIT.Press.Rules.of.Play.Game.Design.Fundamentals.eBook-DDU.chm*

[英文游戏编程图书全集].Muska.and.Lipman.Premier-Trade.Beginning.Game.Level.Design.Mar.2005.eBook-DDU.pdf*

[英文游戏编程图书全集].Muska.and.Lipman.Premier-Trade.Game.Programming.for.Teens.Second.Edition.May.2005.eBook-DDU.pdf*

[英文游戏编程图书全集].New.Riders.-.Digital.Cinematography.&.Directing.pdf*

[英文游戏编程图书全集].New.Riders.-.Maya.Character.Creation.Modeling.And.Animation.Controls.chm*

[英文游戏编程图书全集].O'Reilly.-.AI.for.Game.Developers.chm*

[英文游戏编程图书全集].O'Reilly.-.Physics.for.Game.Developers.(Scan,.OCR).-.2002.-.(By.Laxxuss).pdf*

[英文游戏编程图书全集].Premier.Press.-.Focus.On.3D.Terrain.Programming.-.OpenGL.pdf*

[英文游戏编程图书全集].Premier.Press.-.Focus.on.Curves.and.Surfaces.-.2003.chm*

[英文游戏编程图书全集].Premier.Press.-.Special.effects.game.programming.with.directx.pdf*

[英文游戏编程图书全集].Premier.Press.-.The.Dark.Side.Of.Game.Texturing.pdf*

[英文游戏编程图书全集].Programming.Game.AI.by.Example.(2005).chm*

[英文游戏编程图书全集].Programming.Role-playing.Games.With.DirectX.pdf*

[英文游戏编程图书全集].Richard.Williams.-.The.Animator's.Survival.Kit.(full.&.good).pdf*

[英文游戏编程图书全集].Thomson,.Microsoft.Visual.Basic.Game.Programming.for.Teens.(2005).YYePG.LotB.pdf*

[英文游戏编程图书全集].Wiley,.Project.Arcade.Build.Your.Own.Arcade.Machine.(2004).LiB.pdf*

[英文游戏编程图书全集].Wordware,.Programming.Multiplayer.Games.(2004).EEn;.BM.OCR.6.0.ShareConnector.pdf*

[英文游戏编程图书全集].[Graphics.Gems.III.IBM][EN].pdf*

[英文游戏编程图书全集].[Graphics.Gems.II][EN].pdf*

[英文游戏编程图书全集].[Graphics.Gems.IV.IBM][EN].pdf*

[英文游戏编程图书全集].[Graphics.Gems.I][EN].pdf*

[英文游戏编程图书全集].[Graphics.Gems.V][EN].pdf*

[英文游戏编程图书全集].[Premier.Press,.2004].Beginning.C...Game.Programming.pdf*

向量在游戏中的应用——Vector.Game.Math.Processors.pdf*

学习3D中的地形focus.on.3D.terrain.pdf*

学习3D模型-Focus.On.3D.Models.pdf*

游戏和图形学的3D数学入门教程-3D.Math.Primer.for.graphics.and.game.development.pdf*

游戏开发中应用的数学和物理入门教程-Beginning.Math.and.Physics.For.Game.Programmers.pdf*

游戏开发图形学-Shaders.for.Game.Programmers.and.Artists.pdf*

游戏开发大全-game.programming.all.in.one.pdf*

游戏教本设计完全掌握-Game.Scripting.Mastery.pdf*

游戏艺术中的2D图形和3D模型-2D.Artwork.and.3D.Modeling.for.Game.Artists.pdf*

用PHP语言设计游戏-PHP.Game.Programming.pdf*

C++ Coding Standards.chm*

C++ Primer 3rd Edition 中文完美版.pdf*

C++ Templates The Complete Guide.chm*

C++_Primer_Plus_4th.chm*

C专家编程.pdf*

DesignPatterns.chm*

Effective C++ & More Effective C++.chm*

Effective C++ Third Edition.chm*

Effective C++中文版.pdf*

Essential C++ 中文版.pdf*

Exceptional C++ Style.pdf*

Expert C Programming.pdf*

ISO C++ Standard (ISO14882) 2003.pdf*

Inside C++ Object Model.chm*

StandardC99.pdf*

The Art and Science of C.pdf*

The C Puzzle Book.pdf*

The C programming Language.pdf*

The C++ Programming Language.pdf*

The Design and Evolution of CPlusPlus.pdf*

The Design of C++0x.pdf*

Working Draft, Standard for Programming_N3242.pdf*

effective_c++_third_edition_55_specific_ways_to_improve_your_programs_and_designs.2439661192.chm*

高质量 C++C 编程指南.pdf*

body.pdf*

contents.pdf*

coversheet.pdf*

foreword.pdf*

index.pdf*

F# Eye for the C# guy.pdf*

Foundations.of.F.Sharp.pdf*

fsharp-intro-en.ppt*

Introduction to 3D Game Programming with DirectX 9.0.pdf*

essential_mathematics_for_games_and_interactive_applications_a_programmers_guide_2nd_edition.pdf*

计算机图形学的算法基础 (原书第2版).pdf*

计算机程序设计艺术, 第2卷, 半数值算法.pdf*

Learn You a haskell for Great Good.pdf*

Programming in Haskell.pdf*

Real World Haskell.chm*

Real World Haskell.pdf*

OReilly.Learning.Perl.4th.Edition.Jul.2005.chm*

Perl Cookbook, 2nd Edition.chm*

Programming Perl.pdf*

ThinkInPerl.pdf*

Learn Python The Hard Way.pdf*

Learning Python.pdf*

Python Power! The Comprehensive Guide.pdf*

diveintopython.pdf*

ACPIspec30.doc*

Beyond Bullet Points.pdf*

Kindle.pdf*

Makefile 中文教程.pdf*

Memory_copy_amd.pdf*

Nokia_6120c_UG_zh_cn.pdf*

Show+Stopper!+-+The+Breakneck+Race+To+Create+Windows+Nt+And+The+Next+Generation+At+Microsoft.pdf*

Understanding IPV6.pdf*

VC++_2005_grayscale.pdf*

Vim_manual_chs.pdf*

纽约摄影学院教程.pdf*

计算机密码学及应用.pdf*

软件调试补编.pdf*

posted @ 2011-08-05 14:08  嗷嗷  阅读(1413)  评论(1编辑  收藏  举报