﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-二把刀-文章分类-Ｃ＃学习笔记</title><link>http://www.cnblogs.com/zohong/category/130151.html</link><description>比大海和天空更广阔是人的胸怀，而且是男人的胸怀！</description><language>zh-cn</language><lastBuildDate>Sat, 24 May 2008 23:48:03 GMT</lastBuildDate><pubDate>Sat, 24 May 2008 23:48:03 GMT</pubDate><ttl>60</ttl><item><title>C#学习笔记（10）：事件进阶</title><link>http://www.cnblogs.com/zohong/articles/1140562.html</link><dc:creator>二把刀</dc:creator><author>二把刀</author><pubDate>Mon, 07 Apr 2008 07:56:00 GMT</pubDate><guid>http://www.cnblogs.com/zohong/articles/1140562.html</guid><wfw:comment>http://www.cnblogs.com/zohong/comments/1140562.html</wfw:comment><comments>http://www.cnblogs.com/zohong/articles/1140562.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/zohong/comments/commentRss/1140562.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/zohong/services/trackbacks/1140562.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 申明：本文转载自Bear-Study-Hard多用途的事件处理程序在上一篇中，Timer.Elapsed事件的签名包含了时间处理程序常见的两个参数：1．objectsource——引...&nbsp;&nbsp;<a href='http://www.cnblogs.com/zohong/articles/1140562.html'>阅读全文</a><img src ="http://www.cnblogs.com/zohong/aggbug/1140562.html?type=2" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://zohong.cnblogs.com/" target="_blank">二把刀</a> 2008-04-07 15:56 <a href="http://www.cnblogs.com/zohong/articles/1140562.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#学习笔记（9）：事件基础</title><link>http://www.cnblogs.com/zohong/articles/1140546.html</link><dc:creator>二把刀</dc:creator><author>二把刀</author><pubDate>Mon, 07 Apr 2008 07:51:00 GMT</pubDate><guid>http://www.cnblogs.com/zohong/articles/1140546.html</guid><wfw:comment>http://www.cnblogs.com/zohong/comments/1140546.html</wfw:comment><comments>http://www.cnblogs.com/zohong/articles/1140546.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/zohong/comments/commentRss/1140546.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/zohong/services/trackbacks/1140546.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 申明：本文转载自Bear-Study-Hard事件类似于异常，因为它们都由对象引发。但是它们也有几个重要的区别：其中最重要的区别就是没有处理异常中try...catch类似的结构来处理事件，而是必...&nbsp;&nbsp;<a href='http://www.cnblogs.com/zohong/articles/1140546.html'>阅读全文</a><img src ="http://www.cnblogs.com/zohong/aggbug/1140546.html?type=2" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://zohong.cnblogs.com/" target="_blank">二把刀</a> 2008-04-07 15:51 <a href="http://www.cnblogs.com/zohong/articles/1140546.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#学习笔记（8）：阴影和深度复制</title><link>http://www.cnblogs.com/zohong/articles/1140515.html</link><dc:creator>二把刀</dc:creator><author>二把刀</author><pubDate>Mon, 07 Apr 2008 07:33:00 GMT</pubDate><guid>http://www.cnblogs.com/zohong/articles/1140515.html</guid><wfw:comment>http://www.cnblogs.com/zohong/comments/1140515.html</wfw:comment><comments>http://www.cnblogs.com/zohong/articles/1140515.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/zohong/comments/commentRss/1140515.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/zohong/services/trackbacks/1140515.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 申明：本文转载自Bear-Study-Hard从一个变量到另一个变量按值复制对象，而不是按引用复制对象（即以与结构相同的方式复制）可能非常复杂。因为一个对象可能包含许多对象的引用，例如字段...&nbsp;&nbsp;<a href='http://www.cnblogs.com/zohong/articles/1140515.html'>阅读全文</a><img src ="http://www.cnblogs.com/zohong/aggbug/1140515.html?type=2" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://zohong.cnblogs.com/" target="_blank">二把刀</a> 2008-04-07 15:33 <a href="http://www.cnblogs.com/zohong/articles/1140515.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#学习笔记（7）：运算符重载</title><link>http://www.cnblogs.com/zohong/articles/1140491.html</link><dc:creator>二把刀</dc:creator><author>二把刀</author><pubDate>Mon, 07 Apr 2008 07:22:00 GMT</pubDate><guid>http://www.cnblogs.com/zohong/articles/1140491.html</guid><wfw:comment>http://www.cnblogs.com/zohong/comments/1140491.html</wfw:comment><comments>http://www.cnblogs.com/zohong/articles/1140491.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/zohong/comments/commentRss/1140491.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/zohong/services/trackbacks/1140491.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 申明：本文转载自Bear-Study-Hard首先看看运算符重载的基本语法。要重载运算符，可以给类添加运算符类型成员（它们必须是static）。我们先看一个简单的类：&nbsp;&...&nbsp;&nbsp;<a href='http://www.cnblogs.com/zohong/articles/1140491.html'>阅读全文</a><img src ="http://www.cnblogs.com/zohong/aggbug/1140491.html?type=2" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://zohong.cnblogs.com/" target="_blank">二把刀</a> 2008-04-07 15:22 <a href="http://www.cnblogs.com/zohong/articles/1140491.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#学习笔记（6）：集合</title><link>http://www.cnblogs.com/zohong/articles/1140468.html</link><dc:creator>二把刀</dc:creator><author>二把刀</author><pubDate>Mon, 07 Apr 2008 07:13:00 GMT</pubDate><guid>http://www.cnblogs.com/zohong/articles/1140468.html</guid><wfw:comment>http://www.cnblogs.com/zohong/comments/1140468.html</wfw:comment><comments>http://www.cnblogs.com/zohong/articles/1140468.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/zohong/comments/commentRss/1140468.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/zohong/services/trackbacks/1140468.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 申明：本文转载自Bear-Study-Hard数组最大的限制就是一旦创建好数组，它们的大小就是固定的，不能在现有的数组末尾添加新项目，除非创建一个新的数组。C#中的数组是作为System.Ar...&nbsp;&nbsp;<a href='http://www.cnblogs.com/zohong/articles/1140468.html'>阅读全文</a><img src ="http://www.cnblogs.com/zohong/aggbug/1140468.html?type=2" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://zohong.cnblogs.com/" target="_blank">二把刀</a> 2008-04-07 15:13 <a href="http://www.cnblogs.com/zohong/articles/1140468.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#学习笔记（5）：接口的执行</title><link>http://www.cnblogs.com/zohong/articles/1140420.html</link><dc:creator>二把刀</dc:creator><author>二把刀</author><pubDate>Mon, 07 Apr 2008 06:46:00 GMT</pubDate><guid>http://www.cnblogs.com/zohong/articles/1140420.html</guid><wfw:comment>http://www.cnblogs.com/zohong/comments/1140420.html</wfw:comment><comments>http://www.cnblogs.com/zohong/articles/1140420.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/zohong/comments/commentRss/1140420.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/zohong/services/trackbacks/1140420.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 申明：本文转载自Bear-Study-Hard一、接口的基本概念接口的定义方式与类比较相似。&nbsp;&nbsp;&nbsp;interfaceIMyInterface&nbsp...&nbsp;&nbsp;<a href='http://www.cnblogs.com/zohong/articles/1140420.html'>阅读全文</a><img src ="http://www.cnblogs.com/zohong/aggbug/1140420.html?type=2" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://zohong.cnblogs.com/" target="_blank">二把刀</a> 2008-04-07 14:46 <a href="http://www.cnblogs.com/zohong/articles/1140420.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#学习笔记（4）：类成员的其他议题</title><link>http://www.cnblogs.com/zohong/articles/1140377.html</link><dc:creator>二把刀</dc:creator><author>二把刀</author><pubDate>Mon, 07 Apr 2008 06:32:00 GMT</pubDate><guid>http://www.cnblogs.com/zohong/articles/1140377.html</guid><wfw:comment>http://www.cnblogs.com/zohong/comments/1140377.html</wfw:comment><comments>http://www.cnblogs.com/zohong/articles/1140377.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/zohong/comments/commentRss/1140377.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/zohong/services/trackbacks/1140377.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 申明：本文转载自Bear-Study-Hard一、隐藏基类的方法当从基类继承一个（非抽象的）成员时，也就继承了其执行代码。如果继承的成员是虚拟的virtual，就可以用override关键字重...&nbsp;&nbsp;<a href='http://www.cnblogs.com/zohong/articles/1140377.html'>阅读全文</a><img src ="http://www.cnblogs.com/zohong/aggbug/1140377.html?type=2" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://zohong.cnblogs.com/" target="_blank">二把刀</a> 2008-04-07 14:32 <a href="http://www.cnblogs.com/zohong/articles/1140377.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#学习笔记（3）：结构类型</title><link>http://www.cnblogs.com/zohong/articles/1140342.html</link><dc:creator>二把刀</dc:creator><author>二把刀</author><pubDate>Mon, 07 Apr 2008 06:10:00 GMT</pubDate><guid>http://www.cnblogs.com/zohong/articles/1140342.html</guid><wfw:comment>http://www.cnblogs.com/zohong/comments/1140342.html</wfw:comment><comments>http://www.cnblogs.com/zohong/articles/1140342.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/zohong/comments/commentRss/1140342.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/zohong/services/trackbacks/1140342.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 申明：本文转载自Bear-Study-Hard先看一个例子：usingSystem;namespaceCh09Ex03{&nbsp;&nbsp;&nbsp;&nbsp;c...&nbsp;&nbsp;<a href='http://www.cnblogs.com/zohong/articles/1140342.html'>阅读全文</a><img src ="http://www.cnblogs.com/zohong/aggbug/1140342.html?type=2" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://zohong.cnblogs.com/" target="_blank">二把刀</a> 2008-04-07 14:10 <a href="http://www.cnblogs.com/zohong/articles/1140342.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#学习笔记（2）：类</title><link>http://www.cnblogs.com/zohong/articles/1140275.html</link><dc:creator>二把刀</dc:creator><author>二把刀</author><pubDate>Mon, 07 Apr 2008 05:27:00 GMT</pubDate><guid>http://www.cnblogs.com/zohong/articles/1140275.html</guid><wfw:comment>http://www.cnblogs.com/zohong/comments/1140275.html</wfw:comment><comments>http://www.cnblogs.com/zohong/articles/1140275.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/zohong/comments/commentRss/1140275.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/zohong/services/trackbacks/1140275.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 申明：本文转载自Bear-Study-Hard&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;默认情况下，类声明为内部的，即只有当前工程中的代码才能访问它。可以用internal...&nbsp;&nbsp;<a href='http://www.cnblogs.com/zohong/articles/1140275.html'>阅读全文</a><img src ="http://www.cnblogs.com/zohong/aggbug/1140275.html?type=2" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://zohong.cnblogs.com/" target="_blank">二把刀</a> 2008-04-07 13:27 <a href="http://www.cnblogs.com/zohong/articles/1140275.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#学习笔记(1)：构造函数的执行序列</title><link>http://www.cnblogs.com/zohong/articles/1139907.html</link><dc:creator>二把刀</dc:creator><author>二把刀</author><pubDate>Mon, 07 Apr 2008 02:00:00 GMT</pubDate><guid>http://www.cnblogs.com/zohong/articles/1139907.html</guid><wfw:comment>http://www.cnblogs.com/zohong/comments/1139907.html</wfw:comment><comments>http://www.cnblogs.com/zohong/articles/1139907.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/zohong/comments/commentRss/1139907.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/zohong/services/trackbacks/1139907.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 申明：本文转载自Bear-Study-Hard任何构造函数都可以进行配置，以便在执行自己的代码前调用其它构造函数。我们首先看看在创建类的实例时会发生什么情况。为了实例化派生的类，必须实...&nbsp;&nbsp;<a href='http://www.cnblogs.com/zohong/articles/1139907.html'>阅读全文</a><img src ="http://www.cnblogs.com/zohong/aggbug/1139907.html?type=2" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://zohong.cnblogs.com/" target="_blank">二把刀</a> 2008-04-07 10:00 <a href="http://www.cnblogs.com/zohong/articles/1139907.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>