﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-zhuweisky-随笔分类-Strive Game Engine</title><link>http://www.cnblogs.com/zhuweisky/category/125327.html</link><description>君子之行，静以修身，俭以养德。非淡泊无以明志，非宁静无以致远。ESFramework，基于.NET的通信框架。DataRabbit，轻量的数据访问框架。sky.zhuwei@163.com
</description><language>zh-cn</language><lastBuildDate>Mon, 04 Aug 2008 14:29:45 GMT</lastBuildDate><pubDate>Mon, 04 Aug 2008 14:29:45 GMT</pubDate><ttl>60</ttl><item><title>Strive 2D游戏引擎 －－ 序</title><link>http://www.cnblogs.com/zhuweisky/archive/2008/08/02/1258889.html</link><dc:creator>zhuweisky</dc:creator><author>zhuweisky</author><pubDate>Sat, 02 Aug 2008 09:32:00 GMT</pubDate><guid>http://www.cnblogs.com/zhuweisky/archive/2008/08/02/1258889.html</guid><wfw:comment>http://www.cnblogs.com/zhuweisky/comments/1258889.html</wfw:comment><comments>http://www.cnblogs.com/zhuweisky/archive/2008/08/02/1258889.html#Feedback</comments><slash:comments>18</slash:comments><wfw:commentRss>http://www.cnblogs.com/zhuweisky/comments/commentRss/1258889.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/zhuweisky/services/trackbacks/1258889.html</trackback:ping><description><![CDATA[摘要: 基于XNA 3.0 的2D网络游戏引擎&nbsp;&nbsp;<a href='http://www.cnblogs.com/zhuweisky/archive/2008/08/02/1258889.html'>阅读全文</a><img src ="http://www.cnblogs.com/zhuweisky/aggbug/1258889.html?type=1" width = "1" height = "1" />]]></description></item><item><title>【网络游戏专题】时间同步装置</title><link>http://www.cnblogs.com/zhuweisky/archive/2008/03/06/1093707.html</link><dc:creator>zhuweisky</dc:creator><author>zhuweisky</author><pubDate>Thu, 06 Mar 2008 08:20:00 GMT</pubDate><guid>http://www.cnblogs.com/zhuweisky/archive/2008/03/06/1093707.html</guid><wfw:comment>http://www.cnblogs.com/zhuweisky/comments/1093707.html</wfw:comment><comments>http://www.cnblogs.com/zhuweisky/archive/2008/03/06/1093707.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/zhuweisky/comments/commentRss/1093707.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/zhuweisky/services/trackbacks/1093707.html</trackback:ping><description><![CDATA[摘要: 在网络游戏中，有一个最基本的需求是，如果让一个玩家的动作（比如行走）即时地、流畅地在其它的游戏地理位置相邻的玩家的屏幕上显现，如果是在局域网内，这个不是什么大不了的问题，但是如果游戏玩家是分散在Internet上的用户，由于网络的延时的影响，使得其成为项颇有难度的任务。&nbsp;&nbsp;<a href='http://www.cnblogs.com/zhuweisky/archive/2008/03/06/1093707.html'>阅读全文</a><img src ="http://www.cnblogs.com/zhuweisky/aggbug/1093707.html?type=1" width = "1" height = "1" />]]></description></item></channel></rss>