using System.Text.RegularExpressions;

/// <summary>

  /// 去除HTML标记

  /// </summary>

  /// <param name="NoHTML">包括HTML的源码 </param>

  /// <returns>已经去除后的文字</returns>

  public static string NoHTML(string Htmlstring)

  { 

   //删除脚本

   Htmlstring = Regex.Replace(Htmlstring,@"<script[^>]*?>.*?</script>","",RegexOptions.IgnoreCase);

   //删除HTML

   Htmlstring = Regex.Replace(Htmlstring,@"<(.[^>]*)>","",RegexOptions.IgnoreCase);

   Htmlstring = Regex.Replace(Htmlstring,@"([\r\n])[\s]+","",RegexOptions.IgnoreCase);

   Htmlstring = Regex.Replace(Htmlstring,@"-->","",RegexOptions.IgnoreCase);

   Htmlstring = Regex.Replace(Htmlstring,@"<!--.*","",RegexOptions.IgnoreCase);

   

   Htmlstring = Regex.Replace(Htmlstring,@"&(quot|#34);","\"",RegexOptions.IgnoreCase);

   Htmlstring = Regex.Replace(Htmlstring,@"&(amp|#38);","&",RegexOptions.IgnoreCase);

   Htmlstring = Regex.Replace(Htmlstring,@"&(lt|#60);","<",RegexOptions.IgnoreCase);

   Htmlstring = Regex.Replace(Htmlstring,@"&(gt|#62);",">",RegexOptions.IgnoreCase);

   Htmlstring = Regex.Replace(Htmlstring,@"&(nbsp|#160);"," ",RegexOptions.IgnoreCase);

   Htmlstring = Regex.Replace(Htmlstring,@"&(iexcl|#161);","\xa1",RegexOptions.IgnoreCase);

   Htmlstring = Regex.Replace(Htmlstring,@"&(cent|#162);","\xa2",RegexOptions.IgnoreCase);

   Htmlstring = Regex.Replace(Htmlstring,@"&(pound|#163);","\xa3",RegexOptions.IgnoreCase);

   Htmlstring = Regex.Replace(Htmlstring,@"&(copy|#169);","\xa9",RegexOptions.IgnoreCase);

   Htmlstring = Regex.Replace(Htmlstring, @"&#(\d+);","",RegexOptions.IgnoreCase);

   Htmlstring.Replace("<","");

   Htmlstring.Replace(">","");

   Htmlstring.Replace("\r\n","");

   Htmlstring=HttpContext.Current.Server.HtmlEncode(Htmlstring).Trim();

   return Htmlstring;

  }

posted @ 2008-07-24 10:38 zhangsir 阅读(3) | 评论 (0)编辑

一个项目需要动态处理客户端页面中图片的宽度,防止页面被过宽的图片撑变形。

过程就不叙说了。最终代码如下: 

<script language="javascript" type="text/javascript">
    window.onload
=function()
    {

         var imgWidthToLimit=580;          //对图片的限制宽度
         
var imgCongObj = ImgContainer.getElementsByTagName("IMG");     //获取id为ImgContainer的页面容器(div、table等)中的所有img对象
         
for( i=0;i<imgCongObj.length;i++)
         {
            
var image = new Image();
            image.src
=imgCongObj[i].src;
            image.i
=i;
            image.onreadystatechange
=function(){ 
                
if (image.readyState=="complete") { 
                    
var w= parseInt(image.width);
                    
if(w>imgWidthToLimit) imgCongObj[this.i].width=imgWidthToLimit;
                }
            } 
            
         }
    }                              
</script>    

 

 

 

 

 

 

参考资料:

<script>
var image = new Image();
image.src = 'http://www.baidu.com/img/logo.gif';
image.onreadystatechange=function(){
if (image.readyState=="complete") {
alert(["图片大小是:",image.width,image.height]);
}
}
</script>

解决了客户端图片没有加载而读取图片宽度时为0的问题。此法不稳定。后来我加到window.onload事件中  一切问题就解决了。

posted @ 2008-07-19 17:59 zhangsir 阅读(7) | 评论 (0)编辑
ceil函数

ceil函数的作用是求不小于给定实数的最小整数。

ceil(2)=ceil(1.2)=cei(1.5)=2.00


使用该函数需要包含头文件<math.h>,该函数返回值为浮点型


Run-Time Library Referenceceil, ceilfCalculates the ceiling of a value.


double ceil(
   double x
);
float ceil(
   float x
);  // C++ only
long double ceil(
   long double x
);  // C++ only
float ceilf(
   float x
);

Parameter
x
Floating-point value.
Return Value
The ceil function returns a double value representing the smallest integer that is greater than or equal to x. There is no error return.

Input SEH Exception Matherr Exception
± QNAN,IND none _DOMAIN

ceil has an implementation that uses Streaming SIMD Extensions 2 (SSE2). See _set_SSE2_enable for information and restrictions on using the SSE2 implementation.

Remarks
C++ allows overloading, so you can call overloads of ceil. In a C program, ceil always takes and returns a double.

Requirements
Routine Required header Compatibility
ceil, ceilf <math.h> ANSI, Win 98, Win Me, Win NT, Win 2000, Win XP

For additional compatibility information, see Compatibility in the Introduction.

Libraries

All versions of the C run-time libraries.

Example
See the example for floor.

posted @ 2008-07-14 16:33 zhangsir 阅读(6) | 评论 (0)编辑
在as2.0中我们要得到flashvars中的值,比如说temp,我们用_root.temp就可以了。

在as3.0中我们用这样的方法:
var temp=this.loaderInfo.parameters["temp"];
posted @ 2008-07-09 16:33 zhangsir 阅读(13) | 评论 (0)编辑

在AS3中引入了标签,新的标签可以和循环体一起使用。例如,现在有两个嵌套的循环体,如果想要在内循环体中break掉外循环,一般使用下面的方法:

var i:Number;

var j:Number;

var exit:Boolean = false;

for (i=0; i<10; i++) {

    for (j=0; j<10; j++) {

        if (i > 3 && j > 3) {

            exit = true;

            break;

        }

    }

    if (exit) {

        break;

    }

}

在引入了新的标签以后,可以使用下面的方法从内循环体中直接break掉外循环体:

var i:Number;

var j:Number;

mainLoop: for (i=0; i<10; i++) {

    for (j=0; j<10; j++) {

        if (i > 3 && j > 3) {

            break mainLoop;

        }

    }

}

在第一个循环体上设置了mainLoop的标签,因此在循环体内任何地方使用break mainLoop直接中止外循环。

*检测鼠标离开Movie的动作

在以前的AS版本中,你无法做到检测鼠标是否还在Flash Movie上。因此影片不能检测到用户是否在关注着当前的Movie。另外一个问题是,如果使用了自定义的鼠标样式,在鼠标移出Movie后,自定义的鼠标还是继续停留在影片上,而不能正确的显示鼠标当前的位置。

现在,AS3允许你通过监听stage的mouseLeave行为来捕获鼠标移出Movie的动作。mouseLeave行为在鼠标移出Movie的时候执行。但是现在并没有mouseEnter事件,不过你可以通过使用mouseMove来设置。下面的例子中使用了一个方框来作为自定义的鼠标:

package {

    import flash.display.Sprite;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.ui.Mouse;

    

    public class Test extends Sprite {

        

        private var cursor:Sprite = new Sprite();

        

        public function Test() {

            cursor.graphics.beginFill(0xFF);

            cursor.graphics.drawRect(0, 0, 25, 25);

            addChild(cursor);

            

            stage.addEventListener(Event.MOUSE_LEAVE, cursorHide);

            stage.addEventListener(MouseEvent.MOUSE_MOVE, cursorFollow);

            Mouse.hide();

        }

        

        public function cursorHide(evt:Event):void {

            cursor.visible = false;

        }

        

        public function cursorFollow(evt:MouseEvent):void {

            if (!cursor.visible) cursor.visible = true;

            cursor.x = stage.mouseX;

            cursor.y = stage.mouseY;

            evt.updateAfterEvent();

        }

    }

}

当鼠标离开Movie的时候,鼠标指针将被隐藏。当鼠标再次移动到Movie上的时候,mouseMove会被执行,然后显示鼠标。

posted @ 2008-07-09 12:32 zhangsir 阅读(10) | 评论 (0)编辑

最近用AS3写一些项目,在编程过程中,遇到不少问题,同时也有一些收获和心得。现在贴出来希望对大家在AS3编程有一些帮助。如果你发现有说得不对的地方,你可以指出来,大家一起来讨论。

1、AS3的强制类型转换

我之前一直以为是没有这个功能的,而最近在看一些文档,发现这个功能是有的。目前总结下来有两种写法:

  1. var loader:URLLoader = URLLoader(event.target);

     

    不知道这种写法是借鉴那种编程语言,反正我没有见过。

    补充这个语法说明:http://livedocs.adobe.com/flash/8_cn/main/00001211.html

  2. var loader:URLLoader = event.target as URLLoader;

     

    这种写法是借鉴VB.Net编程语言,唉!AS3语法真得一个大杂烩。

 

2、URLStream和URLLoader

URLStream在文本文件数据方面可以支持多种字符编码。

URLLoader在进过测试后,发现除UTF-8字符编码外,其他字符编码读过来的数据都是乱码。

可通过ByteArray对象字符编码转换(感谢abc12hjc提供补充代码):

public class MoxieAS extends Sprite

{

    public function MoxieAS ()

    {

        var stream:URLStream = new URLStream;

        

        stream.addEventListener(Event.COMPLETE, complete);

        stream.load(new URLRequest("ttt.xml"));  //  <root><a /><b /><c /></root>

    }

    

    private function complete (event:Event):void

    {

        var stream:URLStream = event.target as URLStream;

        var xml:XML = XML(stream.readUTFBytes(stream.bytesAvailable));

        

        trace(xml.*.length());  //  output 3

    }

}

具体用那个方式就看实际功能需求了。

3、URLRequest

URLStream、URLLoader、Loader等读取外部数据的类,里的load方法参数值是URLRequest对象。我在编程过程总是喜欢直接写地址字符串,原来习惯改过来看样子要花点时间了。

4、Loader

在使用Loader来加载数据时,添加侦听事件时,注意一定要给Loader的 contentLoaderInfo属性增加事件,而不是给Loader对象增加事件。我就是因为加错对象(关键是编译时还没有报错),郁闷得差点要把电脑给扔了。

错误写法:

 var loader:Loader = new Loader(); 

 loader.addEventListener(Event.COMPLETE, completeHandler);

 loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); 

 loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);

正确写法:

 var loader:Loader = new Loader();

 loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);

 loader.contentLoaderInfo.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);

 loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);

5、Loader加载过来的数据类型

大家知道Loader是用来代替原来 MovieClip的loadMovie功能,用于加载外部的图片文件,SWF文件。

  • 如果加载图片文件(jpg,gif,png等)时,Loader.content得到数据类型是Bitmap对象;
  • 如果加载SWF文件(flash 9 版本)时,Loader.content得到数据类型是MovieClip对象;
  • 如果加载SWF文件(flash 9 以前版本) 时, Loader.content得到数据类型是AVM1Movie对象;

 

6、stage

在调试flash过程发现,如果把swf文件放到html页面后,stage.stageWidth和stage.stageHeight在第一次加载调用时,他们的值为空值;

7、 AVM1Movie

如果是AVM1Movie 对象时,就不能直接调用stop,play,gotoAndStop等原来MovieClip对象的功能了,而且不能将AVM1Movie 对象转换成MovieClip对象。目前解决办法:一种是用flash cs3 重新生成 flash 9的swf文件;另一种是国外网站有说能AVM1和AVM2两个虚拟机相互调用的方式(贴一个地址);

8、mask

在使用遮罩功能,发现一个问题,如果不把用于遮罩的显示元件通过addChild方法添加到同一级的显示容器里的话,遮罩效果就显示不正常,不知道这个是不是一个bug。我差点因为这个问题而放弃AS3改用AS2了。


转自(http://blog.163.com/lihua61622137@126/blog/static/553499122007112832153684/

posted @ 2008-07-09 11:28 zhangsir 阅读(14) | 评论 (0)编辑
参考:http://livedocs.adobe.com/flash/9.0_cn/ActionScriptLangRefV3/flash/net/FileReference.html#event:uploadCompleteData
posted @ 2008-07-08 09:44 zhangsir 阅读(11) | 评论 (0)编辑

     用as做滤镜效果,每种滤镜效果对应一个类,这些类都在Macromedia\Flash 8 Beta 2\zh_cn\First Run\Classes\FP8\flash\filters这个文件夹里

  一、渐变斜角——GradientBevelFilter类

  二、投影——DropShadowFilter类

  三、模糊——BlurFilter类(这个最容易了,参数少)

  四、发光——GlowFilter类

  五、渐变发光——GradientGlowFilter类

  六、斜角——BevelFilter类

  我暂时就只知道这6个

  做法是用new关键字新建一个相应类的对象,暂时就叫myfilters吧,然后把这个对象添加进一个数组filters_array,最后把这个数组赋值给mc的fliters属性,大功告成。

  我想其中关键应该就是创建对象时如何设置里面的参数吧,我想滤镜的面板大家都很熟悉的了,那么,我就把as添加滤镜的一些参数和它们的面板相对照,这样可能更容易理解。

  下面逐个举例(都是帮助里的例子啦,里面的参数名字都是可以改的,不过我觉得就用那些名字就蛮好),例子里都有函数setUpFlatRectangle(也有叫createRectangle的),是用来做一个方形mc的。

function setUpFlatRectangle(w:Number, h:Number, bgColor:Number, name:String):MovieClip {
var mc:MovieClip = this.createEmptyMovieClip(name, this.getNextHighestDepth());
mc.beginFill(bgColor);
mc.lineTo(w, 0);
mc.lineTo(w, h);
mc.lineTo(0, h);
mc.lineTo(0, 0);
return mc;
}

  直接把脚本复制到主场景的第一帧就ok了,不要忘记上面的函数哦,要注意改函数名的

  一、渐变斜角——GradientBevelFilter类

  面板:截图暂无,就是截的滤镜面板啦,各位大哥请麻烦自己打开flash对照吧

  脚本:

import flash.filters.GradientBevelFilter;
import flash.filters.BitmapFilter;
var art:MovieClip = setUpFlatRectangle(150, 150, 0xCCCCCC, "gradientBevelFilterExample");
//创建新的mc,实例名:art
var distance:Number = 5;
var angleInDegrees:Number = 225; // opposite 45 degrees
var colors:Array = [0xFFFFFF, 0xCCCCCC, 0x000000];
var alphas:Array = [1, 0, 1];
var ratios:Array = [0, 128, 255];
var blurX:Number = 8;
var blurY:Number = 8;
var strength:Number = 2;
var quality:Number = 3;
var type:String = "inner";
var knockout:Boolean = true;//设置各个参数
var filter:GradientBevelFilter = new GradientBevelFilter(distance, angleInDegrees, colors, alphas, ratios, blurX, blurY, strength, quality, type, knockout);//创建斜角滤镜对象filter
var filterArray:Array = new Array();
filterArray.push(filter); //把filter添加进数组filterArray,如果art上有多个滤镜效果,就直接添加进这个数组好了
art.filters = filterArray;//将art的filters属性设置为filterArray

  下面是脚本中的参数和面板中的参数对比:

  colors、alphas、ratios用来控制渐变颜色的,colors是色彩,alphas是百分比(这里面是0~1的小数),ratios是偏移量0~255(可以参考Color类)blurX、blurY是就对应面板里的模糊x、模糊y。strength是面板里的强度,是0~255的数;quality是品质,只有1、2、3分别对应低、中、高
distance是距离,默认4.0;type是类型,用字符串表示,例子中的”inner”是内侧,还有outer、fuller;knockout是个布尔值,表示是否挖空。

  二、投影——DropShadowFilter类

  面板:截图暂无,就是截的滤镜面板啦,各位大哥请麻烦自己打开flash对照吧

脚本:

import flash.filters.DropShadowFilter;
var art:MovieClip = createRectangle(100, 100, 0x003366, "gradientGlowFilterExample");
var distance:Number = 20;
var angleInDegrees:Number = 45;
var color:Number = 0x000000;
var alpha:Number = 0.8;
var blurX:Number = 16;
var blurY:Number = 16;
var strength:Number = 1;
var quality:Number = 3;
var inner:Boolean = false;
var knockout:Boolean = false;
var hideObject:Boolean = false;
var filter:DropShadowFilter = new DropShadowFilter(distance, angleInDegrees, color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject);
var filterArray:Array = new Array();
filterArray.push(filter);
art.filters = filterArray;

  下面是脚本中的参数和面板中的参数对比:

Distance是距离;
angleInDegrees是角度0~360
blurX、blurY是模糊x、模糊y
strength是强度,脚本里是0~5的数
quality是品质,只能是1、2、3,分别对应低、中、高
inner是内侧阴影
knockout是挖空
hideObject是隐藏对象

  三、模糊——BlurFilter类(这个最容易了,参数少嘛)

  面板:截图暂无,就是截的滤镜面板啦,各位大哥请麻烦自己打开flash对照吧

脚本:

import flash.filters.BlurFilter;
var rect:MovieClip = createRectangle(100, 100, 0x003366, "BlurFilterExample");
var blurX:Number = 30;
var blurY:Number = 30;
var quality:Number = 3;
var filter:BlurFilter = new BlurFilter(blurX, blurY, quality);
var filterArray:Array = new Array();
filterArray.push(filter);
rect.filters = filterArray;

  这个就不解释了,就三个参数,前面都介绍过了,下面遇到介绍过的参数就都不介绍了

  四、发光——GlowFilter类

  面板:截图暂无,就是截的滤镜面板啦,各位大哥请麻烦自己打开flash对照吧

脚本:

import flash.filters.GlowFilter;
var rect:MovieClip = createRectangle(100, 100, 0x003366, "gradientGlowFilterExample");
var color:Number = 0x33CCFF;
var alpha:Number = .8;
var blurX:Number = 35;
var blurY:Number = 35;
var strength:Number = 2;
var quality:Number = 3;
var inner:Boolean = false;
var knockout:Boolean = false;
var filter:GlowFilter = new GlowFilter(color, alpha, blurX, blurY, strength, quality, inner, knockout);
var filterArray:Array = new Array();
filterArray.push(filter);
rect.filters = filterArray;

  五、渐变发光——GradientGlowFilter类

  面板:截图暂无,就是截的滤镜面板啦,各位大哥请麻烦自己打开flash对照吧

脚本:

import flash.filters.GradientGlowFilter;
var art:MovieClip = createRectangle(100, 100, 0x003366, "gradientGlowFilterExample");
var distance:Number = 0;
var angleInDegrees:Number = 45;
var colors:Array = [0xFFFFFF, 0xFF0000, 0xFFFF00, 0x00CCFF];
var alphas:Array = [0, 1, 1, 1, 1];
var ratios:Array = [0, 63, 126, 255];
var blurX:Number = 50;
var blurY:Number = 50;
var strength:Number = 2.5;
var quality:Number = 3;
var type:String = "outer";
var knockout:Boolean = false;
var filter:GradientGlowFilter = new GradientGlowFilter(distance, angleInDegrees, colors, alphas, ratios, blurX, blurY, strength, quality, type, knockout);
var filterArray:Array = new Array();
filterArray.push(filter);
art.filters = filterArray;

  这里的参数跟发光那个很像,需要说明的就是用来设置颜色的那几个数组里的4项依次是表示从外到内的颜色的

  六、斜角——BevelFilter类

  面板:截图暂无,就是截的滤镜面板啦,各位大哥请麻烦自己打开flash对照吧

脚本:

import flash.filters.BevelFilter;
var distance:Number = 5;
var angleInDegrees:Number = 45;
var highlightColor:Number = 0xFFFF00;
var highlightAlpha:Number = 1;
var shadowColor:Number = 0x0000FF;
var shadowAlpha:Number = 1;
var blurX:Number = 10;
var blurY:Number = 10;
var strength:Number = 2;
var quality:Number = 3;
var type:String = "inner";
var knockout:Boolean = false;
var filter:BevelFilter = new BevelFilter(distance, angleInDegrees, highlightColor, highlightAlpha, shadowColor, shadowAlpha, blurX, blurY, strength, quality, type, knockout);
var rect:MovieClip = createRectangle(100, 100, 0x00CC00, "bevelFilterExample");
rect.filters = new Array(filter);

参数:

highlightColor、highlightAlpha设置加亮颜色
shadowColor、shadowAlpha设置阴影颜色

posted @ 2008-07-03 14:02 zhangsir 阅读(19) | 评论 (0)编辑

//v1.7
// Flash Player Version Detection
// Detect Client Browser type
// Copyright 2005-2007 Adobe Systems Incorporated.  All rights reserved.
var isIE  = (navigator.appVersion.indexOf("MSIE") != -1) ? true : false;
var isWin = (navigator.appVersion.toLowerCase().indexOf("win") != -1) ? true : false;
var isOpera = (navigator.userAgent.indexOf("Opera") != -1) ? true : false;

function ControlVersion()
{
 var version;
 var axo;
 var e;

 // NOTE : new ActiveXObject(strFoo) throws an exception if strFoo isn't in the registry

 try {
  // version will be set for 7.X or greater players
  axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.7");
  version = axo.GetVariable("$version");
 } catch (e) {
 }

 if (!version)
 {
  try {
   // version will be set for 6.X players only
   axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.6");
   
   // installed player is some revision of 6.0
   // GetVariable("$version") crashes for versions 6.0.22 through 6.0.29,
   // so we have to be careful.
   
   // default to the first public version
   version = "WIN 6,0,21,0";

   // throws if AllowScripAccess does not exist (introduced in 6.0r47)  
   axo.AllowScriptAccess = "always";

   // safe to call for 6.0r47 or greater
   version = axo.GetVariable("$version");

  } catch (e) {
  }
 }

 if (!version)
 {
  try {
   // version will be set for 4.X or 5.X player
   axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.3");
   version = axo.GetVariable("$version");
  } catch (e) {
  }
 }

 if (!version)
 {
  try {
   // version will be set for 3.X player
   axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.3");
   version = "WIN 3,0,18,0";
  } catch (e) {
  }
 }

 if (!version)
 {
  try {
   // version will be set for 2.X player
   axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash");
   version = "WIN 2,0,0,11";
  } catch (e) {
   version = -1;
  }
 }
 
 return version;
}

// JavaScript helper required to detect Flash Player PlugIn version information
function GetSwfVer(){
 // NS/Opera version >= 3 check for Flash plugin in plugin array
 var flashVer = -1;
 
 if (navigator.plugins != null && navigator.plugins.length > 0) {
  if (navigator.plugins["Shockwave Flash 2.0"] || navigator.plugins["Shockwave Flash"]) {
   var swVer2 = navigator.plugins["Shockwave Flash 2.0"] ? " 2.0" : "";
   var flashDescription = navigator.plugins["Shockwave Flash" + swVer2].description;
   var descArray = flashDescription.split(" ");
   var tempArrayMajor = descArray[2].split(".");   
   var versionMajor = tempArrayMajor[0];
   var versionMinor = tempArrayMajor[1];
   var versionRevision = descArray[3];
   if (versionRevision == "") {
    versionRevision = descArray[4];
   }
   if (versionRevision[0] == "d") {
    versionRevision = versionRevision.substring(1);
   } else if (versionRevision[0] == "r") {
    versionRevision = versionRevision.substring(1);
    if (versionRevision.indexOf("d") > 0) {
     versionRevision = versionRevision.substring(0, versionRevision.indexOf("d"));
    }
   }
   var flashVer = versionMajor + "." + versionMinor + "." + versionRevision;
  }
 }
 // MSN/WebTV 2.6 supports Flash 4
 else if (navigator.userAgent.toLowerCase().indexOf("webtv/2.6") != -1) flashVer = 4;
 // WebTV 2.5 supports Flash 3
 else if (navigator.userAgent.toLowerCase().indexOf("webtv/2.5") != -1) flashVer = 3;
 // older WebTV supports Flash 2
 else if (navigator.userAgent.toLowerCase().indexOf("webtv") != -1) flashVer = 2;
 else if ( isIE && isWin && !isOpera ) {
  flashVer = ControlVersion();
 } 
 return flashVer;
}

// When called with reqMajorVer, reqMinorVer, reqRevision returns true if that version or greater is available
function DetectFlashVer(reqMajorVer, reqMinorVer, reqRevision)
{
 versionStr = GetSwfVer();
 if (versionStr == -1 ) {
  return false;
 } else if (versionStr != 0) {
  if(isIE && isWin && !isOpera) {
   // Given "WIN 2,0,0,11"
   tempArray         = versionStr.split(" ");  // ["WIN", "2,0,0,11"]
   tempString        = tempArray[1];   // "2,0,0,11"
   versionArray      = tempString.split(","); // ['2', '0', '0', '11']
  } else {
   versionArray      = versionStr.split(".");
  }
  var versionMajor      = versionArray[0];
  var versionMinor      = versionArray[1];
  var versionRevision   = versionArray[2];

         // is the major.revision >= requested major.revision AND the minor version >= requested minor
  if (versionMajor > parseFloat(reqMajorVer)) {
   return true;
  } else if (versionMajor == parseFloat(reqMajorVer)) {
   if (versionMinor > parseFloat(reqMinorVer))
    return true;
   else if (versionMinor == parseFloat(reqMinorVer)) {
    if (versionRevision >= parseFloat(reqRevision))
     return true;
   }
  }
  return false;
 }
}

function AC_AddExtension(src, ext)
{
  if (src.indexOf('?') != -1)
    return src.replace(/\?/, ext+'?');
  else
    return src + ext;
}

function AC_Generateobj(objAttrs, params, embedAttrs)
{
  var str = '';
  if (isIE && isWin && !isOpera)
  {
    str += '<object ';
    for (var i in objAttrs)
    {
      str += i + '="' + objAttrs[i] + '" ';
    }
    str += '>';
    for (var i in params)
    {
      str += '<param name="' + i + '" value="' + params[i] + '" /> ';
    }
    str += '</object>';
  }
  else
  {
    str += '<embed ';
    for (var i in embedAttrs)
    {
      str += i + '="' + embedAttrs[i] + '" ';
    }
    str += '> </embed>';
  }

  document.write(str);
}

function AC_FL_RunContent(){
  var ret =
    AC_GetArgs
    (  arguments, ".swf", "movie", "clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"
     , "application/x-shockwave-flash"
    );
  AC_Generateobj(ret.objAttrs, ret.params, ret.embedAttrs);
}

function AC_SW_RunContent(){
  var ret =
    AC_GetArgs
    (  arguments, ".dcr", "src", "clsid:166B1BCA-3F9C-11CF-8075-444553540000"
     , null
    );
  AC_Generateobj(ret.objAttrs, ret.params, ret.embedAttrs);
}

function AC_GetArgs(args, ext, srcParamName, classid, mimeType){
  var ret = new Object();
  ret.embedAttrs = new Object();
  ret.params = new Object();
  ret.objAttrs = new Object();
  for (var i=0; i < args.length; i=i+2){
    var currArg = args[i].toLowerCase();   

    switch (currArg){ 
      case "classid":
        break;
      case "pluginspage":
        ret.embedAttrs[args[i]] = args[i+1];
        break;
      case "src":
      case "movie": 
        args[i+1] = AC_AddExtension(args[i+1], ext);
        ret.embedAttrs["src"] = args[i+1];
        ret.params[srcParamName] = args[i+1];
        break;
      case "onafterupdate":
      case "onbeforeupdate":
      case "onblur":
      case "oncellchange":
      case "onclick":
      case "ondblClick":
      case "ondrag":
      case "ondragend":
      case "ondragenter":
      case "ondragleave":
      case "ondragover":
      case "ondrop":
      case "onfinish":
      case "onfocus":
      case "onhelp":
      case "onmousedown":
      case "onmouseup":
      case "onmouseover":
      case "onmousemove":
      case "onmouseout":
      case "onkeypress":
      case "onkeydown":
      case "onkeyup":
      case "onload":
      case "onlosecapture":
      case "onpropertychange":
      case "onreadystatechange":
      case "onrowsdelete":
      case "onrowenter":
      case "onrowexit":
      case "onrowsinserted":
      case "onstart":
      case "onscroll":
      case "onbeforeeditfocus":
      case "onactivate":
      case "onbeforedeactivate":
      case "ondeactivate":
      case "type":
      case "codebase":
      case "id":
        ret.objAttrs[args[i]] = args[i+1];
        break;
      case "width":
      case "height":
      case "align":
      case "vspace":
      case "hspace":
      case "class":
      case "title":
      case "accesskey":
      case "name":
      case "tabindex":
        ret.embedAttrs[args[i]] = ret.objAttrs[args[i]] = args[i+1];
        break;
      default:
        ret.embedAttrs[args[i]] = ret.params[args[i]] = args[i+1];
    }
  }
  ret.objAttrs["classid"] = classid;
  if (mimeType) ret.embedAttrs["type"] = mimeType;
  return ret;
}

 

 

/*

 安装了flash cs3之后发现   程序发布静态页面的时候  已经自动生成了一个这个js文件  在同一级文件夹中了

HTML页面:

<script type="text/javascript">
AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','width','1004','height','154','src','aaaa','quality','high','pluginspage','http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash','movie','aa' ); //end AC code
</script>

<noscript><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="1004" height="154">
      <param name="movie" value="aa.swf" />
      <param name="quality" value="high" />
      <embed src="aaaa.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="1004" height="154"></embed>
    </object></noscript>

*/

posted @ 2008-06-26 14:37 zhangsir 阅读(20) | 评论 (0)编辑
public static string safeRequest(string str)
    {
        
string outStr = null;
        
object querStr = HttpContext.Current.Request.QueryString[str];
        
if (querStr != null)
        {
            outStr 
= InputText(querStr.ToString(), 30);
            
return outStr;
        }
        
else
            
return outStr;
    }
    
public static string InputText(string inputString, int maxLength)
    {
        System.Text.StringBuilder retVal 
= new System.Text.StringBuilder();
        
// check incoming parameters for null or blank string
        if ((inputString != null&& (inputString != String.Empty))
        {
            inputString 
= inputString.Trim();
            
//op the string incase the client-side max length
            
//fields are bypassed to prevent buffer over-runs
            if (inputString.Length > maxLength)
                inputString 
= inputString.Substring(0, maxLength);
            
//convert some harmful symbols incase the regular
            
//expression validators are changed
            for (int i = 0; i < inputString.Length; i++)
            {
                
switch (inputString[i])
                {
                    
case '"':
                        retVal.Append(
"&quot;");
                        
break;
                    
case '<':
                        retVal.Append(
"&lt;");
                        
break;
                    
case '>':
                        retVal.Append(
"&gt;");
                        
break;
                    
default:
                        retVal.Append(inputString[i]);
                        
break;
                }
            }
            
// Replace single quotes with white space
            retVal.Replace("'"" ");
            retVal.Replace(
";"" ");
            retVal.Replace(
"insert""");
            retVal.Replace(
"select""");
            retVal.Replace(
"delete""");
            retVal.Replace(
"update""");
            retVal.Replace(
"drop""");
            retVal.Replace(
"create""");
            retVal.Replace(
"alter""");
            retVal.Replace(
" ""20%");
            retVal.Replace(
"xp_cmdshell""");
            retVal.Replace(
"xp_regaddmultistring""");
            retVal.Replace(
"xp_regdeletekey""");
            retVal.Replace(
"xp_regdeletevalue""");
            retVal.Replace(
"xp_regenumkeys""");
            retVal.Replace(
"xp_regenumvalues""");
            retVal.Replace(
"xp_regread""");
            retVal.Replace(
"xp_regremovemultistring""");
            retVal.Replace(
"xp_regwrite""");
            retVal.Replace(
"sp_OACreate""");
            retVal.Replace(
"sp_OADestroy""");
            retVal.Replace(
"sp_OAMethod""");
            retVal.Replace(
"sp_OAGetProperty""");
            retVal.Replace(
"sp_OASetProperty""");
            retVal.Replace(
"sp_OAGetErrorInfo""");
            retVal.Replace(
"sp_OAStop""");
        }
        
return retVal.ToString();
    }
posted @ 2008-05-07 14:31 zhangsir 阅读(21) | 评论 (1)编辑

 

主要样式文件:

.tblEllipsis
{
    table-layout:fixed;
}

td
{
    text-overflow:ellipsis; 
    overflow:hidden; 
    white-space:nowrap;
}
span
{
    text-overflow:ellipsis; 
    overflow:hidden; 
    white-space:nowrap;
}

 关键需要指出的是:对于table  要加tblEllipsis样式 

posted @ 2008-05-03 15:05 zhangsir 阅读(22) | 评论 (0)编辑
<script language="javascript" type="text/javascript">
    
var Obj_;
    document.onclick=function()
    {
        if(event.srcElement.tagName=="INPUT")
        {
            Obj_=event.srcElement;
            getNextElement(event.srcElement);
        }
    }
    function getNextElement(srcObj)
    {
        var i=0;
        while(srcObj.tagName!="TABLE")
        {
            srcObj=srcObj.parentNode;
            i++;
            if(i>20) break;
        }
        //
       
        if(srcObj.nextSibling==null)
        {
            selectParentNode(srcObj);
            return;
        }
        if(srcObj.nextSibling.tagName=="DIV")
        {
            var targetObj=srcObj.nextSibling;
            selectThem(targetObj);
        }
//        else if(srcObj.nextSibling.tagName=="TABLE")
//        {
//            //
//        }
        selectParentNode(srcObj);
    }
    function selectThem(targetObj_)
    {
        var ChexBox_Obj=targetObj_.getElementsByTagName("INPUT");
        for(var i=0;i<ChexBox_Obj.length;i++)
        {
            ChexBox_Obj[i].checked=Obj_.checked;
        }
    }
    function selectParentNode(obj)
    {
        while(obj.parentNode.previousSibling.tagName=="TABLE")
        {
            //
            var parentObj=obj.parentNode;
            var ChexBox_brother=parentObj.getElementsByTagName("INPUT");
            var counter_=0;
            for(var i=0;i<ChexBox_brother.length;i++)
            {
                if(ChexBox_brother[i].checked) counter_++;
            }
            //
            var parentNContiner=obj.parentNode.previousSibling;
            var CheckB=parentNContiner.getElementsByTagName("INPUT");
            CheckB[0].checked=counter_>0?true:false;
            obj=parentNContiner;
        }
    }
  
</script>

想必大家都是触类旁通的,这段代码适合vs2005中treeview控件生成的树形菜单,以下是代码片段:
<asp:TreeView ID="TreeView_1" ShowCheckBoxes="all" runat="server" ShowLines="true" >
posted @ 2008-04-25 02:58 zhangsir 阅读(110) | 评论 (2)编辑

效果如图



UpFile.Fla

以下是代码片段:
       fileRefListener.onSelect = function (fileRefList:FileReferenceList):Void {
       uploadBtn.enabled = true;
       rePaintProBar("progressBar", 18.0, 50.0);
       var list:Array = fileRefList.fileList;
          var fileRef:FileReference;
       totalBytes = 0;
          for(var i:Number = 0; i < list.length; i++) {
              fileRef = list[i];
        totalBytes += fileRef.size;
       txtFilePath.text = fileRef.name;
          FileExt = fileRef.type;
          }
      }
      
      fileRefListener.onCancel = function (fileRef:FileReference):Void {
       uploadBtn.enabled = false;
      }
      
      fileRefListener.onOpen = function (fileRef:FileReference):Void { 
       txt_FilePath.label = fileRef.name;
      }
      
      fileRefListener.onProgress = function (fileRef:FileReference, bytesLoaded:Number, bytesTotal:Number):Void {
       progressBar.mode = "manual";
       var temp:Number = bytesLoaded - uploadedBytes2[fileRef.name]
       uploadedBytes2[fileRef.name] = bytesLoaded;
       uploadedBytes += temp;
       progressBar.setProgress(uploadedBytes, totalBytes);
       txtUploaded.text = GetSizeType(uploadedBytes);
       txtTotal.text = GetSizeType(totalBytes);
      
      }
      
      fileRefListener.onComplete = function (fileRef:FileReference):Void {
       filesCompleted++;
       if(filesCompleted == totalFiles)
        FinishedUpload();
      }
      
       
      fileRefList.addListener(fileRefListener);
      
      browseButn.clickHandler = function () {
       fileRefList.browse(allTypes);
      }
      
      uploadBtn.clickHandler = function () {
       var list:Array = fileRefList.fileList;
       var fileRef:FileReference;
       if(uploadBtn.label == "上传")
       {   
        browseBtn.enabled = false;
        uploadBtn.label = "取消";
        totalFiles = list.length;
        filesCompleted = 0;
        uploadedBytes = 0;
        uploadedBytes2 = [];
        txtUploadNum.text = "已上传:";
        txtFileTotal.text = "文件大小:";
        for(var i:Number = 0; i < list.length; i++) {
         fileRef = list[i];
         fileRef.addListener(fileRefListener);
         uploadedBytes2[fileRef.name] = 0;
         if(uploadPage != undefined)
          fileRef.upload(uploadPage);
        }
       }
       else
       {  
        for(var i:Number = 0; i < list.length; i++) {
         fileRef = list[i];
         fileRef.cancel();
        }
        uploadBtn.label = "上传";
        browseBtn.enabled = true;
       }
      }

 


UpLoadFile.aspx

以下是代码片段:
        string saveToFolder = "/UpFile/";
        HttpFileCollection uploadedFiles = Request.Files;
        string NewFileName = Session["UpLoadFileName"].ToString();
        string Path = Server.MapPath(saveToFolder);
        for (int i = 0; i < uploadedFiles.Count; i++)
        {
            HttpPostedFile F = uploadedFiles[i];
            if (uploadedFiles[i] != null && F.ContentLength > 0)
            {
                string newName = F.FileName.Substring(F.FileName.LastIndexOf("\") + 1);
                F.SaveAs(Path + "/" + NewFileName + F.FileName.Substring(F.FileName.LastIndexOf(".")));
            }
        }

posted @ 2008-04-01 19:22 zhangsir 阅读(169) | 评论 (0)编辑

Die Auswahl ist alphabetisch sortiert und erhebt keinen Anspruch auf Vollständigkeit.

MIME-Typ Dateiendung(en) Bedeutung
application/acad *.dwg AutoCAD-Dateien (nach NCSA)
application/applefile   AppleFile-Dateien
application/astound *.asd *.asn Astound-Dateien
application/dsptype *.tsp TSP-Dateien
application/dxf *.dxf AutoCAD-Dateien (nach CERN)
application/futuresplash *.spl Flash Futuresplash-Dateien
application/gzip *.gz GNU Zip-Dateien
application/listenup *.ptlk Listenup-Dateien
application/mac-binhex40 *.hqx Macintosh Binärdateien
application/mbedlet *.mbd Mbedlet-Dateien
application/mif *.mif FrameMaker Interchange Format Dateien
application/msexcel *.xls *.xla Microsoft Excel Dateien
application/mshelp *.hlp *.chm Microsoft Windows Hilfe Dateien
application/mspowerpoint *.ppt *.ppz *.pps *.pot Microsoft Powerpoint Dateien
application/msword *.doc *.dot Microsoft Word Dateien
application/octet-stream *.bin *.exe *.com *.dll *.class Ausführbare Dateien
application/oda *.oda Oda-Dateien
application/pdf *.pdf Adobe PDF-Dateien
application/postscript *.ai *.eps *.ps Adobe PostScript-Dateien
application/rtc *.rtc RTC-Dateien
application/rtf *.rtf Microsoft RTF-Dateien
application/studiom *.smp Studiom-Dateien
application/toolbook *.tbk Toolbook-Dateien
application/vocaltec-media-desc *.vmd Vocaltec Mediadesc-Dateien
application/vocaltec-media-file *.vmf Vocaltec Media-Dateien
application/xhtml+xml *.htm *.html *.shtml *.xhtml XHTML-Dateien
application/xml *.xml XML-Dateien
application/x-bcpio *.bcpio BCPIO-Dateien
application/x-compress *.z zlib-komprimierte Dateien
application/x-cpio *.cpio CPIO-Dateien
application/x-csh *.csh C-Shellscript-Dateien
application/x-director *.dcr *.dir *.dxr Macromedia Director-Dateien
application/x-dvi *.dvi DVI-Dateien
application/x-envoy *.evy Envoy-Dateien
application/x-gtar *.gtar GNU tar-Archivdateien
application/x-hdf *.hdf HDF-Dateien
application/x-httpd-php *.php *.phtml PHP-Dateien
application/x-javascript *.js serverseitige JavaScript-Dateien
application/x-latex *.latex LaTeX-Quelldateien
application/x-macbinary *.bin Macintosh Binärdateien
application/x-mif *.mif FrameMaker Interchange Format Dateien
application/x-netcdf *.nc *.cdf Unidata CDF-Dateien
application/x-nschat *.nsc NS Chat-Dateien
application/x-sh *.sh Bourne Shellscript-Dateien
application/x-shar *.shar Shell-Archivdateien
application/x-shockwave-flash *.swf *.cab Flash Shockwave-Dateien
application/x-sprite *.spr *.sprite Sprite-Dateien
application/x-stuffit *.sit Stuffit-Dateien
application/x-supercard *.sca Supercard-Dateien
application/x-sv4cpio *.sv4cpio CPIO-Dateien
application/x-sv4crc *.sv4crc CPIO-Dateien mit CRC
application/x-tar *.tar tar-Archivdateien
application/x-tcl *.tcl TCL Scriptdateien
application/x-tex *.tex TeX-Dateien
application/x-texinfo *.texinfo *.texi Texinfo-Dateien
application/x-troff *.t *.tr *.roff TROFF-Dateien (Unix)
application/x-troff-man *.man *.troff TROFF-Dateien mit MAN-Makros (Unix)
application/x-troff-me *.me *.troff TROFF-Dateien mit ME-Makros (Unix)
application/x-troff-ms *.me *.troff TROFF-Dateien mit MS-Makros (Unix)
application/x-ustar *.ustar tar-Archivdateien (Posix)
application/x-wais-source *.src WAIS Quelldateien
application/x-www-form-urlencoded   HTML-Formulardaten an CGI
application/zip *.zip ZIP-Archivdateien
audio/basic *.au *.snd Sound-Dateien
audio/echospeech *.es Echospeed-Dateien
audio/tsplayer *.tsi TS-Player-Dateien
audio/voxware *.vox Vox-Dateien
audio/x-aiff *.aif *.aiff *.aifc AIFF-Sound-Dateien
audio/x-dspeeh *.dus *.cht Sprachdateien
audio/x-midi *.mid *.midi MIDI-Dateien
audio/x-mpeg *.mp2 MPEG-Dateien
audio/x-pn-realaudio *.ram *.ra RealAudio-Dateien
audio/x-pn-realaudio-plugin *.rpm RealAudio-Plugin-Dateien
audio/x-qt-stream *.stream Quicktime-Streaming-Dateien
audio/x-wav *.wav WAV-Dateien
drawing/x-dwf *.dwf Drawing-Dateien
image/cis-cod *.cod CIS-Cod-Dateien
image/cmu-raster *.ras CMU-Raster-Dateien
image/fif *.fif FIF-Dateien
image/gif *.gif GIF-Dateien
image/ief *.ief IEF-Dateien
image/jpeg *.jpeg *.jpg *.jpe JPEG-Dateien
image/png *.png PNG-Dateien
image/tiff *.tiff *.tif TIFF-Dateien
image/vasa *.mcf Vasa-Dateien
image/vnd.wap.wbmp *.wbmp Bitmap-Dateien (WAP)
image/x-freehand *.fh4 *.fh5 *.fhc Freehand-Dateien
image/x-portable-anymap *.pnm PBM Anymap Dateien
image/x-portable-bitmap *.pbm PBM Bitmap Dateien
image/x-portable-graymap *.pgm PBM Graymap Dateien
image/x-portable-pixmap *.ppm PBM Pixmap Dateien
image/x-rgb *.rgb RGB-Dateien
image/x-windowdump *.xwd X-Windows Dump
image/x-xbitmap *.xbm XBM-Dateien
image/x-xpixmap *.xpm XPM-Dateien
message/external-body   Nachricht mit externem Inhalt
message/http   HTTP-Headernachricht
message/news   Newsgroup-Nachricht
message/partial   Nachricht mit Teilinhalt
message/rfc822   Nachricht nach RFC 2822
model/vrml *.wrl Visualisierung virtueller Welten (VRML)
multipart/alternative   mehrteilige Daten gemischt
multipart/byteranges   mehrteilige Daten mit Byte-Angaben
multipart/digest   mehrteilige Daten / Auswahl
multipart/encrypted   mehrteilige Daten verschlüsselt
multipart/form-data   mehrteilige Daten aus HTML-Formular (z.B. File-Upload)
multipart/mixed   mehrteilige Daten gemischt
multipart/parallel