﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-Just do it-随笔分类-设计模式</title><link>http://www.cnblogs.com/xujiaci/category/107590.html</link><description>

 
</description><language>zh-cn</language><lastBuildDate>Wed, 21 May 2008 05:33:16 GMT</lastBuildDate><pubDate>Wed, 21 May 2008 05:33:16 GMT</pubDate><ttl>60</ttl><item><title>ASP.NET必须知道的：HttpModule,HttpHandler</title><link>http://www.cnblogs.com/xujiaci/archive/2007/10/12/922007.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Fri, 12 Oct 2007 03:02:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/10/12/922007.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/922007.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/10/12/922007.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/922007.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/922007.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: asp.net架构一asp.net请求的处理过程－－－－－－－－－－－－－－－－－－－HttpModule&nbsp;必须要掌握的东西HttpHandler必须要掌握的东西，非常有用以上两...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/10/12/922007.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/922007.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-10-12 11:02 <a href="http://www.cnblogs.com/xujiaci/archive/2007/10/12/922007.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>设计模式（22）－Strategy Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/10/03/913542.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Wed, 03 Oct 2007 11:49:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/10/03/913542.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/913542.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/10/03/913542.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/913542.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/913542.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;策略（Strategy）模式策略模式的用意是针对一组算法，将每一个算法封装到具有共同接口的独立的类中，从而使得它们可以相互替换。策略模式使得算法可以在不影响到客户端的情况下发生变化...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/10/03/913542.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/913542.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-10-03 19:49 <a href="http://www.cnblogs.com/xujiaci/archive/2007/10/03/913542.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>设计模式（21）－Template Method Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/10/03/913540.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Wed, 03 Oct 2007 11:46:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/10/03/913540.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/913540.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/10/03/913540.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/913540.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/913540.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;模板方法（TemplateMethod）模式准备一个抽象类，将部分逻辑以具体方法以及具体构造子的形式实现，然后声明一些抽象方法来迫使子类实现剩余的逻辑。不同的子类可以以不同的方式...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/10/03/913540.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/913540.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-10-03 19:46 <a href="http://www.cnblogs.com/xujiaci/archive/2007/10/03/913540.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>设计模式（20）－Visitor Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913035.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Tue, 02 Oct 2007 09:10:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913035.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/913035.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913035.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/913035.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/913035.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;访问者（Visitor）模式访问者模式的目的是封装一些施加于某种数据结构元素之上的操作。一旦这些操作需要修改的话，接受这个操作的数据结构则可以保持不变。问题提出System...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/10/02/913035.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/913035.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-10-02 17:10 <a href="http://www.cnblogs.com/xujiaci/archive/2007/10/02/913035.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>设计模式（19）－Observer Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913025.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Tue, 02 Oct 2007 08:55:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913025.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/913025.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913025.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/913025.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/913025.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;观察者（Observer）模式观察者模式又叫做发布-订阅（Publish/Subscribe）模式、模型-视图（Model/View）模式、源-监听器（Source/Listene...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/10/02/913025.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/913025.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-10-02 16:55 <a href="http://www.cnblogs.com/xujiaci/archive/2007/10/02/913025.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>设计模式（18）－Command Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913020.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Tue, 02 Oct 2007 08:52:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913020.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/913020.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913020.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/913020.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/913020.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;命令（Command）模式命令（Command）模式属于对象的行为模式【GOF95】。命令模式又称为行动（Action）模式或交易（Transaction）模式。命令模式把一个请求...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/10/02/913020.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/913020.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-10-02 16:52 <a href="http://www.cnblogs.com/xujiaci/archive/2007/10/02/913020.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>设计模式（17）－Chain of Responsibility Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913019.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Tue, 02 Oct 2007 08:51:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913019.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/913019.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913019.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/913019.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/913019.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 行为模式（BehavioralPattern）是对在不同的对象之间划分责任和算法的抽象化。行为模式不仅仅是关于类和对象的，而且是关于它们之间的相互作用的。行为模式分为类的行为模式和对象的行为模式...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/10/02/913019.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/913019.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-10-02 16:51 <a href="http://www.cnblogs.com/xujiaci/archive/2007/10/02/913019.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>设计模式（16）－Bridge Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913018.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Tue, 02 Oct 2007 08:50:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913018.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/913018.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/10/02/913018.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/913018.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/913018.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;桥梁（Bridge）模式桥梁模式是一个非常有用的模式，也是比较复杂的一个模式。熟悉这个模式对于理解面向对象的设计原则，包括"开－闭"原则(OCP)以及组合/聚合复用原则(CARP)...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/10/02/913018.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/913018.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-10-02 16:50 <a href="http://www.cnblogs.com/xujiaci/archive/2007/10/02/913018.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>设计模式（15）－Facade Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911504.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Sun, 30 Sep 2007 01:28:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911504.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/911504.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911504.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/911504.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/911504.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;门面（Facade）模式外部与一个子系统的通信必须通过一个统一的门面(Facade)对象进行，这就是门面模式。医院的例子用一个例子进行说明，如果把医院作为一个子系统，按照部...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/30/911504.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/911504.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-30 09:28 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/30/911504.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>设计模式（14）－Flyweight Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911503.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Sun, 30 Sep 2007 01:27:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911503.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/911503.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911503.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/911503.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/911503.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;享元（Flyweight）模式Flyweight在拳击比赛中指最轻量级，即"蝇量级"，有些作者翻译为"羽量级"。这里使用"享元模式"更能反映模式的用意。享元模式以共享的方式高效...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/30/911503.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/911503.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-30 09:27 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/30/911503.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（13）－Proxy Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911492.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Sun, 30 Sep 2007 01:25:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911492.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/911492.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911492.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/911492.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/911492.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;代理（Proxy）模式代理（Proxy）模式给某一个对象提供一个代理，并由代理对象控制对原对象的引用。代理模式的英文叫做Proxy或Surrogate，中文都可译成"代理"。所...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/30/911492.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/911492.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-30 09:25 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/30/911492.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（12）－Decorator Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911490.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Sun, 30 Sep 2007 01:23:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911490.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/911490.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911490.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/911490.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/911490.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;装饰（Decorator）模式装饰（Decorator）模式又名包装（Wrapper）模式[GOF95]。装饰模式以对客户端透明的方式扩展对象的功能，是继承关系的一个替代方案。...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/30/911490.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/911490.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-30 09:23 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/30/911490.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（11）－Composite Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911486.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Sun, 30 Sep 2007 01:21:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911486.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/911486.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/30/911486.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/911486.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/911486.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;合成（Composite）模式合成模式有时又叫做部分－整体模式（Part-Whole）。合成模式将对象组织到树结构中，可以用来描述整体与部分的关系。合成模式可以使客户端将单纯元素与...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/30/911486.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/911486.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-30 09:21 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/30/911486.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（10）－Adapter Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910337.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Sat, 29 Sep 2007 02:03:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910337.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/910337.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910337.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/910337.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/910337.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 结构模式（StructuralPattern）描述如何将类或者对象结合在一起形成更大的结构。结构模式描述两种不同的东西：类与类的实例。根据这一点，结构模式可以分为类的结构模式和对象的结构模式。后...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/29/910337.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/910337.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-29 10:03 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/29/910337.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（9）－Prototype Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910334.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Sat, 29 Sep 2007 02:01:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910334.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/910334.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910334.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/910334.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/910334.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;原型（Prototype）模式原型模式的用意是：通过给出一个原型对象来指明所要创建的对象类型，然后用复制这个原型对象的办法创建出更多的同类型对象。从孙大圣的手段谈起孙悟空在...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/29/910334.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/910334.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-29 10:01 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/29/910334.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（8）－Builder Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910328.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Sat, 29 Sep 2007 01:59:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910328.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/910328.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910328.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/910328.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/910328.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;建造者（Builder）模式建造者模式可以将一个产品的内部表象与产品的生成过程分割开来，从而可以使一个建造过程生成具有不同的内部表象的产品对象。对象性质的建造有些情况下，一...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/29/910328.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/910328.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-29 09:59 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/29/910328.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（7）－Singleton Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910326.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Sat, 29 Sep 2007 01:56:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910326.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/910326.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910326.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/910326.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/910326.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;单例（Singleton）模式单例模式的特点：单例类只能有一个实例。单例类必须自己创建自己的唯一实例。单例类必须给所有其它对象提供这一实例。单例模式应用：...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/29/910326.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/910326.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-29 09:56 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/29/910326.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（6）－Abstract Factory Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910321.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Sat, 29 Sep 2007 01:55:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910321.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/910321.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/29/910321.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/910321.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/910321.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;抽象工厂（AbstractFactory）模式抽象工厂模式是所有形态的工厂模式中最为抽象和最具一般性的一种形态。为了方便引进抽象工厂模式，引进一个新概念：产品族（Produc...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/29/910321.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/910321.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-29 09:55 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/29/910321.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（5）－Factory Method Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909283.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Fri, 28 Sep 2007 05:17:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909283.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/909283.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909283.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/909283.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/909283.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;工厂方法（FactoryMethod）模式工厂方法（FactoryMethod）模式是类的创建模式，其用意是定义一个创建产品对象的工厂接口，将实际创建工作推迟到子类中。工厂方...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/28/909283.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/909283.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-28 13:17 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/28/909283.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（4）－Simple Factory Pattern </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909280.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Fri, 28 Sep 2007 05:16:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909280.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/909280.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909280.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/909280.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/909280.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 工厂模式专门负责将大量有共同接口的类实例化。工厂模式可以动态决定将哪一个类实例化，不必事先知道每次要实例化哪一个类。工厂模式有以下几种形态：简单工厂（SimpleFactory）模式工...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/28/909280.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/909280.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-28 13:16 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/28/909280.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（3） </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909272.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Fri, 28 Sep 2007 05:14:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909272.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/909272.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909272.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/909272.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/909272.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 三、&nbsp;依赖倒置原则(DIP)依赖倒置（DependenceInversionPrinciple）原则讲的是：要依赖于抽象，不要依赖于具体。简单的说，依赖倒置原则要求客户端依赖于...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/28/909272.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/909272.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-28 13:14 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/28/909272.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（2） </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909267.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Fri, 28 Sep 2007 05:13:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909267.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/909267.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909267.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/909267.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/909267.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: *软件腐化的原因：问题所在&nbsp;&nbsp;设计目标-------------------------------------------------------------------...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/28/909267.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/909267.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-28 13:13 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/28/909267.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#设计模式（1） </title><link>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909263.html</link><dc:creator>Jacky_Xu</dc:creator><author>Jacky_Xu</author><pubDate>Fri, 28 Sep 2007 05:11:00 GMT</pubDate><guid>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909263.html</guid><wfw:comment>http://www.cnblogs.com/xujiaci/comments/909263.html</wfw:comment><comments>http://www.cnblogs.com/xujiaci/archive/2007/09/28/909263.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/xujiaci/comments/commentRss/909263.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/xujiaci/services/trackbacks/909263.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、&nbsp;C#面向对象程序设计复习&nbsp;&nbsp;点击http://www.cnblogs.com/Files/zhenyulu/CSharp.rar下载，内容包括：&nbsp;&...&nbsp;&nbsp;<a href='http://www.cnblogs.com/xujiaci/archive/2007/09/28/909263.html'>阅读全文</a><img src ="http://www.cnblogs.com/xujiaci/aggbug/909263.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://xujiaci.cnblogs.com/" target="_blank">Jacky_Xu</a> 2007-09-28 13:11 <a href="http://www.cnblogs.com/xujiaci/archive/2007/09/28/909263.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>