摘要: AMD R600 Architecture and GPU AnalysisPublished on 14th May 2007, written by Rys for Consumer Graphics - Last updated: 14th May 2007 Introduction Given everything surrounding the current graphics worl... 阅读全文
posted @ 2007-05-15 10:37 王大牛的幸福生活 阅读(2757) 评论(2) 推荐(0) 编辑
摘要: IntroductionBack in early 2004, NVIDIA released their book on graphics programming: GPU Gems. While most of the various contributors focused on techniques aimed at next-generation 3D games, some were ... 阅读全文
posted @ 2007-02-28 09:39 王大牛的幸福生活 阅读(1425) 评论(0) 推荐(0) 编辑
摘要: DirectX Installation for Game DevelopersJason Sandlin, Software Development LeadChuck Walbourn, Software Design EngineerMicrosoft Game Technology GroupDecember 2006This article is intended to address ... 阅读全文
posted @ 2007-02-25 11:12 王大牛的幸福生活 阅读(3505) 评论(3) 推荐(0) 编辑
摘要: 好久没来更新了。 阅读全文
posted @ 2007-02-25 11:11 王大牛的幸福生活 阅读(570) 评论(0) 推荐(0) 编辑
摘要: We might as well take these first words in our look at NVIDIA's G80 graphics processor, the first GPU from any consumer graphics vendor that supports Windows Vista's Direct3D 10 (D3D10) component, to ... 阅读全文
posted @ 2006-11-09 10:48 王大牛的幸福生活 阅读(3953) 评论(2) 推荐(0) 编辑
摘要: DirectX Frequently Asked QuestionsMicrosoft CorporationAugust 2005IntroductionThis is a collection of Frequently Asked Questions (FAQ) about Microsoft DirectX.Contents: General DirectX Development Iss... 阅读全文
posted @ 2006-09-25 17:09 王大牛的幸福生活 阅读(10532) 评论(7) 推荐(1) 编辑
摘要: Graphics APIs in Windows VistaBy Chuck Walbourn, Software Design EngineerMicrosoft Game Technology GroupWindowsVista includes support for an entirely new display driver model that represents a major r... 阅读全文
posted @ 2006-08-25 15:31 王大牛的幸福生活 阅读(2138) 评论(2) 推荐(0) 编辑
摘要: [3D加速后又一全新理念]3D显卡的诞生令人们可以通过显示设备领略到“十分真实”的画面,在1996年,几乎所有市面上出现的显卡产品都宣称拥有一定的3D处理能力,不过当时它们大多只是通过显卡芯片完成常规画面渲染工作,而3D场景模型构建和光照效果运算都是通过专门的软件算法由CPU来处理。包括当时的API也没有统一的标准,实际的3D效果可谓十分有限。不过1997年,随着第一块3D... 阅读全文
posted @ 2006-08-22 09:34 王大牛的幸福生活 阅读(2217) 评论(0) 推荐(0) 编辑
摘要: As much as we may wish to deny it, human beings are not perfect. We make mistakes. Programmers are not exempt from this and, frequently, the mistakes we make are in the programs we create; such mistak... 阅读全文
posted @ 2006-08-16 10:40 王大牛的幸福生活 阅读(2158) 评论(0) 推荐(0) 编辑
摘要: DisplacementMapping10 SampleThis sample implements displacement mapping by ray tracing through geometry extruded from a base mesh. The sample uses Direct3D 10 and the geometry shader to extrude prisms... 阅读全文
posted @ 2006-07-31 17:38 王大牛的幸福生活 阅读(2915) 评论(0) 推荐(0) 编辑