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下面是闪烁相关的几个函数

''' <summary>
  ''' 闪烁scene中选中的feature
  ''' </summary>
  ''' <param name="pOwner">图层</param>
  ''' <param name="pObject">feature</param>
  ''' <param name="pSceneGraph">Scene中的场景</param>
  ''' <remarks></remarks>
  Public Shared Sub FlashGeometry(ByVal pOwner As Object, ByVal pObject As IFeature, ByVal pSceneGraph As ISceneGraph)
    If Not pObject Is Nothing Then
      ''闪烁代码, 有效果
      Dim pDisplay3D As IDisplay3D = pSceneGraph
      Dim pSR As ISpatialReference = pSceneGraph.Scene.SpatialReference
      pObject.Shape.SpatialReference = pSR
      pDisplay3D.FlashGeometry(pOwner, pObject.Shape)
    End If
  End Sub
  ''' <summary>
  ''' 闪烁scene中选中的element
  ''' </summary>
  ''' <param name="pOwner">图层</param>
  ''' <param name="pObject">element</param>
  ''' <param name="pSceneGraph">Scene中的场景</param>
  ''' <remarks></remarks>
  Public Shared Sub FlashGeometry(ByVal pOwner As Object, ByVal pObject As IElement, ByVal pSceneGraph As ISceneGraph)
    If Not pObject Is Nothing Then
      ''闪烁代码, 有效果
      Dim pDisplay3D As IDisplay3D = pSceneGraph
      Dim pSR As ISpatialReference = pSceneGraph.Scene.SpatialReference
      pObject.Geometry.SpatialReference = pSR
      pDisplay3D.FlashGeometry(pOwner, pObject.Geometry)
    End If
  End Sub
  ''' <summary>
  ''' 闪烁scene中选中的feature集合
  ''' </summary>
  ''' <param name="pGeometrys">所闪烁的几何体</param>
  ''' <param name="pSceneGraph">Scene中的场景</param>
  ''' <remarks></remarks>
  Public Shared Sub FlashGeometry(ByVal pGeometrys As List(Of IGeometry), ByVal pSceneGraph As ISceneGraph)
    If Not pGeometrys.Count = 0 Then
      ''闪烁代码, 有效果
      Dim pDisplay3D As IDisplay3D = pSceneGraph
      Dim pSR As ISpatialReference = pSceneGraph.Scene.SpatialReference
      For i As Integer = 0 To pGeometrys.Count - 1
        pGeometrys(i).SpatialReference = pSR
        pDisplay3D.AddFlashFeature(pGeometrys(i))
      Next
      pDisplay3D.FlashFeatures()
    End If
  End Sub
  ''' <summary>
  ''' 闪烁scene中选中的feature
  ''' </summary>
  ''' <param name="pGeometry">所闪烁的几何体</param>
  ''' <param name="pSceneGraph">Scene中的场景</param>
  ''' <remarks></remarks>
  Public Shared Sub FlashGeometry(ByVal pGeometry As IGeometry, ByVal pSceneGraph As ISceneGraph)
    If Not pGeometry Is Nothing Then
      Dim pDisplay3D As IDisplay3D = pSceneGraph
      Dim pSR As ISpatialReference = pSceneGraph.Scene.SpatialReference
      pGeometry.SpatialReference = pSR
      pDisplay3D.AddFlashFeature(pGeometry)
      pDisplay3D.FlashFeatures()
    End If
  End Sub
  ''' <summary>
  ''' 闪烁Scene中的location,即点
  ''' </summary>
  ''' <param name="pPoint">闪烁的点</param>
  ''' <param name="pSceneGraph">Scene的场景</param>
  ''' <remarks></remarks>
  Public Shared Sub FlashLocation(ByVal pPoint As IPoint, ByVal pSceneGraph As ISceneGraph)
    If Not pPoint Is Nothing Then
      Dim pDisplay3D As IDisplay3D = pSceneGraph
      Dim pSR As ISpatialReference = pSceneGraph.Scene.SpatialReference
      pPoint.SpatialReference = pSR
      pDisplay3D.FlashLocation(pPoint)
    End If
  End Sub
posted on 2008-04-09 08:29 王者之魂 阅读(72) 评论(0)  编辑 收藏

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该文被作者在 2008-05-28 14:49 编辑过


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