﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-Simone-随笔分类-研究</title><link>http://www.cnblogs.com/skyman/category/98603.html</link><description>云澹澹，水悠悠，一声横笛锁空楼</description><language>zh-cn</language><lastBuildDate>Mon, 18 Aug 2008 15:42:22 GMT</lastBuildDate><pubDate>Mon, 18 Aug 2008 15:42:22 GMT</pubDate><ttl>60</ttl><item><title>UV UnWrap(UV展开)</title><link>http://www.cnblogs.com/skyman/archive/2008/08/16/uv_unwrap.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Fri, 15 Aug 2008 19:00:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/08/16/uv_unwrap.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1269080.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/08/16/uv_unwrap.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1269080.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1269080.html</trackback:ping><description><![CDATA[摘要: 介绍如何把3D模型展开为一张2D的贴图。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/08/16/uv_unwrap.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1269080.html?type=1" width = "1" height = "1" />]]></description></item><item><title>图片拼接镶嵌(OpenGL实现)</title><link>http://www.cnblogs.com/skyman/archive/2008/08/03/mosaics.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Sat, 02 Aug 2008 21:41:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/08/03/mosaics.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1259078.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/08/03/mosaics.html#Feedback</comments><slash:comments>10</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1259078.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1259078.html</trackback:ping><description><![CDATA[摘要: 本文介绍了如何使用Multiresolution Spline算法来对图片进行拼接镶嵌。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/08/03/mosaics.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1259078.html?type=1" width = "1" height = "1" />]]></description></item><item><title>《虚拟情人》Demo视频演示</title><link>http://www.cnblogs.com/skyman/archive/2008/06/06/simone_video.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Thu, 05 Jun 2008 17:44:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/06/06/simone_video.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1214850.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/06/06/simone_video.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1214850.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1214850.html</trackback:ping><description><![CDATA[摘要: 主要技术：<br>1.实时次表面散射(SSS)皮肤渲染效果；<br>2.基于肌肉驱动模型的面部表情动画系统；<br>3.电子语音合成系统。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/06/06/simone_video.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1214850.html?type=1" width = "1" height = "1" />]]></description></item><item><title>《虚拟情人- Simone》 Demo演示</title><link>http://www.cnblogs.com/skyman/archive/2008/05/25/simone.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Sat, 24 May 2008 18:38:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/05/25/simone.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1206751.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/05/25/simone.html#Feedback</comments><slash:comments>10</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1206751.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1206751.html</trackback:ping><description><![CDATA[摘要: 主要技术：<br>1.采用肌肉驱动模型（Muscle-driven Model）的面部表情动画引擎；<br>2.实时次表面散射（Subsurface Scattering）的皮肤渲染效果。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/05/25/simone.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1206751.html?type=1" width = "1" height = "1" />]]></description></item><item><title>肌肉驱动的面部动画概述</title><link>http://www.cnblogs.com/skyman/archive/2008/05/14/FAintro.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Tue, 13 May 2008 16:50:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/05/14/FAintro.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1196029.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/05/14/FAintro.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1196029.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1196029.html</trackback:ping><description><![CDATA[摘要: 简单介绍了基于肌肉驱动的面部动画的实现方法&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/05/14/FAintro.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1196029.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Journey of the Voice: Anatomy, Physiology and the Care of the Voice(ZZ)</title><link>http://www.cnblogs.com/skyman/archive/2008/05/14/1196019.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Tue, 13 May 2008 16:21:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/05/14/1196019.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1196019.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/05/14/1196019.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1196019.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1196019.html</trackback:ping><description><![CDATA[摘要: &nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/05/14/1196019.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1196019.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Realtime Subsurface Scattering Skin Rendering On the GPU 视频</title><link>http://www.cnblogs.com/skyman/archive/2008/05/10/skin_video.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Fri, 09 May 2008 18:20:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/05/10/skin_video.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1190804.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/05/10/skin_video.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1190804.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1190804.html</trackback:ping><description><![CDATA[摘要: 高清版地址：http://www.youtube.com/watch?v=dq2FarnoKyg&amp;fmt=18&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/05/10/skin_video.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1190804.html?type=1" width = "1" height = "1" />]]></description></item><item><title>SSS Skin Rendering Improvement: Brighter Shading</title><link>http://www.cnblogs.com/skyman/archive/2008/05/08/brighter_skin.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Wed, 07 May 2008 16:50:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/05/08/brighter_skin.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1187598.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/05/08/brighter_skin.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1187598.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1187598.html</trackback:ping><description><![CDATA[摘要: 通过加大Subsurface Scattering的亮度，使渲染出来的皮肤变亮了很多，更悦目。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/05/08/brighter_skin.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1187598.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Fast Realtime Subsurface Scattering Skin Rendering </title><link>http://www.cnblogs.com/skyman/archive/2008/05/06/skinfast.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Mon, 05 May 2008 16:04:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/05/06/skinfast.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1184236.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/05/06/skinfast.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1184236.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1184236.html</trackback:ping><description><![CDATA[摘要: 采用VTF技术对Subsurface Scattering进行优化，以实现对任意变形物体的实时的Subsurface Scattering效果的计算。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/05/06/skinfast.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1184236.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Real Head Demo</title><link>http://www.cnblogs.com/skyman/archive/2008/05/02/real-head.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Thu, 01 May 2008 17:08:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/05/02/real-head.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1179120.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/05/02/real-head.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1179120.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1179120.html</trackback:ping><description><![CDATA[摘要: 演示渲染一个真实的人头 :)&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/05/02/real-head.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1179120.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Skin Demo优化之一</title><link>http://www.cnblogs.com/skyman/archive/2008/04/30/skinopt1.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Tue, 29 Apr 2008 17:24:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/04/30/skinopt1.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1177057.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/04/30/skinopt1.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1177057.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1177057.html</trackback:ping><description><![CDATA[摘要: 使用cache机制对Skin Demo进行了优化。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/04/30/skinopt1.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1177057.html?type=1" width = "1" height = "1" />]]></description></item><item><title>实时皮肤SSS效果渲染Demo的改进</title><link>http://www.cnblogs.com/skyman/archive/2008/04/27/skindemoimpr.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Sun, 27 Apr 2008 15:59:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/04/27/skindemoimpr.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1173720.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/04/27/skindemoimpr.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1173720.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1173720.html</trackback:ping><description><![CDATA[摘要: 对实时皮肤SSS效果渲染Demo的实现进行了一些改进，使效果更好。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/04/27/skindemoimpr.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1173720.html?type=1" width = "1" height = "1" />]]></description></item><item><title>实时皮肤SSS效果渲染Demo</title><link>http://www.cnblogs.com/skyman/archive/2008/04/26/skindemo.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Fri, 25 Apr 2008 23:04:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/04/26/skindemo.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1171776.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/04/26/skindemo.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1171776.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1171776.html</trackback:ping><description><![CDATA[摘要: 实时皮肤次表面散射效果Demo。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/04/26/skindemo.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1171776.html?type=1" width = "1" height = "1" />]]></description></item><item><title>皮肤的SSS渲染效果改进</title><link>http://www.cnblogs.com/skyman/archive/2008/04/24/skinimprove.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Wed, 23 Apr 2008 16:12:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/04/24/skinimprove.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1168420.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/04/24/skinimprove.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1168420.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1168420.html</trackback:ping><description><![CDATA[摘要: 对皮肤SSS渲染效果的一些改进。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/04/24/skinimprove.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1168420.html?type=1" width = "1" height = "1" />]]></description></item><item><title>皮肤的实时3S渲染（OpenGL + GLSL）</title><link>http://www.cnblogs.com/skyman/archive/2008/04/21/skinrender.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Sun, 20 Apr 2008 19:24:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/04/21/skinrender.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1163128.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/04/21/skinrender.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1163128.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1163128.html</trackback:ping><description><![CDATA[摘要: 使用Translucent Shadow Maps来实现皮肤的SubSurface Scattering效果的实时渲染，以OpenGL和GLSL实现。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/04/21/skinrender.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1163128.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Fresnel效果和颜色色散简介</title><link>http://www.cnblogs.com/skyman/archive/2008/04/12/fresnel.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Fri, 11 Apr 2008 18:39:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/04/12/fresnel.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1149836.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/04/12/fresnel.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1149836.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1149836.html</trackback:ping><description><![CDATA[摘要: 简单介绍了Fresnel效果和颜色色散的理论。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/04/12/fresnel.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1149836.html?type=1" width = "1" height = "1" />]]></description></item><item><title>带贴图的卡通渲染（HLSL实现）</title><link>http://www.cnblogs.com/skyman/archive/2008/04/08/decalcartoon.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Tue, 08 Apr 2008 14:43:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/04/08/decalcartoon.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1143076.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/04/08/decalcartoon.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1143076.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1143076.html</trackback:ping><description><![CDATA[摘要: 简要实现了带贴图的卡通渲染&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/04/08/decalcartoon.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1143076.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Shadow Mapping Using GLSL</title><link>http://www.cnblogs.com/skyman/archive/2008/04/06/shadowmap.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Sat, 05 Apr 2008 18:41:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/04/06/shadowmap.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1138866.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/04/06/shadowmap.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1138866.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1138866.html</trackback:ping><description><![CDATA[摘要: 用GLSL实现了Shadow Mapping&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/04/06/shadowmap.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1138866.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Subsurface Scattering Demo Video</title><link>http://www.cnblogs.com/skyman/archive/2008/03/01/sssvideo.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Fri, 29 Feb 2008 20:41:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/03/01/sssvideo.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1086850.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/03/01/sssvideo.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1086850.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1086850.html</trackback:ping><description><![CDATA[摘要: &nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/03/01/sssvideo.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1086850.html?type=1" width = "1" height = "1" />]]></description></item><item><title>次表面散射Demo</title><link>http://www.cnblogs.com/skyman/archive/2008/02/29/mysss1.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Thu, 28 Feb 2008 17:06:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/02/29/mysss1.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1085557.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/02/29/mysss1.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1085557.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1085557.html</trackback:ping><description><![CDATA[摘要: SSS的小demo:)&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/02/29/mysss1.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1085557.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Subsurface Scattering(SSS,次表面散射)介绍</title><link>http://www.cnblogs.com/skyman/archive/2008/02/24/sss.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Sun, 24 Feb 2008 13:28:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/02/24/sss.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1079766.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/02/24/sss.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1079766.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1079766.html</trackback:ping><description><![CDATA[摘要: Subsurface Scattering的简单介绍&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/02/24/sss.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1079766.html?type=1" width = "1" height = "1" />]]></description></item><item><title>以前写的旧电影效果的作品：《30年代互动电影——格斗天王》</title><link>http://www.cnblogs.com/skyman/archive/2007/07/22/oldfilm.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Sun, 22 Jul 2007 07:38:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2007/07/22/oldfilm.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/827376.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2007/07/22/oldfilm.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/827376.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/827376.html</trackback:ping><description><![CDATA[摘要: 互动电影又叫交互式电影（Interactive Movie），就是观众可以操控电影中的角色，影响电影剧情的发展，让观众与电影产生互动。说白了就是电影与游戏的结合。这种电影最大的特点就是交互性。虽然是一种崭新的艺术表现形式，现在还没有成熟。但早在20世纪30年代，我国勤劳智慧的电影工作者就制作出了优秀的互动电影《格斗天王》，远远地走在了世界的前列！呵呵！！！&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2007/07/22/oldfilm.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/827376.html?type=1" width = "1" height = "1" />]]></description></item><item><title>用DDA Convolution和Perlin Noise来模拟水粉画笔触</title><link>http://www.cnblogs.com/skyman/archive/2007/07/18/watercolor_brush.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Tue, 17 Jul 2007 16:26:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2007/07/18/watercolor_brush.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/821855.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2007/07/18/watercolor_brush.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/821855.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/821855.html</trackback:ping><description><![CDATA[摘要: 本文介绍了对用Perlin Noise处理后的图片进行DDA Convolution来模拟水粉画的笔触(stroke or brush)效果。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2007/07/18/watercolor_brush.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/821855.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Halftoning Comic Style</title><link>http://www.cnblogs.com/skyman/archive/2007/07/05/halftone.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Thu, 05 Jul 2007 10:10:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2007/07/05/halftone.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/807491.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2007/07/05/halftone.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/807491.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/807491.html</trackback:ping><description><![CDATA[摘要: Halftone(半调法）是非真实感渲染（NPR）的一种，它用来模拟铅笔和钢笔画的风格（pen-and-ink）。本文简单介绍了如何用GPU来模拟这种半调漫画风格。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2007/07/05/halftone.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/807491.html?type=1" width = "1" height = "1" />]]></description></item><item><title>用Cellular Texture模拟“纸”</title><link>http://www.cnblogs.com/skyman/archive/2007/07/05/celluar_texture.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Thu, 05 Jul 2007 04:52:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2007/07/05/celluar_texture.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/807003.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2007/07/05/celluar_texture.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/807003.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/807003.html</trackback:ping><description><![CDATA[摘要: 介绍了如何用Cellular Texture技术来模拟纸的效果。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2007/07/05/celluar_texture.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/807003.html?type=1" width = "1" height = "1" />]]></description></item><item><title>实时水墨渲染探究</title><link>http://www.cnblogs.com/skyman/archive/2007/07/05/wash.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Thu, 05 Jul 2007 04:49:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2007/07/05/wash.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/806996.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2007/07/05/wash.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/806996.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/806996.html</trackback:ping><description><![CDATA[摘要: 本文初步探究了中国传统水墨画的艺术特点，以及用计算机实时模拟的原理。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2007/07/05/wash.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/806996.html?type=1" width = "1" height = "1" />]]></description></item><item><title>卡通渲染初探</title><link>http://www.cnblogs.com/skyman/archive/2007/07/05/celshading.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Thu, 05 Jul 2007 04:08:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2007/07/05/celshading.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/806943.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2007/07/05/celshading.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/806943.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/806943.html</trackback:ping><description><![CDATA[摘要: 本文初步探讨了卡通渲染的基本实现原理和方法。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2007/07/05/celshading.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/806943.html?type=1" width = "1" height = "1" />]]></description></item></channel></rss>