﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-Simone-随笔分类-GPU</title><link>http://www.cnblogs.com/skyman/category/98602.html</link><description>云澹澹，水悠悠，一声横笛锁空楼</description><language>zh-cn</language><lastBuildDate>Sat, 17 May 2008 10:16:21 GMT</lastBuildDate><pubDate>Sat, 17 May 2008 10:16:21 GMT</pubDate><ttl>60</ttl><item><title>Realtime Subsurface Scattering Skin Rendering On the GPU 视频</title><link>http://www.cnblogs.com/skyman/archive/2008/05/10/skin_video.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Fri, 09 May 2008 18:20:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/05/10/skin_video.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1190804.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/05/10/skin_video.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1190804.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1190804.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 高清版地址：http://www.youtube.com/watch?v=dq2FarnoKyg&amp;fmt=18&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/05/10/skin_video.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1190804.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://skyman.cnblogs.com/" target="_blank">Skyman</a> 2008-05-10 02:20 <a href="http://www.cnblogs.com/skyman/archive/2008/05/10/skin_video.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>SM3.0 VS SM2.0</title><link>http://www.cnblogs.com/skyman/archive/2008/05/08/sm3.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Thu, 08 May 2008 11:48:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/05/08/sm3.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1188864.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/05/08/sm3.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1188864.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1188864.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: SM3.0和SM2.0的比较。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/05/08/sm3.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1188864.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://skyman.cnblogs.com/" target="_blank">Skyman</a> 2008-05-08 19:48 <a href="http://www.cnblogs.com/skyman/archive/2008/05/08/sm3.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>GPU Tips（收集和整理）</title><link>http://www.cnblogs.com/skyman/archive/2008/04/08/gputips.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Mon, 07 Apr 2008 16:57:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/04/08/gputips.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1141240.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/04/08/gputips.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1141240.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1141240.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: GPU使用的小贴士&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/04/08/gputips.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1141240.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://skyman.cnblogs.com/" target="_blank">Skyman</a> 2008-04-08 00:57 <a href="http://www.cnblogs.com/skyman/archive/2008/04/08/gputips.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>浅析Z坐标、Depth Buffer和透视投影</title><link>http://www.cnblogs.com/skyman/archive/2008/04/08/zbuffer.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Mon, 07 Apr 2008 16:19:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/04/08/zbuffer.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1141221.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/04/08/zbuffer.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1141221.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1141221.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 介绍了Z坐标、深度缓存和透视投影的概念&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/04/08/zbuffer.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1141221.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://skyman.cnblogs.com/" target="_blank">Skyman</a> 2008-04-08 00:19 <a href="http://www.cnblogs.com/skyman/archive/2008/04/08/zbuffer.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Shadow Mapping Using GLSL</title><link>http://www.cnblogs.com/skyman/archive/2008/04/06/shadowmap.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Sat, 05 Apr 2008 18:41:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2008/04/06/shadowmap.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/1138866.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2008/04/06/shadowmap.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/1138866.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/1138866.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 用GLSL实现了Shadow Mapping&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2008/04/06/shadowmap.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/1138866.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://skyman.cnblogs.com/" target="_blank">Skyman</a> 2008-04-06 02:41 <a href="http://www.cnblogs.com/skyman/archive/2008/04/06/shadowmap.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>HLSL Tips 2：伪随机数生成器</title><link>http://www.cnblogs.com/skyman/archive/2007/07/05/hlsltips2.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Thu, 05 Jul 2007 05:23:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2007/07/05/hlsltips2.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/807040.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2007/07/05/hlsltips2.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/807040.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/807040.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 本文介绍了一种用HLSL编写的伪随机数生成器。&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2007/07/05/hlsltips2.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/807040.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://skyman.cnblogs.com/" target="_blank">Skyman</a> 2007-07-05 13:23 <a href="http://www.cnblogs.com/skyman/archive/2007/07/05/hlsltips2.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>HLSL Tips 1：如何把输入映射到输出像素</title><link>http://www.cnblogs.com/skyman/archive/2007/07/05/hlsltips1.html</link><dc:creator>Skyman</dc:creator><author>Skyman</author><pubDate>Thu, 05 Jul 2007 04:55:00 GMT</pubDate><guid>http://www.cnblogs.com/skyman/archive/2007/07/05/hlsltips1.html</guid><wfw:comment>http://www.cnblogs.com/skyman/comments/807009.html</wfw:comment><comments>http://www.cnblogs.com/skyman/archive/2007/07/05/hlsltips1.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyman/comments/commentRss/807009.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyman/services/trackbacks/807009.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;当使用PS来进行2D图像处理的时候，实际上仍然在做3D成像。我们渲染多边形直接和屏幕对齐，然后覆盖在屏幕上。我们直接把2DPixelSh...&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyman/archive/2007/07/05/hlsltips1.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyman/aggbug/807009.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://skyman.cnblogs.com/" target="_blank">Skyman</a> 2007-07-05 12:55 <a href="http://www.cnblogs.com/skyman/archive/2007/07/05/hlsltips1.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>