﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-天空-文章分类-图形数学</title><link>http://www.cnblogs.com/skyblog/category/14046.html</link><description>游戏、图形学、数学、文学、哲学</description><language>zh-cn</language><lastBuildDate>Sun, 25 May 2008 00:43:56 GMT</lastBuildDate><pubDate>Sun, 25 May 2008 00:43:56 GMT</pubDate><ttl>60</ttl><item><title>设计模式手册</title><link>http://www.cnblogs.com/skyblog/articles/82796.html</link><dc:creator>天空</dc:creator><author>天空</author><pubDate>Mon, 27 Dec 2004 18:35:00 GMT</pubDate><guid>http://www.cnblogs.com/skyblog/articles/82796.html</guid><wfw:comment>http://www.cnblogs.com/skyblog/comments/82796.html</wfw:comment><comments>http://www.cnblogs.com/skyblog/articles/82796.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyblog/comments/commentRss/82796.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyblog/services/trackbacks/82796.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;创建型结构型行为型...&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyblog/articles/82796.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyblog/aggbug/82796.html?type=2" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://skyblog.cnblogs.com/" target="_blank">天空</a> 2004-12-28 02:35 <a href="http://www.cnblogs.com/skyblog/articles/82796.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>骨骼动画（SkinMesh）精要概括</title><link>http://www.cnblogs.com/skyblog/articles/73980.html</link><dc:creator>天空</dc:creator><author>天空</author><pubDate>Tue, 07 Dec 2004 08:45:00 GMT</pubDate><guid>http://www.cnblogs.com/skyblog/articles/73980.html</guid><wfw:comment>http://www.cnblogs.com/skyblog/comments/73980.html</wfw:comment><comments>http://www.cnblogs.com/skyblog/articles/73980.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/skyblog/comments/commentRss/73980.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/skyblog/services/trackbacks/73980.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 骨骼动画是虚拟现实和游戏设计领域难点也是基本点。简单整理精要如下：要诀如下：有骨骼无动画：&#160;顶点位置&#160;＝&#160;原始坐标&#215;转换矩阵1（累级相乘后的矩阵...&nbsp;&nbsp;<a href='http://www.cnblogs.com/skyblog/articles/73980.html'>阅读全文</a><img src ="http://www.cnblogs.com/skyblog/aggbug/73980.html?type=2" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://skyblog.cnblogs.com/" target="_blank">天空</a> 2004-12-07 16:45 <a href="http://www.cnblogs.com/skyblog/articles/73980.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>