﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-胡说八道-随笔分类-自己的想法</title><link>http://www.cnblogs.com/sevecol/category/16049.html</link><description>学而不思则罔，思而不学则殆</description><language>zh-cn</language><lastBuildDate>Sat, 17 May 2008 12:53:27 GMT</lastBuildDate><pubDate>Sat, 17 May 2008 12:53:27 GMT</pubDate><ttl>60</ttl><item><title>Precomputed Radiance Transfer计算次表面散射[续]</title><link>http://www.cnblogs.com/sevecol/archive/2005/01/27/98143.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Thu, 27 Jan 2005 04:44:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/01/27/98143.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/98143.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/01/27/98143.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/98143.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/98143.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;&#160;&#160;&#160;我们利用http://www.dedalo-3d.com/index.php?filename=SXCOL/exp...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/01/27/98143.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/98143.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-01-27 12:44 <a href="http://www.cnblogs.com/sevecol/archive/2005/01/27/98143.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>GPU加速Diffuse Cube Map计算</title><link>http://www.cnblogs.com/sevecol/archive/2005/01/12/90302.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Tue, 11 Jan 2005 16:13:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/01/12/90302.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/90302.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/01/12/90302.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/90302.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/90302.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: GPU加速Diffuse Cube Map计算&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/01/12/90302.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/90302.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-01-12 00:13 <a href="http://www.cnblogs.com/sevecol/archive/2005/01/12/90302.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>PRT计算Volume Rendering [补充]</title><link>http://www.cnblogs.com/sevecol/archive/2005/01/06/87282.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Thu, 06 Jan 2005 03:39:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/01/06/87282.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/87282.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/01/06/87282.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/87282.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/87282.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 我们在考虑Volume的In-Scattering的情况的时候，如果假设Volume的微粒是各项同性的话，那么我们的相位函数p(w1,w)=1/(4*PI)就可以使用一个常量来表示......&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/01/06/87282.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/87282.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-01-06 11:39 <a href="http://www.cnblogs.com/sevecol/archive/2005/01/06/87282.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>PRT计算Volume Rendering</title><link>http://www.cnblogs.com/sevecol/archive/2005/01/04/86337.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Tue, 04 Jan 2005 09:32:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/01/04/86337.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/86337.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/01/04/86337.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/86337.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/86337.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: PRT计算Volume Rendering,使用硬件加速计算Volume Rendering的近似结果&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/01/04/86337.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/86337.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-01-04 17:32 <a href="http://www.cnblogs.com/sevecol/archive/2005/01/04/86337.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C++中的class template convert operator的函数指针</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83524.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:36:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83524.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83524.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83524.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83524.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83524.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在CSDN上回了一个关于class&#160;template&#160;convert&#160;operator的函数指针的贴子,简单的说是这样的:&#160;class&#160;A&#...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83524.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83524.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:36 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83524.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>重载operator&amp;之后</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83523.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:36:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83523.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83523.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83523.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83523.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83523.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这次还是CSDN上的帖子的问题:&#160;重载operator&amp;之后&#160;一个类A重载了operator&amp;，然后对于它的一个对象aaa,&amp;aaa就成了去调...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83523.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83523.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:36 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83523.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>MCD中的TypeList的两个实践</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83522.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:36:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83522.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83522.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83522.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83522.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83522.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 第一个是用TypeList产生一个分发器。&#160;//&#160;Dispatech&#160;//&#160;TL为TypeList&#160;//&#160;F&lt;int...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83522.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83522.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:36 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83522.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>左值和右值</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83521.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:35:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83521.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83521.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83521.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83521.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83521.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 有下面的一个类&#160;class&#160;A&#160;{&#160;public:&#160;&#160;&#160;&#160;&#160;A(int&#160;t)&#...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83521.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83521.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:35 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83521.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>判断类型是否是函数  &gt;学习笔记</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83520.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:35:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83520.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83520.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83520.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83520.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83520.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 假设我们有一个类型T,我们如何知道它是否是个函数?&#160;我们定义下面的一个类&#160;template&lt;typename&#160;T&gt;&#160;&#160;c...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83520.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83520.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:35 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83520.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C++函数重载时候的匹配等级  &gt;学习笔记</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83519.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:34:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83519.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83519.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83519.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83519.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83519.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;在C++中函数的重载能使我们写出幽雅的代码,但是隐藏在其后面的选择机制确令人迷惑.一个简单的例子:&#160;class&#160;BadSt...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83519.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83519.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:34 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83519.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>铁甲万能侠--中间层</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83518.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:34:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83518.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83518.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83518.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83518.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83518.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一个CSDN上的贴子:&#160;我现在有一个类&#160;&#160;&#160;&#160;&#160;template&lt;class&#160;T,&#160;std::size_t...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83518.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83518.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:34 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83518.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>怪异的template用法  &gt;学习笔记</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83517.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:33:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83517.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83517.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83517.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83517.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83517.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;今天在&lt;&lt;C++&#160;Templates&gt;&gt;看到一个奇怪的用法&#160;template&lt;typename&#...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83517.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83517.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:33 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83517.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Array-To-Point VS Reference  &gt;学习笔记</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83516.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:33:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83516.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83516.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83516.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83516.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83516.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;我们知道函数参数推断的时候,有可能会产生Array-To-Point这样的转化(见&quot;C++函数重载时候的匹配等级&quot;的第二条).例如:...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83516.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83516.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:33 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83516.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Decoding the Error Novel</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83515.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:33:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83515.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83515.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83515.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83515.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83515.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;这是&lt;&lt;C++&#160;Templates:&#160;The&#160;Complete&#160;Guide&gt;&gt;中一节的小...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83515.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83515.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:33 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83515.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Shading Language Differences</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83514.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:32:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83514.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83514.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83514.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83514.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83514.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Shading&#160;Language&#160;Differences&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83514.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83514.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:32 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83514.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>STL中的适配器</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83513.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:31:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83513.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83513.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83513.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83513.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83513.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;我们知道在STL中函数对象发挥着很大作用:&#160;&#160;&#160;&#160;&#160;find_if(coll.begin(),co...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83513.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83513.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:31 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83513.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>CRTP</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83512.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:30:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83512.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83512.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83512.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83512.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83512.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;看到这个题目你可能会觉得奇怪,CRTP是The&#160;Curiously&#160;Recurring&#160;Template&#160;Pat...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83512.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83512.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:30 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83512.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DX9 Update中的HDRLighting Sample分析 (2)</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83509.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:29:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83509.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83509.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83509.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83509.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83509.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;&#160;上一篇我们分析到得出了场景的平均亮度值。下面如果我们不打算做Star和Bloom效果的话，我们可以直接使用这个亮度值来进行我们最后的调整，获...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83509.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83509.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:29 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83509.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Spherical Harmonic Lighting</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83508.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:29:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83508.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83508.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83508.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83508.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83508.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 我自己写的关于Spherical&#160;Harmonic&#160;Lighting的介绍的第一篇&#160;http://bbs.gzeasy.com/index.php?act=At...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83508.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83508.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:29 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83508.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>关于NVIDIA的Dawn Samples中的全局光照的算法的思考</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83507.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:28:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83507.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83507.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83507.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83507.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83507.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;&#160;&#160;粗略的看了NVIDIA的Dawn&#160;Samples中的全局光照的算法描述,似乎是求出L*max(0,dot(N,l))的...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83507.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83507.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:28 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83507.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>关于Post Vertex Cache</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83504.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:25:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83504.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83504.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83504.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83504.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83504.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;&#160;&#160;在显卡的顶点处理模块内有两种Vertex&#160;Cache,一种是pre&#160;Vertex&#160;Cache,另一...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83504.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83504.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:25 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83504.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>SH Lighting , PRT and 运动的物体</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83503.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:25:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83503.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83503.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83503.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83503.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83503.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;&#160;&#160;这里说的运动的物体分成两类,第一个是指刚体运动,也就是说物体所有顶点之间的位置没有变化.第二种是指关键桢运动,也就是说物体的顶点...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83503.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83503.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:25 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83503.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Ambient Occlusion和关键桢插值</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83501.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:24:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83501.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83501.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83501.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83501.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83501.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;对于每个顶点保存每个关键桢的确AO,然后做插值,这样的话我们需要保存的AO数据量将会很大.我...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83501.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83501.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:24 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83501.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Ambient Occlusion和关键桢插值(较完整)</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83500.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:23:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83500.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83500.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83500.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83500.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83500.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;&#160;&#160;对于较为均匀的环境光照射的情况下,我们可以简单的把各个方向的Ambient&#160;Occlusion看成常数,从而提出积分计...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83500.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83500.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:23 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83500.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>终于明白了HL2中提到的辐射度和Normal的结合的原理</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83499.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:23:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83499.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83499.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83499.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83499.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83499.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;&#160;&#160;在HL2中使用了自己订制的三根相互正交的轴作为法线,分别计算辐射度,然后保存在三张Texture中.这样一来如果我们的Norma...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83499.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83499.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:23 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83499.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>HDR的两个重要的部分</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83498.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:23:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83498.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83498.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83498.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83498.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83498.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;&#160;&#160;对于自然界的光的表现来说HDR无疑拥有最为自然，最为直接的控制。我们在使用HDR的时候有两个很重要的部分，一个是对于一些Text...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83498.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83498.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:23 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83498.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>延时渲染(Deferred Shading)的应用场合的简单分析</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83497.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:22:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83497.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83497.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83497.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83497.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83497.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;&#160;&#160;最近很多文章都讲述通过最新的硬件支持Deferred&#160;Shading能给我们带来的性能上的提升,特别是在一些特别的场景...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83497.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83497.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:22 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83497.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>渲染公式推导</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83494.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:20:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83494.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83494.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83494.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83494.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83494.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 渲染公式的推导:&#160;L&#160;(x-&gt;x1)&#160;=&#160;积分&#160;(&#160;L&#160;(x2-&gt;x)&#160;*&#160;BRDF(x...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83494.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83494.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:20 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83494.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Monte Carlo Ray Tracing的noise</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83492.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:20:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83492.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83492.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83492.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83492.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83492.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 完全正确的光照后我们得到的图像应该是没有noise的,那么为什么在MCRT中会出现noise?&#160;我们知道MC积分法可以看作是一种求平均值的计算,而我们不能完全计算正确,所以我们这里...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83492.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83492.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:20 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83492.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>渲染公式推导辐射度方程和形状因子(修订版)</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83491.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:19:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83491.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83491.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83491.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83491.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83491.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 我们首先来看看渲染公式的推导,渲染公式表示如下L(x-&gt;x1)=&#8747;(L(x2-&gt;x)*BRDF(x2-&gt;x,x-&gt;x1)*G(x2,x)*dA(x2)...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83491.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83491.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:19 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83491.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>