﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-胡说八道-随笔分类-自己的作品</title><link>http://www.cnblogs.com/sevecol/category/16048.html</link><description>学而不思则罔，思而不学则殆</description><language>zh-cn</language><lastBuildDate>Sat, 17 May 2008 13:36:48 GMT</lastBuildDate><pubDate>Sat, 17 May 2008 13:36:48 GMT</pubDate><ttl>60</ttl><item><title>天空的颜色和大气散射</title><link>http://www.cnblogs.com/sevecol/archive/2005/12/16/298539.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Fri, 16 Dec 2005 07:08:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/12/16/298539.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/298539.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/12/16/298539.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/298539.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/298539.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 天空的颜色采用"APracticalAnalyticModelforDaylight"建造的模型计算。地形颜色的大气散射采用"RenderingOutdoorLghtScatterin...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/12/16/298539.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/298539.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-12-16 15:08 <a href="http://www.cnblogs.com/sevecol/archive/2005/12/16/298539.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>引擎渲染截图 -地形</title><link>http://www.cnblogs.com/sevecol/archive/2005/08/20/219081.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Sat, 20 Aug 2005 06:36:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/08/20/219081.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/219081.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/08/20/219081.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/219081.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/219081.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 几何采用GeoMipMap样式的LOD渲染采用1AbsorbMap(Alpha&nbsp;for&nbsp;AO)21-4layersDetailMap3DiffuseCubeMap...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/08/20/219081.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/219081.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-08-20 14:36 <a href="http://www.cnblogs.com/sevecol/archive/2005/08/20/219081.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>引擎渲染截图</title><link>http://www.cnblogs.com/sevecol/archive/2005/08/08/210279.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Mon, 08 Aug 2005 12:44:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/08/08/210279.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/210279.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/08/08/210279.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/210279.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/210279.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 人物渲染使用PRT,每个顶点保存16个系数with Diffusewithout Diffuse&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/08/08/210279.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/210279.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-08-08 20:44 <a href="http://www.cnblogs.com/sevecol/archive/2005/08/08/210279.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Trapezoidal Shadow Map(3) </title><link>http://www.cnblogs.com/sevecol/archive/2005/08/04/207662.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Thu, 04 Aug 2005 13:02:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/08/04/207662.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/207662.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/08/04/207662.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/207662.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/207662.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 上面图中右上角为ShadowMap.使用TSM做Self-Shadow时需要注意ShadowMap保存和第二步用于比较的Depth不要转换到trapezoidalspace中,只转换x和y就行了....&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/08/04/207662.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/207662.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-08-04 21:02 <a href="http://www.cnblogs.com/sevecol/archive/2005/08/04/207662.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Trapezoidal Shadow Map(2) </title><link>http://www.cnblogs.com/sevecol/archive/2005/08/03/206813.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 03 Aug 2005 09:42:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/08/03/206813.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/206813.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/08/03/206813.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/206813.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/206813.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 中间的红色框包起来的是在light'spost&#8722;perspectivespace中的视锥,红色框是构造出的trapezoidal,外围的是在trapezoidalspace中的视锥....&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/08/03/206813.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/206813.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-08-03 17:42 <a href="http://www.cnblogs.com/sevecol/archive/2005/08/03/206813.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Trapezoidal Shadow Map(1)</title><link>http://www.cnblogs.com/sevecol/archive/2005/08/03/206136.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Tue, 02 Aug 2005 16:32:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/08/03/206136.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/206136.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/08/03/206136.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/206136.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/206136.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;在light&#8217;spost&#8722;perspectivespace中根据视锥构建的梯形,为了方便表示,贴了一张贴图表示.贴图中的Top表示靠近视锥前截面的梯...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/08/03/206136.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/206136.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-08-03 00:32 <a href="http://www.cnblogs.com/sevecol/archive/2005/08/03/206136.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>parallax mapping</title><link>http://www.cnblogs.com/sevecol/archive/2005/07/27/201267.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 27 Jul 2005 09:52:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/07/27/201267.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/201267.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/07/27/201267.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/201267.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/201267.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: :-)&nbsp;上面的offset计算错了,下面是修改后的:&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/07/27/201267.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/201267.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-07-27 17:52 <a href="http://www.cnblogs.com/sevecol/archive/2005/07/27/201267.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>一张截图</title><link>http://www.cnblogs.com/sevecol/archive/2005/07/26/200638.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Tue, 26 Jul 2005 12:42:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/07/26/200638.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/200638.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/07/26/200638.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/200638.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/200638.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 房屋使用了PRT计算光照&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/07/26/200638.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/200638.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-07-26 20:42 <a href="http://www.cnblogs.com/sevecol/archive/2005/07/26/200638.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>有层次感的草的渲染方法</title><link>http://www.cnblogs.com/sevecol/archive/2005/07/18/194743.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Sun, 17 Jul 2005 16:13:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/07/18/194743.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/194743.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/07/18/194743.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/194743.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/194743.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 想法是基于Parallax&nbsp;Mapping,首先计算在TextureSpace中的ViewDir,然后根据这个ViewDir和假设的多个TextureLayer的高度偏移计算出每个Textu...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/07/18/194743.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/194743.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-07-18 00:13 <a href="http://www.cnblogs.com/sevecol/archive/2005/07/18/194743.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Texture Space Ligthing with Shadow</title><link>http://www.cnblogs.com/sevecol/archive/2005/07/14/192839.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Thu, 14 Jul 2005 07:39:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/07/14/192839.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/192839.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/07/14/192839.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/192839.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/192839.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 1 首先Render Shadow Map2 采样Shadow Map渲染到Texture Space3 Blur获得的Texture Space贴图3 正常渲染人物&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/07/14/192839.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/192839.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-07-14 15:39 <a href="http://www.cnblogs.com/sevecol/archive/2005/07/14/192839.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>海面LOD</title><link>http://www.cnblogs.com/sevecol/archive/2005/07/09/189496.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Sat, 09 Jul 2005 13:56:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/07/09/189496.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/189496.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/07/09/189496.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/189496.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/189496.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 调整了一下算法,修改了水面的颜色,加了个临时的天空和水面加入了Choppy新:旧:-海面分成多个Tile,每个Tile分成多级LOD,和GeoMipMap类似.-每个Tile采用NormalMap来保...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/07/09/189496.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/189496.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-07-09 21:56 <a href="http://www.cnblogs.com/sevecol/archive/2005/07/09/189496.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>GeoMipMap和Efficient View Frustum Culling</title><link>http://www.cnblogs.com/sevecol/archive/2005/07/06/187416.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 06 Jul 2005 13:12:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/07/06/187416.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/187416.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/07/06/187416.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/187416.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/187416.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 地型采用了GeoMipMap,没个Tile是33x33顶点.VFC采用了"EfficientViewFrustumCulling"http://www.cg.tuwien.ac.at/stude...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/07/06/187416.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/187416.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-07-06 21:12 <a href="http://www.cnblogs.com/sevecol/archive/2005/07/06/187416.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>PRT直接光照和间接光照</title><link>http://www.cnblogs.com/sevecol/archive/2005/05/31/165520.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Tue, 31 May 2005 13:27:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/05/31/165520.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/165520.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/05/31/165520.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/165520.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/165520.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 1 直接光照2 直接光照+间接光照红色框内差别比较明显.&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/05/31/165520.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/165520.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-05-31 21:27 <a href="http://www.cnblogs.com/sevecol/archive/2005/05/31/165520.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>FFT海面</title><link>http://www.cnblogs.com/sevecol/archive/2005/05/31/165260.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Tue, 31 May 2005 01:12:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/05/31/165260.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/165260.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/05/31/165260.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/165260.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/165260.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: FFT 顶点+NormalMap&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/05/31/165260.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/165260.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-05-31 09:12 <a href="http://www.cnblogs.com/sevecol/archive/2005/05/31/165260.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>辐射度</title><link>http://www.cnblogs.com/sevecol/archive/2005/05/26/162953.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Thu, 26 May 2005 08:44:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/05/26/162953.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/162953.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/05/26/162953.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/162953.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/162953.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 每个面有64X64的微面&nbsp;&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/05/26/162953.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/162953.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-05-26 16:44 <a href="http://www.cnblogs.com/sevecol/archive/2005/05/26/162953.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DiffuseCubeMap生成器 ver 0.01 </title><link>http://www.cnblogs.com/sevecol/archive/2005/03/07/114515.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Mon, 07 Mar 2005 09:08:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/03/07/114515.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/114515.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/03/07/114515.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/114515.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/114515.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 命令行:DiffuseCubeMaper.exedest.ddssrc.dds程序读取src.dds计算出相应的DiffuseCubeMap保存在dest.dds这个版本暂时...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/03/07/114515.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/114515.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-03-07 17:08 <a href="http://www.cnblogs.com/sevecol/archive/2005/03/07/114515.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Volume Rendering</title><link>http://www.cnblogs.com/sevecol/archive/2005/01/02/85560.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Sun, 02 Jan 2005 11:26:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2005/01/02/85560.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/85560.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2005/01/02/85560.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/85560.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/85560.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 我们知道空气中存在着各种的微粒，光线在空气中传播的时候会和空气中的各种微粒相互作用。这些相互作用会改变光线的强度和方向，这样我们计算真实的光照的话，我们就必须把这些相互作用纳入考虑范围。&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2005/01/02/85560.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/85560.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2005-01-02 19:26 <a href="http://www.cnblogs.com/sevecol/archive/2005/01/02/85560.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>自己写的Monte Carlo Ray Tracing Demo</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83489.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:18:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83489.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83489.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83489.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83489.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83489.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 不过好像还有一点问题:-(&#160;&#160;&#160;&#160;&#160;&#160;右下角黄色小球的属性设置错误了:-)&#160;&#160;...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83489.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83489.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:18 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83489.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>GPU计算辐射度0.0018版</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83487.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:16:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83487.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83487.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83487.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83487.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83487.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 实现了采用GPU计算ShadowMap的可视判断&#160;下一个版本需要解决的问题:&#160;1由于是用asm写的shader,需要进一步整理和优化&#160;2对于Shadow...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83487.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83487.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:16 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83487.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>GPU计算辐射度0.0015版 SOURCE放出</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83486.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:16:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83486.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83486.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83486.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83486.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83486.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 版本号为0.0015&#160;第二个放出版本&#160;算法描述如下:&#160;首先我们使用三张1024X1024浮点贴图来保存每个patch的&#160;Texture1:&#...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83486.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83486.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:16 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83486.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>卡通渲染</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83483.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:15:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83483.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83483.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83483.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83483.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83483.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 大家看看效果怎么样?&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83483.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83483.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:15 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83483.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>使用FFT计算出的海面的高度图</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83474.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 03:10:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83474.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83474.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83474.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83474.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83474.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 具体的计算参考了&lt;&lt;Deep&#160;Water&#160;Animation&#160;And&#160;Rendering&gt;&gt;中的说明的FFT方法.&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83474.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83474.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 11:10 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83474.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Precomputed Radiance Transfer计算间接光照</title><link>http://www.cnblogs.com/sevecol/archive/2004/12/29/83466.html</link><dc:creator>胡说八道</dc:creator><author>胡说八道</author><pubDate>Wed, 29 Dec 2004 02:45:00 GMT</pubDate><guid>http://www.cnblogs.com/sevecol/archive/2004/12/29/83466.html</guid><wfw:comment>http://www.cnblogs.com/sevecol/comments/83466.html</wfw:comment><comments>http://www.cnblogs.com/sevecol/archive/2004/12/29/83466.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/sevecol/comments/commentRss/83466.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/sevecol/services/trackbacks/83466.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 直接光照和间接光照我们现在的任务是要在上面直接光照和阴影的基础上加入的是间接光照，也就是需要加上其他的表面反射光线的照射对于我们当前计算顶点/像素的光照效果。我们可以和Path&#160;R...&nbsp;&nbsp;<a href='http://www.cnblogs.com/sevecol/archive/2004/12/29/83466.html'>阅读全文</a><img src ="http://www.cnblogs.com/sevecol/aggbug/83466.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://sevecol.cnblogs.com/" target="_blank">胡说八道</a> 2004-12-29 10:45 <a href="http://www.cnblogs.com/sevecol/archive/2004/12/29/83466.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>