胡说八道

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      Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.


gamedev开放了第三章节的下载

http://downloads.gamedev.net/pdf/Eberly-3.pdf

posted on 2005-01-05 14:39 胡说八道 阅读(3071) 评论(8)  编辑 收藏 所属分类: 杂项

评论

#1楼  2005-04-08 17:52 seraph [未注册用户]
谁能搞到完整的版本啊。真的很想看这本书
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#2楼  2005-07-29 17:50 111 [未注册用户]
作者是david h. eberly吧?
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#3楼  2005-10-07 14:06 fd [未注册用户]
看了WildMagic部分代码,感觉很不错,只是 renderer那个部分太也不注重执行期的效率了
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#4楼  2006-01-09 22:21 谢谢 [未注册用户]
谢谢,有全文吗?
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#5楼  2006-03-05 01:50 ....... [未注册用户]
http://www.epubcn.org/read.php?tid=58895
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#6楼  2006-11-14 13:33 V [未注册用户]
我有原版的英文书籍,不过没有电子版的.放在家里一直没有空看
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#7楼  2006-11-14 13:34 V [未注册用户]
tsuihyan@163.com
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#8楼  2008-01-31 12:30 min2max [未注册用户]
哪位搞到这门书,请给我发一份!
loadcom@sina.com
先谢过!

min2max
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