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使用C#循环链表解决约瑟夫环的问题

前几日看到一个关于约瑟夫环的面试题,于是试着动手做了一下,没有采用.Net类库的LinkedList类,自己实现了一个循环链表结构,然后模拟游戏过程得出结果。

具体代码如下:

代码
class Program
    {
        
static void Main(string[] args)
        {
            
const int HUMAN_MAX = 17;
            
const int HUMAN_INDEX = 3;
            
const int HUMAN_NUMBER = 0;
 
            LinkTable
<Human> list = new LinkTable<Human>();
            
for (int i = 0; i < HUMAN_MAX; i++)
            {
                list.Add(
new Human(i));
            }
 
            Human human 
= list.First;
            
int number = HUMAN_NUMBER;
            
do
            {
                
if (number == HUMAN_INDEX)
                {
                    number 
= 0;
                    Console.WriteLine(human.ID);
                    list.Remove(human);
                }
                
else
                {
                    number
++;
                    human 
= (Human)human.Next;
                }
            }
            
while (human.Next != human);
            Console.WriteLine(human.ID);
 
            Console.Read();
        }
 
        
public class Human : LinkTableNode {
            
public Human(int id){
                
this.ID = id; 
            }
            
public int ID{get;set;}
        }
 
        
/// <summary>
        
/// 圆环链表
        
/// </summary>
        
/// <typeparam name="T"></typeparam>
        public class LinkTable<T> where T : LinkTableNode
        {
            
public List<T> list = new List<T>();
 
            
public T First
            {
                
get
                {
                    
return list.Count > 0 ? list[0] : default(T);
                }
            }
 
            
public void Add(T t)
            {
                t.Previous 
= list.Count == 0 ? t : list[list.Count - 1];
                t.Next 
= list.Count == 0 ? t : list[0];
                
if (list.Count > 0)
                {
                    list[
0].Previous = t;
                    t.Previous.Next 
= t;
                }
                list.Add(t);
            }
 
            
public void Remove(T t)
            {
                
int i = list.IndexOf(t);
                
if(list.Count == 1)
                {
                    list.Remove(t);
                }
                
else
                {
                    t.Previous.Next 
= t.Next;
                    t.Next.Previous 
= t.Previous;
                }
            }
        }
 
        
/// <summary>
        
/// 链表节点
        
/// </summary>
        public class LinkTableNode
        {
            
/// <summary>
            
/// 下一个节点
            
/// </summary>
            public LinkTableNode Next
            {
                
get;
                
set;
            }
 
            
/// <summary>
            
/// 上一个节点
            
/// </summary>
            public LinkTableNode Previous
            {
                
get;
                
set;
            }
        }
    }

 

 

posted on 2010-05-19 20:53  非非.Net  阅读(1145)  评论(0编辑  收藏  举报