寻求图形开发相关工作,拥有c,c++和.NET多年开发经验
Gi算法采用 Photon Map 加上 Final Gather的方法,并利用Irradiance Cache (with irradiance gradients)
节省渲染时间。
Powered by: 博客园 Copyright © 2024 every Powered by .NET 8.0 on Kubernetes