﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-Powerlc的BLog-随笔分类-课题研究</title><link>http://www.cnblogs.com/powerlc/category/16186.html</link><description>.net程序</description><language>zh-cn</language><lastBuildDate>Sat, 18 Apr 2009 23:07:27 GMT</lastBuildDate><pubDate>Sat, 18 Apr 2009 23:07:27 GMT</pubDate><ttl>60</ttl><item><title>基于八叉树快速分类的Shear-Warp交互式体绘制算法</title><link>http://www.cnblogs.com/powerlc/archive/2004/12/31/84730.html</link><dc:creator>powerlc</dc:creator><author>powerlc</author><pubDate>Fri, 31 Dec 2004 04:29:00 GMT</pubDate><guid>http://www.cnblogs.com/powerlc/archive/2004/12/31/84730.html</guid><wfw:comment>http://www.cnblogs.com/powerlc/comments/84730.html</wfw:comment><comments>http://www.cnblogs.com/powerlc/archive/2004/12/31/84730.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/powerlc/comments/commentRss/84730.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/powerlc/services/trackbacks/84730.html</trackback:ping><description><![CDATA[摘要: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;三维空间规则数据场的可视化算法大致可分为两类，一类是面绘制，即在原始...&nbsp;&nbsp;<a href='http://www.cnblogs.com/powerlc/archive/2004/12/31/84730.html'>阅读全文</a><img src ="http://www.cnblogs.com/powerlc/aggbug/84730.html?type=1" width = "1" height = "1" />]]></description></item></channel></rss>