链接
Blender 2.70,三维绘图及渲染软件: http://www.oschina.net/news/49926/blender-2-70
Opencascade与OSG结合: http://blog.csdn.net/w1wqw/article/details/21888513
UE4: https://www.unrealengine.com/
OSG MailingList: http://www.openscenegraph.org/projects/osg/wiki/MailingLists
VTP: http://vterrain.org/Distrib/win.html
Triton Ocean SDK: http://sundog-soft.com/sds/features/ocean-and-water-rendering-with-triton/
3D Mapy.ca: http://beta.mapy.cz/3d?x=16.6033067&y=49.1942503&z=13&source=m3d&3dx=16.6033067&3dy=49.1942503
DX:
D3DXSaveMeshToX 函数使用完整示例: http://www.cppblog.com/lai3d/archive/2008/04/04/46281.html
GL 教程: http://www.yakergong.net/nehe/
OCC教程: http://www.cppblog.com/eryar/category/17808.html?Show=All
OSGEarth雨滴效果思路: 用spark引擎,参考Array的osgspark的例子???
在自己的程序中实现录制场景:fraps;cv,函数cvWriteFrame;ffmpeg
COM技术初探:http://wenku.baidu.com/view/412df11ea300a6c30c229f4d.html