链接

Blender 2.70,三维绘图及渲染软件:  http://www.oschina.net/news/49926/blender-2-70

Opencascade与OSG结合:  http://blog.csdn.net/w1wqw/article/details/21888513

UE4:  https://www.unrealengine.com/

OSG MailingList:    http://www.openscenegraph.org/projects/osg/wiki/MailingLists

VTP:  http://vterrain.org/Distrib/win.html

Triton Ocean SDK:    http://sundog-soft.com/sds/features/ocean-and-water-rendering-with-triton/

 

3D Mapy.ca:    http://beta.mapy.cz/3d?x=16.6033067&y=49.1942503&z=13&source=m3d&3dx=16.6033067&3dy=49.1942503

 

DX:

D3DXSaveMeshToX 函数使用完整示例:    http://www.cppblog.com/lai3d/archive/2008/04/04/46281.html

 

GL 教程:   http://www.yakergong.net/nehe/

OCC教程:    http://www.cppblog.com/eryar/category/17808.html?Show=All

OSGEarth雨滴效果思路: 用spark引擎,参考Array的osgspark的例子???

 

 

在自己的程序中实现录制场景:fraps;cv,函数cvWriteFrame;ffmpeg

COM技术初探:http://wenku.baidu.com/view/412df11ea300a6c30c229f4d.html

posted on 2014-04-14 20:53  Liz-  阅读(449)  评论(0编辑  收藏  举报