摘要: 1. Move depth controlling code out of RayEngine. --Done2. Convert the implementation of RayEngine from FileReader based into DataArray based. --Done3. Use single-linked list to optimize sample_list.pu...阅读全文
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12 2009 档案摘要: 1. Move depth controlling code out of RayEngine. --Done2. Convert the implementation of RayEngine from FileReader based into DataArray based. --Done3. Use single-linked list to optimize sample_list.pu...阅读全文
摘要: scene FastRay RayInterface mental ray num. polygonsgeneral_03 21 sec 53 sec 4 sec 1190400general_04 1 min 10 sec 3 min 18 sec 20 sec 4761600general_05 2 m...阅读全文
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