len3d

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公告

11 2009 档案

摘要: before e_Renderer::render, 400MB memoy was taken...so...problems not in the core...which is, somehow, a piece of good news:) another more significant hotspot of memory allocation is in bsp constructio...阅读全文
posted @ 2009-11-17 15:23 Len3d 阅读(48) | 评论 (0) 编辑

摘要: RT阅读全文
posted @ 2009-11-16 15:48 Len3d 阅读(152) | 评论 (1) 编辑

摘要: A good memory allocator is everything that I need, which is efficient at allocating/deallocating.阅读全文
posted @ 2009-11-14 11:25 Len3d 阅读(59) | 评论 (0) 编辑

摘要: Problems:1. duplicated indirect addressing2. cache misses3. long latency4. unnecessary calculationsSolutions:1. address once2. allocate memory in more efficient way3. hide latency with multi-pipelinin...阅读全文
posted @ 2009-11-01 12:23 Len3d 阅读(37) | 评论 (1) 编辑