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http://www.gamasutra.com/features/20020715/mollerhaines_01.htm

 

http://www.gamasutra.com/features/20020715/mollerhaines_02.htm

 

 

posted on 2008-08-10 23:55 Len3d 阅读(200) 评论(3) 编辑 收藏

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#1楼[楼主]2008-08-11 14:23Len3d      


Vlachos, Alex, Jörg Peters, Chas Boyd, and Jason L. Mitchell, "Curved PN Triangles," ACM Symposium on Interactive 3D Graphics 2001, pp. 159-166, 2001. http://alex.vlachos.com/graphics/CurvedPNTriangles.pdf


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#2楼[楼主]2008-08-14 09:27Len3d      


this is implemented in elvish ray now.


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#3楼[楼主]2009-01-16 10:42Len3d      

a tricky way to match normals of displaced triangles at the junctions is that using normals calculated by bump mapping instead of recomputed geonormals.

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