﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-赤脚小子-随笔分类-Patterns and Practices </title><link>http://kebixisimba.cnblogs.com/category/122932.html</link><description /><language>zh-cn</language><lastBuildDate>Thu, 21 Aug 2008 18:40:28 GMT</lastBuildDate><pubDate>Thu, 21 Aug 2008 18:40:28 GMT</pubDate><ttl>60</ttl><item><title>Unity(七)：使用场景Ⅲ：用于依赖注入（下）</title><link>http://www.cnblogs.com/kebixisimba/archive/2008/05/26/1207503.html</link><dc:creator>赤脚小子</dc:creator><author>赤脚小子</author><pubDate>Mon, 26 May 2008 04:57:00 GMT</pubDate><guid>http://www.cnblogs.com/kebixisimba/archive/2008/05/26/1207503.html</guid><wfw:comment>http://www.cnblogs.com/kebixisimba/comments/1207503.html</wfw:comment><comments>http://www.cnblogs.com/kebixisimba/archive/2008/05/26/1207503.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cnblogs.com/kebixisimba/comments/commentRss/1207503.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kebixisimba/services/trackbacks/1207503.html</trackback:ping><description><![CDATA[摘要: 我们说到哪了...Unity(一)：从ObjectBuilder说起Unity(二)：Unity是什么？Unity(三)：快速入门Unity(四)：使用场景Ⅰ：建立类型映射Unit...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kebixisimba/archive/2008/05/26/1207503.html'>阅读全文</a><img src ="http://www.cnblogs.com/kebixisimba/aggbug/1207503.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Unity系列目录</title><link>http://www.cnblogs.com/kebixisimba/archive/2008/05/19/1202467.html</link><dc:creator>赤脚小子</dc:creator><author>赤脚小子</author><pubDate>Mon, 19 May 2008 04:38:00 GMT</pubDate><guid>http://www.cnblogs.com/kebixisimba/archive/2008/05/19/1202467.html</guid><wfw:comment>http://www.cnblogs.com/kebixisimba/comments/1202467.html</wfw:comment><comments>http://www.cnblogs.com/kebixisimba/archive/2008/05/19/1202467.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/kebixisimba/comments/commentRss/1202467.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kebixisimba/services/trackbacks/1202467.html</trackback:ping><description><![CDATA[摘要: &nbsp;Unity(一)：从ObjectBuilder说起Unity(二)：Unity是什么？Unity(三)：快速入门Unity(四)：使用场景Ⅰ：建立类型映射Unity(五...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kebixisimba/archive/2008/05/19/1202467.html'>阅读全文</a><img src 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href='http://www.cnblogs.com/kebixisimba/archive/2008/05/14/1196942.html'>阅读全文</a><img src ="http://www.cnblogs.com/kebixisimba/aggbug/1196942.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Unity(五)：使用场景Ⅱ：用于单例模式</title><link>http://www.cnblogs.com/kebixisimba/archive/2008/04/28/1174474.html</link><dc:creator>赤脚小子</dc:creator><author>赤脚小子</author><pubDate>Mon, 28 Apr 2008 05:14:00 GMT</pubDate><guid>http://www.cnblogs.com/kebixisimba/archive/2008/04/28/1174474.html</guid><wfw:comment>http://www.cnblogs.com/kebixisimba/comments/1174474.html</wfw:comment><comments>http://www.cnblogs.com/kebixisimba/archive/2008/04/28/1174474.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cnblogs.com/kebixisimba/comments/commentRss/1174474.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kebixisimba/services/trackbacks/1174474.html</trackback:ping><description><![CDATA[摘要: 我们说到哪了...Unity(一)：从ObjectBuilder说起&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;对于Unity的...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kebixisimba/archive/2008/04/28/1174474.html'>阅读全文</a><img src ="http://www.cnblogs.com/kebixisimba/aggbug/1174474.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Unity(四)：使用场景Ⅰ：建立类型映射</title><link>http://www.cnblogs.com/kebixisimba/archive/2008/04/19/1161405.html</link><dc:creator>赤脚小子</dc:creator><author>赤脚小子</author><pubDate>Sat, 19 Apr 2008 11:00:00 GMT</pubDate><guid>http://www.cnblogs.com/kebixisimba/archive/2008/04/19/1161405.html</guid><wfw:comment>http://www.cnblogs.com/kebixisimba/comments/1161405.html</wfw:comment><comments>http://www.cnblogs.com/kebixisimba/archive/2008/04/19/1161405.html#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://www.cnblogs.com/kebixisimba/comments/commentRss/1161405.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kebixisimba/services/trackbacks/1161405.html</trackback:ping><description><![CDATA[摘要: 在之前的一篇文章&#8220;Unity(三)：快速入门&#8221;中，给出了一个简单的示例，让我们对Unity有一个感性的认识。但是，Unity到底是做什么用的呢？一个简单示例并不能解答这个问题。...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kebixisimba/archive/2008/04/19/1161405.html'>阅读全文</a><img src ="http://www.cnblogs.com/kebixisimba/aggbug/1161405.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Unity(三)：快速入门</title><link>http://www.cnblogs.com/kebixisimba/archive/2008/04/08/1142318.html</link><dc:creator>赤脚小子</dc:creator><author>赤脚小子</author><pubDate>Tue, 08 Apr 2008 06:25:00 GMT</pubDate><guid>http://www.cnblogs.com/kebixisimba/archive/2008/04/08/1142318.html</guid><wfw:comment>http://www.cnblogs.com/kebixisimba/comments/1142318.html</wfw:comment><comments>http://www.cnblogs.com/kebixisimba/archive/2008/04/08/1142318.html#Feedback</comments><slash:comments>15</slash:comments><wfw:commentRss>http://www.cnblogs.com/kebixisimba/comments/commentRss/1142318.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kebixisimba/services/trackbacks/1142318.html</trackback:ping><description><![CDATA[摘要: Microsoftpatterns&amp;practices终于发布了Unity，可以从这里下载，同时可以参见Unity的老大GrigoriMelnik的发布说明，不过比下载页面也没多什么...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kebixisimba/archive/2008/04/08/1142318.html'>阅读全文</a><img src 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href='http://www.cnblogs.com/kebixisimba/archive/2008/03/25/1121155.html'>阅读全文</a><img src ="http://www.cnblogs.com/kebixisimba/aggbug/1121155.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Unity(一)：从ObjectBuilder说起</title><link>http://www.cnblogs.com/kebixisimba/archive/2008/03/17/1109991.html</link><dc:creator>赤脚小子</dc:creator><author>赤脚小子</author><pubDate>Mon, 17 Mar 2008 07:52:00 GMT</pubDate><guid>http://www.cnblogs.com/kebixisimba/archive/2008/03/17/1109991.html</guid><wfw:comment>http://www.cnblogs.com/kebixisimba/comments/1109991.html</wfw:comment><comments>http://www.cnblogs.com/kebixisimba/archive/2008/03/17/1109991.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cnblogs.com/kebixisimba/comments/commentRss/1109991.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kebixisimba/services/trackbacks/1109991.html</trackback:ping><description><![CDATA[摘要: Unity的Release又拖期了，不过对于patterns&amp;practices的fans来说，应该习以为常了。不少大牛已经开始深入岩洞探险了，向他们致敬：）鉴于之前的CTP或者week...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kebixisimba/archive/2008/03/17/1109991.html'>阅读全文</a><img src ="http://www.cnblogs.com/kebixisimba/aggbug/1109991.html?type=1" width = "1" height = "1" />]]></description></item><item><title>Prism——finally, the P&amp;P client team admit CAB is too complex to use！</title><link>http://www.cnblogs.com/kebixisimba/archive/2008/02/15/1069711.html</link><dc:creator>赤脚小子</dc:creator><author>赤脚小子</author><pubDate>Fri, 15 Feb 2008 06:46:00 GMT</pubDate><guid>http://www.cnblogs.com/kebixisimba/archive/2008/02/15/1069711.html</guid><wfw:comment>http://www.cnblogs.com/kebixisimba/comments/1069711.html</wfw:comment><comments>http://www.cnblogs.com/kebixisimba/archive/2008/02/15/1069711.html#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://www.cnblogs.com/kebixisimba/comments/commentRss/1069711.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kebixisimba/services/trackbacks/1069711.html</trackback:ping><description><![CDATA[摘要: 看了P&amp;PclientproductmanagerGlennBlock的最新的一篇blogHaveyouheardofSFD?，P&amp;P的这些专家们总是在拼命的创...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kebixisimba/archive/2008/02/15/1069711.html'>阅读全文</a><img src ="http://www.cnblogs.com/kebixisimba/aggbug/1069711.html?type=1" width = "1" height = "1" />]]></description></item></channel></rss>