﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-嚎叫一声-随笔分类-游戏</title><link>http://www.cnblogs.com/kaikai/category/36766.html</link><description>让我尝试写一些opengl的东西吧</description><language>zh-cn</language><lastBuildDate>Sun, 18 May 2008 10:10:44 GMT</lastBuildDate><pubDate>Sun, 18 May 2008 10:10:44 GMT</pubDate><ttl>60</ttl><item><title>数独求解程序</title><link>http://www.cnblogs.com/kaikai/archive/2008/02/13/1067850.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Wed, 13 Feb 2008 05:55:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2008/02/13/1067850.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/1067850.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2008/02/13/1067850.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/1067850.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/1067850.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 翻到以前写的一个程序。贴出来优先推理，无法确定的情况下找分支最少的一个去猜，并把当前状态保存，以备将来回溯。#include&nbsp;&lt;cstdio&gt;#include&nbsp;&l...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2008/02/13/1067850.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/1067850.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2008-02-13 13:55 <a href="http://www.cnblogs.com/kaikai/archive/2008/02/13/1067850.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>使用Sketchup作为nebula2的场景编辑器[编写中]</title><link>http://www.cnblogs.com/kaikai/archive/2007/04/04/700539.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Wed, 04 Apr 2007 15:43:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2007/04/04/700539.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/700539.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2007/04/04/700539.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/700539.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/700539.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 使用Sketchup作为nebula2的场景编辑器--kaikai极短的简介==========Sketchup作为一个快速建模软件，有着易学易用、简洁高效的特点。十分适合美术以及关卡设计师使用。...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2007/04/04/700539.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/700539.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2007-04-04 23:43 <a href="http://www.cnblogs.com/kaikai/archive/2007/04/04/700539.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Nebula2]使用3dmax7,nmaxtoolbox导出模型到nebul­a2遇到的问题及解决方法</title><link>http://www.cnblogs.com/kaikai/archive/2006/10/13/528106.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Fri, 13 Oct 2006 03:30:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2006/10/13/528106.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/528106.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2006/10/13/528106.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/528106.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/528106.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 1.长度单位假设nebula2内使用opende，其长度单位一般当作公制的米（也可以根据需要调整重力加速度质量等的比例来使用其他单位）。3dmax内可以调整内部数据使用的长度单位。Custom...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2006/10/13/528106.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/528106.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2006-10-13 11:30 <a href="http://www.cnblogs.com/kaikai/archive/2006/10/13/528106.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>坦克物理模型(ode)</title><link>http://www.cnblogs.com/kaikai/archive/2006/08/16/478825.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Wed, 16 Aug 2006 14:49:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2006/08/16/478825.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/478825.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2006/08/16/478825.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/478825.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/478825.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 使用ode来模拟坦克的运动，坦克不像普通四轮车（可以用hing2来实现车轮），为了表现出履带在地面接触处提供动力，选用contactmotion，原用来实现传送带效果。方法：坦克连同履带在一起一个b...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2006/08/16/478825.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/478825.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2006-08-16 22:49 <a href="http://www.cnblogs.com/kaikai/archive/2006/08/16/478825.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>开始学习nebula2 sdk</title><link>http://www.cnblogs.com/kaikai/archive/2006/07/19/454408.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Wed, 19 Jul 2006 02:23:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2006/07/19/454408.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/454408.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2006/07/19/454408.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/454408.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/454408.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 开个狗版：http://groups.google.com/group/mgn2&nbsp;欢迎同学～nebula2是RadonLabs提供的开源游戏引擎。是目前功能相对完整的一款开源游戏引擎。...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2006/07/19/454408.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/454408.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2006-07-19 10:23 <a href="http://www.cnblogs.com/kaikai/archive/2006/07/19/454408.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>准备编写ogl2dlib的动画脚本编辑器</title><link>http://www.cnblogs.com/kaikai/archive/2006/03/13/348645.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Sun, 12 Mar 2006 16:48:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2006/03/13/348645.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/348645.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2006/03/13/348645.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/348645.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/348645.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 动画格式确定下来了，但要拿来用还是非常不方便的。写一个编辑器已经是非常必要的了。一开始拿mfc嵌入ogl2dlib。播放是没什么问题，不过doc-view方式对ogl2dlib来说还有点问题，作为动画...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2006/03/13/348645.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/348645.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2006-03-13 00:48 <a href="http://www.cnblogs.com/kaikai/archive/2006/03/13/348645.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>偶尔也提一个游戏点子：宇宙碰撞</title><link>http://www.cnblogs.com/kaikai/archive/2005/12/24/304023.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Sat, 24 Dec 2005 13:48:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2005/12/24/304023.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/304023.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2005/12/24/304023.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/304023.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/304023.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: SpaceImpact名字还算酷吧？平面上有一个小球，无重力环境。随机会出现小的点（代表星球）对小球有引力。玩家用鼠标在平面上画线，线会成为一个刚体并和小球有碰撞。线碰撞1次就消失。而小球额外获得一...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2005/12/24/304023.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/304023.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2005-12-24 21:48 <a href="http://www.cnblogs.com/kaikai/archive/2005/12/24/304023.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>ogl2dlib-sdl cvs repository @ cosoft</title><link>http://www.cnblogs.com/kaikai/archive/2005/12/14/296641.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Tue, 13 Dec 2005 16:16:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2005/12/14/296641.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/296641.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2005/12/14/296641.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/296641.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/296641.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: :pserver:kaikai@cvs.cosoft.org.cn:/sfroot/cvs/ogl2dsdk&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2005/12/14/296641.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/296641.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2005-12-14 00:16 <a href="http://www.cnblogs.com/kaikai/archive/2005/12/14/296641.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>walklog</title><link>http://www.cnblogs.com/kaikai/archive/2005/11/27/285639.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Sun, 27 Nov 2005 12:14:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2005/11/27/285639.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/285639.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2005/11/27/285639.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/285639.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/285639.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 我今天回去的路上突然想到的一个点子walklog制作walklog需要一个能够录音的mp3，或者是能够录音的walkman。你先到达一个能够明确描述的精确位置。比如：上海市人民广场地铁2号线3号出...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2005/11/27/285639.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/285639.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2005-11-27 20:14 <a href="http://www.cnblogs.com/kaikai/archive/2005/11/27/285639.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>被点名了，玩个游戏。</title><link>http://www.cnblogs.com/kaikai/archive/2005/11/08/271498.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Tue, 08 Nov 2005 06:15:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2005/11/08/271498.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/271498.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2005/11/08/271498.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/271498.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/271498.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 被sindgers点名了...这么多问题简直要疯了～[游戏规则：被点名在自己blog上写答案并出一个题目，然后把题目丢给另外五个人，并且到这些人的留言版上留下：“你被点名了。”这五...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2005/11/08/271498.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/271498.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2005-11-08 14:15 <a href="http://www.cnblogs.com/kaikai/archive/2005/11/08/271498.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>仿照手机上的拼音输入法</title><link>http://www.cnblogs.com/kaikai/archive/2005/08/21/219569.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Sun, 21 Aug 2005 06:29:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2005/08/21/219569.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/219569.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2005/08/21/219569.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/219569.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/219569.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 手机的汉字拼音输入法很'聪明'，只要用数字键组合，就能够自动找到能组成拼音的字母组合。从2代表abc,3:def,4:ghi,5:jkl,6:mno,7:pqrs,8:tuv,9:wxyz写一个程...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2005/08/21/219569.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/219569.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2005-08-21 14:29 <a href="http://www.cnblogs.com/kaikai/archive/2005/08/21/219569.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>meteos@pc, the remake制作中...</title><link>http://www.cnblogs.com/kaikai/archive/2005/08/07/209411.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Sun, 07 Aug 2005 08:49:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2005/08/07/209411.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/209411.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2005/08/07/209411.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/209411.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/209411.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 又一个qb水口的游戏。没有买原版游戏，只能看video来体验...做了一个demo放到这里：http://www.capof.com/bbs/Announce/Announce.asp?BoardID...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2005/08/07/209411.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/209411.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2005-08-07 16:49 <a href="http://www.cnblogs.com/kaikai/archive/2005/08/07/209411.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[psp][lumines]vag解码程序</title><link>http://www.cnblogs.com/kaikai/archive/2005/07/10/189997.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Sun, 10 Jul 2005 08:31:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2005/07/10/189997.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/189997.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2005/07/10/189997.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/189997.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/189997.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: vag是dvd音频格式，lumines中使用的略有不同，不分512块的左右声道，而是左右各一个文件。单个声道内连续存放数据块。修改后可以解为wav.#include stdio.h>#incl...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2005/07/10/189997.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/189997.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2005-07-10 16:31 <a href="http://www.cnblogs.com/kaikai/archive/2005/07/10/189997.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[psp][lumines]dat数据包解包程序</title><link>http://www.cnblogs.com/kaikai/archive/2005/07/10/189994.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Sun, 10 Jul 2005 08:28:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2005/07/10/189994.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/189994.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2005/07/10/189994.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/189994.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/189994.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 看上去蛮简单的。包内每个文件开头都有一个16*n个字节的头。接下去是不加密的文件。文件连续排放。#include stdio.h>#include string.h>#include stdl...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2005/07/10/189994.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/189994.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2005-07-10 16:28 <a href="http://www.cnblogs.com/kaikai/archive/2005/07/10/189994.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>朝华娱乐虫虫在线碰碰砖6月3日开始公测</title><link>http://www.cnblogs.com/kaikai/archive/2005/06/02/166875.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Thu, 02 Jun 2005 11:27:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2005/06/02/166875.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/166875.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2005/06/02/166875.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/166875.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/166875.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 官方下载页面http://bugmania.1001game.com/jkhy_yxxz.html现在已经可以下载，注册千一帐号就可以进入游戏。&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2005/06/02/166875.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/166875.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2005-06-02 19:27 <a href="http://www.cnblogs.com/kaikai/archive/2005/06/02/166875.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>最近在仿照Lumines写</title><link>http://www.cnblogs.com/kaikai/archive/2005/04/13/136490.html</link><dc:creator>kaikai</dc:creator><author>kaikai</author><pubDate>Tue, 12 Apr 2005 16:16:00 GMT</pubDate><guid>http://www.cnblogs.com/kaikai/archive/2005/04/13/136490.html</guid><wfw:comment>http://www.cnblogs.com/kaikai/comments/136490.html</wfw:comment><comments>http://www.cnblogs.com/kaikai/archive/2005/04/13/136490.html#Feedback</comments><slash:comments>9</slash:comments><wfw:commentRss>http://www.cnblogs.com/kaikai/comments/commentRss/136490.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/kaikai/services/trackbacks/136490.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: http://acm.tongji.edu.cn/people/kaikai/lumines.phptoj服务器自从搬到嘉定之后很久没连到网上了...在这里补一个新一点的吧。全屏幕，可以用手柄玩。加了...&nbsp;&nbsp;<a href='http://www.cnblogs.com/kaikai/archive/2005/04/13/136490.html'>阅读全文</a><img src ="http://www.cnblogs.com/kaikai/aggbug/136490.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://kaikai.cnblogs.com/" target="_blank">kaikai</a> 2005-04-13 00:16 <a href="http://www.cnblogs.com/kaikai/archive/2005/04/13/136490.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>