As voted on by several thousand members of StackOverflow in this article here.
The original question was:
"If you could go back in time and tell yourself to read a specific book at the beginning of your career as a developer, which book would it be."
Since it was first posed back in 2008, this question has become the second most popular question of all time on StackOverflow.
Here are the results:
- Code Complete (2nd Edition)
By Steve McConnell
Published: July 7, 2004
Publisher: Microsoft Press
Amazon Link: here
Widely considered one of the best practical guides to programming, this book has been helping developers write better software for more than a decade. The second edition was updated with leading-edge practices and hundreds of new code samples, illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking, and help you build the highest quality code. - The Pragmatic Programmer: From Journeyman to Master
By Andrew Hunt and David Thomas
Published: October 30, 1999
Publisher: Addison-Wesley Professional
Amazon Link: here
Like any other craft, computer programming has spawned a body of wisdom, most of which isn't taught at universities or in certification classes. Most programmers arrive at the so-called tricks of the trade over time, through independent experimentation. In The Pragmatic Programmer, Andrew Hunt and David Thomas codify many of the truths they've discovered during their respective careers as designers of software and writers of code. The cool thing about this book is that it's great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there. - Structure and Interpretation of Computer Programs, Second Edition
By Harold Abelson, Gerald J Sussman and Julie Sussman
Published: August 1, 1996
Publisher: McGraw-Hill Science/Engineering/Math
Amazon Link: here
Teaches readers how to program by employing the tools of abstraction and modularity. The authors' central philosophy is that programming is the task of breaking large problems into small ones. You will learn a thing or two about functional programming, lazy evaluation, metaprogramming (well, metalinguistic abstraction), virtual machines, interpreters, and compilers. The book was originally written for the famous 6.001, the introductory programming course at MIT. It may require an intellectual effort to read, but the reward is well worth the price. - The C Programming Language (2nd Edition)
By Brian W Kernighan and Dennis M Ritchie
Published: April 1, 1988
Publisher: Prentice Hall
Amazon Link: here
Concise and easy to read, it will teach you three things: the C programming language, how to think like a programmer, and the C abstract machine model (what's going on "under the hood"). Co-written by Dennis Ritchie, the inventor of the C programming language. - Introduction to Algorithms
By Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest and Clifford Stein
Published: July 31, 2009
Publisher: The MIT Press
Amazon Link: here
Introduction to Algorithms, the 'bible' of the field, is a comprehensive textbook covering the full spectrum of modern algorithms: from the fastest algorithms and data structures to polynomial-time algorithms for seemingly intractable problems, from classical algorithms in graph theory to special algorithms for string matching, computational geometry, and number theory. The revised third edition notably adds a chapter on van Emde Boas trees, one of the most useful data structures, and on multithreaded algorithms, a topic of increasing importance. - Refactoring: Improving the Design of Existing Code
By Martin Fowler, Kent Beck, John Brant and William Opdyke
Published: July 8, 1999
Publisher: Addison-Wesley Professional
Amazon Link: here
Refactoring is about improving the design of existing code. It is the process of changing a software system in such a way that it does not alter the external behavior of the code, yet improves its internal structure. With refactoring you can even take a bad design and rework it into a good one. This book offers a thorough discussion of the principles of refactoring, including where to spot opportunities for refactoring, and how to set up the required tests. There is also a catalog of more than 40 proven refactorings with details as to when and why to use the refactoring, step by step instructions for implementing it, and an example illustrating how it works The book is written using Java as its principle language, but the ideas are applicable to any OO language.
- Design Patterns: Elements of Reusable Object-Oriented Software
By Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides (Also known as "The Gang of Four")
Published: November 10, 1994
Publisher: Addison-Wesley Professional
Amazon Link: here
Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs. - The Mythical Man-Month: Essays on Software Engineering
By Frederick P. Brooks
Published: August 12, 1995
Publisher: Addison-Wesley Professional
Amazon Link: here
Few books on software project management have been as influential and timeless as The Mythical Man-Month. With a blend of software engineering facts and thought-provoking opinions, Fred Brooks offers insight for anyone managing complex projects. These essays draw from his experience as project manager for the IBM System/360 computer family and then for OS/360, its massive software system. Now, 20 years after the initial publication of his book, Brooks has revisited his original ideas and added new thoughts and advice, both for readers already familiar with his work and for readers discovering it for the first time. - Art of Computer Programming, Volume 1: Fundamental Algorithms (3rd Edition)
By Donald E. Knuth
Published: July 17, 1997
Publisher: Addison-Wesley Professional
Amazon Link: here
The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming. One of the book's greatest strengths is the wonderful collection of problems that accompany each chapter. The author has chosen problems carefully and indexed them according to difficulty. Solving a substantial number of these problems will help you gain a solid understanding of the issues surrounding the given topic. Furthermore, the exercises feature a variety of classic problems. - Compilers: Principles, Techniques, and Tools (2nd Edition)
By Alfred V. Aho, Monica S. Lam, Ravi Sethi and Jeffrey D. Ullman
Published: September 10, 2006
Publisher: Prentice Hall
Amazon Link: here
Known to professors, students, and developers worldwide as the "Dragon Book," the latest edition has been revised to reflect developments in software engineering, programming languages, and computer architecture that have occurred since 1986, when the last edition published. The authors, recognizing that few readers will ever go on to construct a compiler, retain their focus on the broader set of problems faced in software design and software development.
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UPDATE: There was just too many great books that finished outside of the top 10 to ignore... below I've added the programming books which finished placed 11th through to 30th in the survey... enjoy! - Head First Design Patterns
By Elisabeth Freeman, Eric Freeman, Bert Bates and Kathy Sierra
Published: November 1, 2004
Publisher: O'Reilly Media
Amazon Link: here - Gödel, Escher, Bach: An Eternal Golden Braid (20th Anniversary Edition)
By Douglas Hofstadter
Published: February 5, 1999
Publisher: Basic Books
Amazon Link: here - Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)
By Scott Meyers
Published: May 22, 2005
Publisher: Addison-Wesley Professional
Amazon Link: here - Clean Code: A Handbook of Agile Software Craftsmanship
By Robert C Martin
Published: August 11, 2008
Publisher: Prentice Hall
Amazon Link: here - Programming Pearls (2nd edition)
By Jon Bentley
Published: October 7, 1999
Publisher: Addison-Wesley Professional
Amazon Link: here - Working Effectively with Legacy Code
By Michael Feathers
Published: October 2, 2004
Publisher: Prentice Hall
Amazon Link: here - CODE: The Hidden Language of Computer Hardware and Software
By Charles Petzold
Published: November 11, 2000
Publisher: Microsoft Press
Amazon Link: here - Peopleware: Productive Projects and Teams (2nd Edition)
By Tom DeMarco and Timothy Lister
Published: February 1, 1999
Publisher: Dorset House
Amazon Link: here - Coders at Work: Reflections on the Craft of Programming
By Peter Seibel
Published: September 16, 2009
Publisher: Apress
Amazon Link: here - Effective Java (2nd Edition)
By Joshua Bloch
Published: May 28, 2008
Publisher: Prentice Hall
Amazon Link: here - Patterns of Enterprise Application Architecture
By Martin Fowler
Published: November 15, 2002
Publisher: Addison-Wesley Professional
Amazon Link: here - The Little Schemer (4th Edition)
By Daniel P. Friedman, Matthias Felleisen, Duane Bibby
Published: December 21, 1995
Publisher: The MIT Press
Amazon Link: here - The Inmates Are Running The Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
By Alan Cooper
Published: March 5, 2004
Publisher: Sams - Pearson Education
Amazon Link: here - The Art of UNIX Programming
By Eric S Raymond
Published: October 3, 2003
Publisher: Addison-Wesley Professional
Amazon Link: here - Practices of an Agile Developer
By Venkat Subramaniam and Andy Hunt
Published: July 1, 2005
Publisher: Pragmatic Bookshelf
Amazon Link: here - The Elements of Style: 50th Anniversary Edition
By William Strunk and E. B. White
Published: October 25, 2008
Publisher: Longman
Amazon Link: here - Test-Driven Development: By Example
By Kent Beck
Published: November 18, 2002
Publisher: Addison-Wesley Professional
Amazon Link: here - Don't Make Me Think: A Common Sense Approach to Web Usability
By Steve Krug
Published: August 28, 2005
Publisher: New Riders Press
Amazon Link: here - Domain Driven Design: Tackling Complexity in the Heart of Software
By Eric Evans
Published: August 30, 2003
Publisher: Addison-Wesley Professional
Amazon Link: here - Modern C++ Design: Generic Programming and Design Patterns Applied
By Andrei Alexandrescu
Published: February 23, 2001
Publisher: Addison-Wesley Professional
Amazon Link: here
from:http://www.internetsecuritydb.com/2011/09/top-ten-most-influential-programming.html
1. Never Stop Learning and Reading
Read books, not just websites.
Read for self-improvement, not just for the latest project.
Read about improving your trade, not just about the latest technology.
Some of the books listed here would be a good start: The most influential programming books of all time
2. Work With People Smarter Than Yourself
Working with smarter and/or more experienced developers will teach you a great deal.
3. Become a Polymath (or 'Jack-of-all-Trades')
Decide to be a 'Jack-of-all-Trades', allowing you to avoid becoming 'pigeon-holed' into one specialty, which can stagnate your programming skills, as well as hurt your future employment prospects.
4. Read and Document Other People's Code
Writing code is significantly easier than reading someone else's code and figuring out what it does.
5. Get Programming Experience on a Real Project
There is nothing like getting in and coding, especially under pressure - work on a real project, with real fickle customers, with real, ever-changing requirements and with real engineering problems.
6. Teach Others About Programming
This will force you to understand something at a completely different level, since you have to explain it to someone else.
7. Learn One New Programming Language Every Year
One year gives you enough time to get past the basics - it pushes you towards understanding what's beneficial in that language, and to be able to program in a style native to that language.
8. Complete One New Pet Project Every Year
Start a "pet" project and follow it to completion and delivery; a good pet project will push your boundaries and keep you interested.
9. Learn Assembly Language
Learning a low level language like assembly gives you insight into the way computers 'think' without any high-level abstractions; the elegance at this level is surprising.
10. See Your Application From the End User's Perspective
Interact with the end-user to see, through their eyes, how they use the software; end users are typically not technical, and they often see software as a magical piece of work, while you see software as a logical set of steps.
11. Start a Physical Exercise Program
You work a whole lot better when you're in good physical shape - problems become easier and less overwhelming, wasting time is much less of a temptation, you can think clearer, and working through things step by step doesn't seem an arduous task.
12. Learn Touch Typing
Learning to touch type is a quick and effective way to give your productivity a boost as a programmer.
Cross posted from: Dodgy Coder - How To Become a Better Programmer
Each connection pool is associated with a distinct connection string. When a new connection is opened, if the connection string is
not an exact match to an existing pool, a new pool is created. Connections are pooled per process, per application domain, per
connection string, and, when using integrated security, per Windows identity. In this case, the connections are configured to use
integrated security. Each user has a discrete Windows identity resulting in the creation of a connection that is pooled separately.
There is one connection per connection pool.
It’s important to note that a cascading delete in the Entity Framework works only if the de-
pendent entity objects are loaded. This can be accomplished using the Include or Load meth-
ods.
EXAM TIP
For the exam, understand that the XmlReader provides the fastest means to access XML
data and is read-only, forward-only.
The DataContext object manages object identity for you so that rows retrieved from the
database table are automatically logged in the DataContext object’s internal identity table
by the row’s primary key when the object is created. If the same row is retrieved again by this
DataContext object, the original instance is handed back to you. Your application sees only
the state of the row that was first retrieved. If, for example, you retrieve a row in your applica-
tion and the row is modified in the database table by a different application, you won’t get
the updated data if you query for this row again because the row is delivered to you from the
DataContext object’s cache.
It might seem rather weird that querying for the same row returned the original state of
the row, even though the row had been changed by another application. In essence, the new
data was thrown away. The reason for this behavior is that LINQ to SQL needs this behavior to
support optimistic concurrency. DataContext contains a method called SubmitChanges, which
sends all your changes back to the database table. This is explained in more detail later in this
lesson.

