Copycat - StateMachine

看下用户注册StateMachine的过程,

CopycatServer.Builder builder = CopycatServer.builder(address);
builder.withStateMachine(MapStateMachine::new);

MapStateMachine::new这会构造一个supplier

/**
     * Sets the Raft state machine factory.
     *
     * @param factory The Raft state machine factory.
     * @return The server builder.
     * @throws NullPointerException if the {@code factory} is {@code null}
     */
    public Builder withStateMachine(Supplier<StateMachine> factory) {
      this.stateMachineFactory = Assert.notNull(factory, "factory");
      return this;
    }

在build中,传入初始化ServerContext

ServerContext context = new ServerContext(name, type, serverAddress, clientAddress, storage, serializer, stateMachineFactory, connections, threadContext);

ServerContext中,

this.stateMachineFactory = Assert.notNull(stateMachineFactory, "stateMachineFactory");
threadContext.execute(this::reset).join();

 

reset逻辑中,

    // Create a new user state machine.
    StateMachine stateMachine = stateMachineFactory.get();
// Create a new internal server state machine.
    this.stateMachine = new ServerStateMachine(stateMachine, this, stateContext);

这里看到stateContext的定义,

this.stateContext = new SingleThreadContext(String.format("copycat-server-%s-%s-state", serverAddress, name), threadContext.serializer().clone());

也是一个单线程,所以这里有两个threadContext

这个stateContex是专门用于更新state

 

ServerStateMachine,用于管理StateMachine

用户定义的StateMachine中定了对于各种command的处理function,而在copycat中需要一个组件来管理用户的StateMachine,就是ServerStateMachine

ServerStateMachine(StateMachine stateMachine, ServerContext state, ThreadContext executor) {
    this.stateMachine = Assert.notNull(stateMachine, "stateMachine");
    this.state = Assert.notNull(state, "state");
    this.log = state.getLog();
    this.executor = new ServerStateMachineExecutor(new ServerStateMachineContext(state.getConnections(), new ServerSessionManager(state)), executor);
    this.commits = new ServerCommitPool(log, this.executor.context().sessions());
    init();
  }

 

ServerStateMachineExecutor

作为StateMachine的执行环境

class ServerStateMachineExecutor implements StateMachineExecutor {
  private static final Logger LOGGER = LoggerFactory.getLogger(ServerStateMachineExecutor.class);
  private final ThreadContext executor;
  private final ServerStateMachineContext context;
  private final Queue<ServerTask> tasks = new ArrayDeque<>();
  private final List<ServerScheduledTask> scheduledTasks = new ArrayList<>();
  private final List<ServerScheduledTask> complete = new ArrayList<>();
  private final Map<Class, Function> operations = new HashMap<>();

 

init

/**
   * Initializes the state machine.
   */
  private void init() {
    stateMachine.init(executor);
  }

注意这里stateMachine类是用户定义的,

public void init(StateMachineExecutor executor) {
    this.executor = Assert.notNull(executor, "executor");
    this.context = executor.context();
    this.clock = context.clock();
    this.sessions = context.sessions();
    if (this instanceof SessionListener) {
      executor.context().sessions().addListener((SessionListener) this);
    }
    configure(executor);
  }

configure

protected void configure(StateMachineExecutor executor) {
    registerOperations();
  }

 

/**
   * Registers operations for the class.
   */
  private void registerOperations() {
    Class<?> type = getClass();
    for (Method method : type.getMethods()) {
      if (isOperationMethod(method)) {
        registerMethod(method);
      }
    }
  }

  /**
   * Returns a boolean value indicating whether the given method is an operation method.
   */
  private boolean isOperationMethod(Method method) {
    Class<?>[] paramTypes = method.getParameterTypes();
    return paramTypes.length == 1 && paramTypes[0] == Commit.class;
  }

 

我们看下,用户是如何定义operations的?

public class MapStateMachine extends StateMachine {
  private Map<Object, Object> map = new HashMap<>();

  public Object put(Commit<PutCommand> commit) {
    try {
      map.put(commit.operation().key(), commit.operation().value());
    } finally {
      commit.close();
    }
  }

  public Object get(Commit<GetQuery> commit) {
    try {
      return map.get(commit.operation().key());
    } finally {
      commit.close();
    }
  }
}

你就理解这里通过reflection来找到Operation,

逻辑就是有一个参数,参数的类型是Commit

如果是Operation,调用registerMethod

private void registerMethod(Method method) {
    Type genericType = method.getGenericParameterTypes()[0];
    Class<?> argumentType = resolveArgument(genericType);
    if (argumentType != null && Operation.class.isAssignableFrom(argumentType)) {
      registerMethod(argumentType, method);
    }
  }

取得泛型的类型,例子里面的Put

private void registerMethod(Class<?> type, Method method) {
    Class<?> returnType = method.getReturnType();
    if (returnType == void.class || returnType == Void.class) {
      registerVoidMethod(type, method);
    } else {
      registerValueMethod(type, method);
    }
  }
private void registerValueMethod(Class type, Method method) {
    executor.register(type, wrapValueMethod(method));
  }

  /**
   * Wraps a value method.
   */
  private Function wrapValueMethod(Method method) {
    return c -> {
      try {
        return method.invoke(this, c);
      } catch (InvocationTargetException e) {
        throw new CommandException(e);
      } catch (IllegalAccessException e) {
        throw new AssertionError(e);
      }
    };
  }

 

ServerStateMachineExecutor.register
@Override
  public <T extends Operation<U>, U> StateMachineExecutor register(Class<T> type, Function<Commit<T>, U> callback) {
    operations.put(type, callback);
    return this;
  }

这里,会把operations注册到ServerStateMachineExecutor里面,便于后面调用

 

继续ServerStateMachine,

ServerStateMachine最主要的逻辑,就是apply,即把command apply到state machine上,

 

可以apply到某index为止的所有commit

/**
   * Applies all commits up to the given index.
   * <p>
   * Calls to this method are assumed not to expect a result. This allows some optimizations to be
   * made internally since linearizable events don't have to be waited to complete the command.
   *
   * @param index The index up to which to apply commits.
   */
  public void applyAll(long index) {// If the effective commit index is greater than the last index applied to the state machine then apply remaining entries.
    long lastIndex = Math.min(index, log.lastIndex());
    if (lastIndex > lastApplied) {
      for (long i = lastApplied + 1; i <= lastIndex; i++) { // 接着上次最后apply的index,继续
        Entry entry = log.get(i);
        if (entry != null) {
          apply(entry).whenComplete((result, error) -> entry.release());
        }
        setLastApplied(i); 
      }
    }
  }


也可以单独apply一条index对应的entry

public <T> CompletableFuture<T> apply(long index) {
    // If entries remain to be applied prior to this entry then synchronously apply them.
    if (index > lastApplied + 1) {
      applyAll(index - 1);  //按顺序apply,所以之前的先要apply掉
    }

    // Read the entry from the log. If the entry is non-null them apply the entry, otherwise
    // simply update the last applied index and return a null result.
    try (Entry entry = log.get(index)) {
      if (entry != null) {
        return apply(entry);
      } else {
        return CompletableFuture.completedFuture(null);
      }
    } finally {
      setLastApplied(index);
    }
  }

 

apply(entry)

/**
   * Applies an entry to the state machine.
   * <p>
   * Calls to this method are assumed to expect a result. This means linearizable session events
   * triggered by the application of the given entry will be awaited before completing the returned future.
   *
   * @param entry The entry to apply.
   * @return A completable future to be completed with the result.
   */
  @SuppressWarnings("unchecked")
  public <T> CompletableFuture<T> apply(Entry entry) {
if (entry instanceof QueryEntry) {
      return (CompletableFuture<T>) apply((QueryEntry) entry);
    } else if (entry instanceof CommandEntry) {
      return (CompletableFuture<T>) apply((CommandEntry) entry);
    } else if (entry instanceof RegisterEntry) {
      return (CompletableFuture<T>) apply((RegisterEntry) entry);
    } else if (entry instanceof KeepAliveEntry) {
      return (CompletableFuture<T>) apply((KeepAliveEntry) entry);
    } else if (entry instanceof UnregisterEntry) {
      return (CompletableFuture<T>) apply((UnregisterEntry) entry);
    } else if (entry instanceof InitializeEntry) {
      return (CompletableFuture<T>) apply((InitializeEntry) entry);
    } else if (entry instanceof ConfigurationEntry) {
      return (CompletableFuture<T>) apply((ConfigurationEntry) entry);
    }
    return Futures.exceptionalFuture(new InternalException("unknown state machine operation"));
  }

 

看到不同的entry类型有不同的apply逻辑,

apply((CommandEntry) entry)

private CompletableFuture<Result> apply(CommandEntry entry) {
    final CompletableFuture<Result> future = new CompletableFuture<>();
    final ThreadContext context = ThreadContext.currentContextOrThrow(); //这里保留当前thread的引用

    // First check to ensure that the session exists.
    ServerSessionContext session = executor.context().sessions().getSession(entry.getSession());

    // If the session is null, return an UnknownSessionException. Commands applied to the state machine must
    // have a session. We ensure that session register/unregister entries are not compacted from the log
    // until all associated commands have been cleaned.
    if (session == null) { //session不存在
      log.release(entry.getIndex());
      return Futures.exceptionalFuture(new UnknownSessionException("unknown session: " + entry.getSession()));
    }
    // If the session is not in an active state, return an UnknownSessionException. Sessions are retained in the
    // session registry until all prior commands have been released by the state machine, but new commands can
    // only be applied for sessions in an active state.
    else if (!session.state().active()) { //session的状态非active
      log.release(entry.getIndex());
      return Futures.exceptionalFuture(new UnknownSessionException("inactive session: " + entry.getSession()));
    }
    // If the command's sequence number is less than the next session sequence number then that indicates that
    // we've received a command that was previously applied to the state machine. Ensure linearizability by
    // returning the cached response instead of applying it to the user defined state machine.
    else if (entry.getSequence() > 0 && entry.getSequence() < session.nextCommandSequence()) { //已经apply过的entry
      // Ensure the response check is executed in the state machine thread in order to ensure the
      // command was applied, otherwise there will be a race condition and concurrent modification issues.
      long sequence = entry.getSequence();

      // Switch to the state machine thread and get the existing response.
      executor.executor().execute(() -> sequenceCommand(sequence, session, future, context)); //直接返回之前apply的结果
      return future;
    }
    // If we've made it this far, the command must have been applied in the proper order as sequenced by the
    // session. This should be the case for most commands applied to the state machine.
    else {
      // Allow the executor to execute any scheduled events.
      long index = entry.getIndex();
      long sequence = entry.getSequence();

      // Calculate the updated timestamp for the command.
      long timestamp = executor.timestamp(entry.getTimestamp());

      // Execute the command in the state machine thread. Once complete, the CompletableFuture callback will be completed
      // in the state machine thread. Register the result in that thread and then complete the future in the caller's thread.
      ServerCommit commit = commits.acquire(entry, session, timestamp); //这里有个ServerCommitPool的实现,为了避免反复生成ServerCommit对象,直接从pool里面拿一个,用完放回去
      executor.executor().execute(() -> executeCommand(index, sequence, timestamp, commit, session, future, context));

      // Update the last applied index prior to the command sequence number. This is necessary to ensure queries sequenced
      // at this index receive the index of the command.
      setLastApplied(index);

      // Update the session timestamp and command sequence number. This is done in the caller's thread since all
      // timestamp/index/sequence checks are done in this thread prior to executing operations on the state machine thread.
      session.setTimestamp(timestamp).setCommandSequence(sequence);
      return future;
    }
  }

 

executeCommand
ServerCommit commit = commits.acquire(entry, session, timestamp);
executor.executor().execute(() -> executeCommand(index, sequence, timestamp, commit, session, future, context));

注意这里有两个线程,

一个是context,是

ThreadContext threadContext

用来响应server请求的

还有一个是executor里面的stateContext,用来改变stateMachine的状态的

所以这里是用executor来执行executeCommand,但把ThreadContext传入

/**
   * Executes a state machine command.
   */
  private void executeCommand(long index, long sequence, long timestamp, ServerCommit commit, ServerSessionContext session, CompletableFuture<Result> future, ThreadContext context) {

    // Trigger scheduled callbacks in the state machine.
    executor.tick(index, timestamp);

    // Update the state machine context with the commit index and local server context. The synchronous flag
    // indicates whether the server expects linearizable completion of published events. Events will be published
    // based on the configured consistency level for the context.
    executor.init(commit.index(), commit.time(), ServerStateMachineContext.Type.COMMAND);

    // Store the event index to return in the command response.
    long eventIndex = session.getEventIndex();

    try {
      // Execute the state machine operation and get the result.
      Object output = executor.executeOperation(commit);

      // Once the operation has been applied to the state machine, commit events published by the command.
      // The state machine context will build a composite future for events published to all sessions.
      executor.commit();

      // Store the result for linearizability and complete the command.
      Result result = new Result(index, eventIndex, output);
      session.registerResult(sequence, result); // 缓存执行结果
      context.executor().execute(() -> future.complete(result)); // complete future,表示future执行结束
    } catch (Exception e) {
      // If an exception occurs during execution of the command, store the exception.
      Result result = new Result(index, eventIndex, e);
      session.registerResult(sequence, result);
      context.executor().execute(() -> future.complete(result));
    }
  }

 

ServerStateMachineExecutor.tick
根据时间,去触发scheduledTasks中已经到时间的task
 
ServerStateMachineExecutor.init
更新state machine的context
void init(long index, Instant instant, ServerStateMachineContext.Type type) {
    context.update(index, instant, type);
  }
  
  //ServerStateMachineContext
  void update(long index, Instant instant, Type type) {
    this.index = index;
    this.type = type;
    clock.set(instant);
  }
 
ServerStateMachineExecutor.executeOperation
<T extends Operation<U>, U> U executeOperation(Commit commit) {

    // Get the function registered for the operation. If no function is registered, attempt to
    // use a global function if available.
    Function function = operations.get(commit.type()); //从operations找到type对应的function

    if (function == null) {
      // If no operation function was found for the class, try to find an operation function
      // registered with a parent class.
      for (Map.Entry<Class, Function> entry : operations.entrySet()) {
        if (entry.getKey().isAssignableFrom(commit.type())) { //如果注册的type是commit.type的父类
          function = entry.getValue();
          break;
        }
      }

      // If a parent operation function was found, store the function for future reference.
      if (function != null) {
        operations.put(commit.type(), function);
      }
    }

    if (function == null) {
      throw new IllegalStateException("unknown state machine operation: " + commit.type());
    } else {
      // Execute the operation. If the operation return value is a Future, await the result,
      // otherwise immediately complete the execution future.
      try {
        return (U) function.apply(commit); //真正执行function
      } catch (Exception e) {
        throw new ApplicationException(e, "An application error occurred");
      }
    }
  }
 
 
 
 
 

posted on 2017-03-16 16:41  fxjwind  阅读(410)  评论(0编辑  收藏  举报