05 2007 档案

     摘要: 经过一个星期不停的调试,新引擎为3D Studio Max 9的第一个版本的输出工具终于完成了。  阅读全文

posted @ 2007-05-29 23:02 SigEric 阅读(83) | 评论 (0)  编辑 |

     摘要: 3Ds Max, as the most used modeling software, is selected as the standard for the models in the new Engine.

For the most used value, like vertex postion, vertex color, vertex normal, face normal, texture maps, material, helpers and etc, you can easily find
the solution in Maxscript reference.

However, I met a small problem when trying to export the parameters for light in Max.  阅读全文

posted @ 2007-05-28 18:07 SigEric 阅读(66) | 评论 (0)  编辑 |

posted @ 2007-05-26 21:46 SigEric 阅读(25) | 评论 (0)  编辑 |

     摘要: 从今天开始不定时写一些3D专题,主要是关于Scene Management的数学和应用。  阅读全文

posted @ 2007-05-13 22:37 SigEric| 编辑 |

     摘要: 五一长假又将结束...
品尝了不少家乡的美食之余又和不少好友相聚,确实是一大乐事。  阅读全文

posted @ 2007-05-07 11:41 SigEric 阅读(58) | 评论 (0)  编辑 |