摘要: 3Ds Max, as the most used modeling software, is selected as the standard for the models in the new Engine.
For the most used value, like vertex postion, vertex color, vertex normal, face normal, texture maps, material, helpers and etc, you can easily find
the solution in Maxscript reference.
However, I met a small problem when trying to export the parameters for light in Max.
阅读全文