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You can google some XAML plugins for Max
Is there a way of rendering a scene with textures?
Well :) I figured that out!
Still... to get started I would like to have a sample as I'm not very skilled in building it by myself.
Pointing out to a model would be greatly appreciated.
Thx!
re: MagiEngine 0.7 Nick Wang 2009-04-04 23:26
说实话,这个配色不太适合阅读~~
--引用--------------------------------------------------
w0land: Can you send over those 2 content files that are missing: test and small?
Thanks in advance!
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Hi W0land, the two contents files are taken out by intention. You can always use your own fbx file to replace and test.
Can you send over those 2 content files that are missing: test and small?
Thanks in advance!
re: Shader Engine Habbist 2008-12-30 12:06
Easier said than done!!!Show us the real instead of those craps!
楼主你难道没发现Polygon Reduction减面的一个致命弱点吗?这个插件会在降模时将四边形强制转化为三角形,完全破坏了模形的线务走向,转为低模后效果太差了。
在XSI里有一个Polygon Reduction工具,那才是真的非常好用,转换时可以指定降模为四边形,降模后也不破坏模形中线条的基本走向。MAX到目前为止好像做不到!
hi , I was wondering if u can give some points telling where to start if I want to develop a vehicle rigging plug-in for 3ds max because I got lost when I searched the web .
o0just_kidding0o@yahoo.com
Thank you phena109 2008-09-27 00:36
Thank you for you example code. It is very useful when I use it as a reference.
re: Shader Engine Duron800 2008-08-05 18:04
可惜不懂3D引擎开发。
re: Shader Engine zitsing 2008-08-05 17:54
像这么深奥的东西还用英文,啥也没看懂。
呵呵
Hi,
I have some errors (while vc express is compiling export plugin).
Can you tell me what is wrong, please ???
Thanks, Milosz
Linking...
Creating library .\Debug\Export.lib and object .\Debug\Export.exp
Export.exp : warning LNK4070: /OUT:Export.dll directive in .EXP differs from output filename 'C:\Program Files\3ds Max 9\plugins\Export.dle'; ignoring directive
Export.obj : error LNK2019: unresolved external symbol __imp__EndDialog@8 referenced in function "int __stdcall ExportOptionsDlgProc(struct HWND__ *,unsigned int,unsigned int,long)" (?ExportOptionsDlgProc@@YGHPAUHWND__@@IIJ@Z)
Export.obj : error LNK2019: unresolved external symbol __imp__GetParent@4 referenced in function "int __stdcall ExportOptionsDlgProc(struct HWND__ *,unsigned int,unsigned int,long)" (?ExportOptionsDlgProc@@YGHPAUHWND__@@IIJ@Z)
Export.obj : error LNK2019: unresolved external symbol __imp__DialogBoxParamA@20 referenced in function "public: virtual int __thiscall Export::DoExport(char const *,class ExpInterface *,class Interface *,int,unsigned long)" (?DoExport@Export@@UAEHPBDPAVExpInterface@@PAVInterface@@HK@Z)
Export.obj : error LNK2019: unresolved external symbol __imp__GetActiveWindow@0 referenced in function "public: virtual int __thiscall Export::DoExport(char const *,class ExpInterface *,class Interface *,int,unsigned long)" (?DoExport@Export@@UAEHPBDPAVExpInterface@@PAVInterface@@HK@Z)
DllEntry.obj : error LNK2019: unresolved external symbol __imp__LoadStringA@16 referenced in function "char * __cdecl GetString(int)" (?GetString@@YAPADH@Z)
C:\Program Files\3ds Max 9\plugins\Export.dle : fatal error LNK1120: 5 unresolved externals
re: 用广州人对待食物的态度去谱写程序 PlutoC 2007-09-02 14:46
好~~~支持发扬广州人精神!加油!!
re: 梦想家[未登录] panzhilei 2007-06-21 09:56
昨天晚上刚看的,比较好看的电影,激励人,又不枯燥。
sliverlight主要是针对Flash来的,个人感觉是在简单的3d方面比Flash强大,而且微软对推行Sliverlight的决心很足,应该挺有前途。
WPF在IE显示是不需要插件的,只需要安装.net framework 3.0
WPF主要针对Desktop以及网络上的应用程序提供一个灵活的UI开发,简单的3D Demo和简单的Animation。
XNA主要针对复杂的3D场景的渲染,主要用于渲染引擎。
简单来说就是XNA开发比WPF复杂,但性能上更佳,更好控制,但WPF的RAD更适合开发演示程序。
高手,问一下如果要开发Web 3D应用,需要什么软件?(VS2005,3DMAX)还有呢?如果要在IE里显示需要什么插件?现在说了一个叫silverlight的,可以用在Web 3D上吗?WPF和XNA都可以开发3D应用,它俩以后能统一吗?
@grh
其实所有的Texture map都可以说是一种3D Illution,关键是哪个真实一点。
其实狭义的bump map, normal map, parallax map, parallax occlution map和relief map都可以归为广义的bump map。
其真实程度为:
bump map < normal map < parallax map < parallax occlution < relief map
bump map是简单的把height的信息加到平面上去,并没有考虑normal。
relief map是通过精确的查找(binary search 和 linear search 结合)来根据进行视角和光照进行对Normal和Texture coordinate的修正,所以效果好得多,当然性能也有损失。
请问Bump mapping和Relief mapping的区别是什么?我查了好多文献,总是分不清楚,谢谢!
@Hades++
Shadow volume相对Shadow map的兼容性好,即使不用Shader也可以用CPU来算,即使在差的显卡也可以显示;Shadow map如果要快的话,最好是用Hardware来加速。不过我最近暂时只是研究了一阵子,之后会看看Shadow map。Shadow要研究的话确是很多学问。
效果不错~~~~
Stencil Shadow Volume我不怎么了解,但是印象里应该没有Shadow Mapping快,不知道你有没有试过。
re: 从新制定计划 xl 2007-02-05 23:09
只要有信念,好多野都可以做得非常好