PJSIP学习资料汇总

转载:http://www.verydemo.com/demo_c248_i1001.html

 

多线程编程 临界区,事件,信号量,互斥量 2

 

///////////////////////////////////////////////////////////////////////////

 

编译pjsip2.0 + SDL 1.3

ffmpeg 中添加264支持

pjsip: 修改SDP的属性

sip的基本概念

pjsip 2.0 ffmpeg X264  问题汇总

运行FreeSWITCH

 

pjsip的语音检测

 

 

 

在pjsip中包含了语音静音检测的实现。

 

方法就是对每帧的采样点进行累加,得到的结果和门限进行比较。

 

语音检测分为固定模式和动态模式。固定模式就是累加值和给定的门限比较,动态模式的具体方法还不确定。

语音检测的调用关系:

g711_encode()->pjmedia_silence_det_detect()

g711_encode:

is_silence =pjmedia_silence_det_detect(priv->vad,
      (constpj_int16_t*) input->buf,
      (input->size>> 1), NULL);
 if (is_silence&&
    (PJMEDIA_CODEC_MAX_SILENCE_PERIOD == -1 ||
     silence_period <PJMEDIA_CODEC_MAX_SILENCE_PERIOD*8000/1000))
 {
    output->type = PJMEDIA_FRAME_TYPE_NONE;
    output->buf = NULL;
    output->size = 0;
    output->timestamp =input->timestamp;
    returnPJ_SUCCESS;
 } else {
    priv->last_tx =input->timestamp;
 }
    }

   

........

 

这里把代码贴一下:

PJ_DEF(pj_bool_t) pjmedia_silence_det_apply( pjmedia_silence_det*sd,
         pj_uint32_t level)
{
    intavg_recent_level;

   if(gp_pjmedia_silence_det->mode ==VAD_MODE_NONE)//无模式
 returnPJ_FALSE;

   if(gp_pjmedia_silence_det->mode ==VAD_MODE_FIXED)//静态模式
 return (level<gp_pjmedia_silence_det->threshold);

   )//动态模式

   gp_pjmedia_silence_det->sum_level += level;
   ++gp_pjmedia_silence_det->sum_cnt;
   avg_recent_level =(gp_pjmedia_silence_det->sum_level /gp_pjmedia_silence_det->sum_cnt);

    if (level> gp_pjmedia_silence_det->threshold||
 level >=PJMEDIA_SILENCE_DET_MAX_THRESHOLD)
    {
 gp_pjmedia_silence_det->silence_timer= 0;
 gp_pjmedia_silence_det->voiced_timer+= gp_pjmedia_silence_det->ptime;

 switch(gp_pjmedia_silence_det->state){
    case STATE_VOICED:
  if(gp_pjmedia_silence_det->voiced_timer>gp_pjmedia_silence_det->recalc_on_voiced) {
     
     gp_pjmedia_silence_det->threshold =(avg_recent_level +gp_pjmedia_silence_det->threshold)>> 1;
     TRACE_((THIS_FILE,"Re-adjust threshold (in talk burst)"
      "to %d", gp_pjmedia_silence_det->threshold));

     gp_pjmedia_silence_det->voiced_timer = 0;

     
     gp_pjmedia_silence_det->sum_level =avg_recent_level;
     gp_pjmedia_silence_det->sum_cnt = 1;
  }
  break;

    case STATE_SILENCE:
  TRACE_((THIS_FILE,"Startingtalk burst (level=%d threshold=%d)",
   level,gp_pjmedia_silence_det->threshold));

    case STATE_START_SILENCE:
  gp_pjmedia_silence_det->state= STATE_VOICED;

  
  gp_pjmedia_silence_det->sum_level= level;
  gp_pjmedia_silence_det->sum_cnt= 1;

  break;

    default:
  pj_assert(0);
  break;
 }
    } else{
 gp_pjmedia_silence_det->voiced_timer= 0;
 gp_pjmedia_silence_det->silence_timer+= gp_pjmedia_silence_det->ptime;

 switch(gp_pjmedia_silence_det->state){
    case STATE_SILENCE:
  if(gp_pjmedia_silence_det->silence_timer>=gp_pjmedia_silence_det->recalc_on_silence) {
     gp_pjmedia_silence_det->threshold = avg_recent_level<< 1;
     TRACE_((THIS_FILE,"Re-adjust threshold (in silence)"
      "to %d", gp_pjmedia_silence_det->threshold));

     gp_pjmedia_silence_det->silence_timer = 0;

     
     gp_pjmedia_silence_det->sum_level =avg_recent_level;
     gp_pjmedia_silence_det->sum_cnt = 1;
  }
  break;

    case STATE_VOICED:
  gp_pjmedia_silence_det->state= STATE_START_SILENCE;

  
  gp_pjmedia_silence_det->sum_level= level;
  gp_pjmedia_silence_det->sum_cnt= 1;

    case STATE_START_SILENCE:
  if(gp_pjmedia_silence_det->silence_timer>=gp_pjmedia_silence_det->before_silence) {
     gp_pjmedia_silence_det->state = STATE_SILENCE;
     gp_pjmedia_silence_det->threshold = avg_recent_level<< 1;
     TRACE_((THIS_FILE,"Starting silence (level=%d "
    "threshold=%d,g_silence_nbr:%d)",level,gp_pjmedia_silence_det->threshold,g_silence_nbr));

     
     gp_pjmedia_silence_det->sum_level =avg_recent_level;
     gp_pjmedia_silence_det->sum_cnt = 1;
  }
  break;

    default:
  pj_assert(0);
  break;
 }
    }

    return(sd->state == STATE_SILENCE);
}

 

语音检测的调用关系:



 

 

/////////////////////////////////////////////////////////////////////////////////////

 

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开源的SIP协议栈-PJSIP介绍[53]

 

 

 

PJSIP简介配置和PJLIB基础库的使用

 

 

 

PJSIP的实现是为了能在嵌入式设备上高效实现SIP/VOIP. 
 
1.PJSIP库的主要特征:
1).极具移植性.(Extremely portable) 
   当前可支持平台包括: 
   * Win32/x86 (Win95/98/ME, NT/2000/XP/2003, mingw). 
   * arm, WinCE and Windows Mobile. 
   * Linux/x86, (user mode and as kernel module(!)). 
   * Linux/alpha 
   * Solaris/ultra. 
   * MacOS X/powerpc 
   * RTEMS (x86 and powerpc). 
   * Symbian OS
2).非常小的足印.(Very small footprint) 
   官方宣称编译后的库<150Kb,我在PC上编译后加上strip后大概173Kb,这对于嵌入 
   式设备,是个好消息
3).高性能.(High performance) 
   这点我们后面可以看看是否如作者宣称的
 
2. PJSIP的组成.
其实说是PJSIP不是特别贴切,这个库实际上是几个部分组成的. 
1).PJSIP - Open Source SIP Stack[开源的SIP协议栈] 
2).PJMEDIA - Open Source Media Stack[开源的媒�栈] 
3).PJNATH - Open Source NAT Traversal Helper Library[开源的NAT-T****库] 
4).PJLIB-UTIL - Auxiliary Library[****工具库] 
5).PJLIB - Ultra Portable Base Framework Library[基础框架库] 
    PJLIB-UTIL****工具库:加解密MD5和CRC32的算法 
    PJNATH开源的NAT库包含ICE打洞 
    PJSUA-LIB库:最顶层的SIP库支持VOIP 
    PJMEDIA库:最顶层的支持视频的库
 
3. PJLIB基础框架库提供的功能:
1).内存的处理、数据的存储 
   .数据结构的(hash表、link表、二叉树、等) 
   .caching和pool;缓冲池和内存池 
2).OS抽象 
   .线程、互斥、临界区、锁对象、事件对象 
   .定时器 
   .pj_str_t字符串 
3).操作系统级别的函数抽象 
   .socket的抽象(tcp/udp) 
   .文件的读写 
4).使用前的初始化,使用后的清理
 
4.PJSIP的安装和配置:
1.安装和编辑pjsip库: 
A.将pjproject-1.5.zip和DirectX-Lib.rar解压到当前目录的pjlib路径下; 
B.查看pjlib\pjproject-1.5\pjlib\include\pj下面是否有config_site.h,如果没有建一个空文件 
C.将DirectX的x86的lib库拷贝到C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\Lib 
D.在环境变量中设置DXSDK_DIR=direx中的include目录 
E.首先编译pjlib\pjproject-1.5\pjproject-vs8.sln [win32] 
F.然后打开工程开始编译
2.脱离pjsip环境的工程的配置 
需要头文件的可以加入 
$(SolutionDir)pjlib\pjproject-1.5\pjlib\include 
$(SolutionDir)pjlib\pjproject-1.5\pjlib-util\include 
$(SolutionDir)pjlib\pjproject-1.5\pjnath\include 
$(SolutionDir)pjlib\pjproject-1.5\pjsip\include 
$(SolutionDir)pjlib\pjproject-1.5\pjmedia\include
如果需要lib库文件的加入 
$(SolutionDir)pjlib\pjproject-1.5\pjlib\lib 
$(SolutionDir)pjlib\pjproject-1.5\pjlib-util\lib 
$(SolutionDir)pjlib\pjproject-1.5\pjnath\lib 
$(SolutionDir)pjlib\pjproject-1.5\pjsip\lib 
$(SolutionDir)pjlib\pjproject-1.5\pjmedia\lib 
$(SolutionDir)pjlib\pjproject-1.5\lib
我的程序所依赖PJLIB的库有: 
pjlib-i386-Win32-vc8-Debug.lib 
pjlib-util-i386-Win32-vc8-Debug.lib 
pjnath-i386-Win32-vc8-Debug.lib 
pjsip-core-i386-Win32-vc8-Debug.lib 
pjsip-simple-i386-Win32-vc8-Debug.lib 
pjsip-ua-i386-Win32-vc8-Debug.lib 
pjsua-lib-i386-Win32-vc8-Debug.lib 
pjmedia-audiodev-i386-Win32-vc8-Debug.lib 
pjmedia-codec-i386-Win32-vc8-Debug.lib 
pjmedia-i386-Win32-vc8-Debug.lib 
libpjproject-i386-Win32-vc8-Debug.lib
1.使用前的初始化和使用后的清理
PJSIP库里面封装了很多线程内存池;而且很多对象都是基于内存池创建的,所以几乎所以的库都需要初始化或创建 
下面是pjlib,pjlib-util,pjnath,pjsua-lib库的初始化和关闭
显示行号 复制代码  这是一段程序代码。
  1. pj_status_t status;
     
  2. status = pj_init();         //初始化pjlib库返回PJ_SUCCESS表示成功
  3. status = pjlib_util_init(); //初始化pjlib-util库
  4. status = pjnath_init();     //初始化pjnath库
  5. status = pjsua_create();    //初始化pjsua-lib库;(里面初始化了pjlib,pjlib-util,pjnath) 
  6.  
  7. pj_shutdown();    //pjlib停止
  8. pjsua_destroy();  //pjsua-lib库的清理
    •  

 

 

 
 
2.缓冲池和内存池(caching,pool)
pjsip的内存池的使用规则: 
每个内存池都是基于内存池工厂创建的;pjsip有一个默认的内存池工厂pj_caching_pool; 
我喜欢把它叫做缓冲池;将来清理内存池的时候,可以关闭内存池也可直接关闭缓冲池; 
    pj_caching_pool cp; 
    pj_caching_pool_init(&cp, NULL, 1024*1024 );       //缓冲池 
    pj_caching_pool_destroy(&cp); //释放工厂
    pj_pool_t pool = pj_pool_create(&cp.factory, "name", 1024, 1024, NULL); //创建内存池 
    pj_pool_release(&pool); //释放内存池到工厂中,直接释放工厂可省略这一步 
    void* p = pj_pool_alloc(pool, size); //在内存中开辟一个空间
    注:适当的初始化大小;内存池只能增加不能减小 
    由于pjlib很多内部对象都用内存池,所以在对象释放之前不能释放内存池。
使用缓冲池和内存池
  1. //系统初始化的时候调用
     
  2. void create()
    
  3. {
    
  4. //初始化pjlib库返回PJ_SUCCESS表示成功
    
  5. pj_status_t status = pj_init(); 
    
  6.  
  7. pj_caching_pool_init(&this->m_caching, NULL, 0);
    
  8. this->m_pool = pj_pool_create(&this->m_caching.factory, "", 256, 256, NULL);
    
  9.  
  10.  //初始化mutex
    
  11. pj_mutex_create(this->m_pool, "", PJ_MUTEX_SIMPLE, &this->m_pool_mutex);
    
  12.  
  13.  //创建一个lock给定时器用
    
  14. pj_lock_create_simple_mutex(this->m_pool, "timer_lock", &this->timer_heap_lock);
    
  15.  
  16.  //在内存池上开辟一块空间
    
  17. char *pmem = (char*)pj_pool_alloc(this->m_pool, 1024); 
    
  18.  
  19.  //创建一个定时器堆
    
  20. pj_timer_heap_create(this->m_pool, MAX_TIMER_COUTN, &this->timer_heap);
    
  21.  
  22.  //给定时器加锁; 将来自动删除该锁,无需手工删除
    
  23. pj_timer_heap_set_lock(this->timer_heap, this->timer_heap_lock, true);
    
  24.  }
    
  25.  
  26.  //系统退出的时候调用
    
  27. void destroy()
    
  28.  {
    
  29.  //删除mutex
    
  30. pj_mutex_destroy(this->m_pool_mutex);
    
  31.  
  32.  //删除定时器的堆
    
  33. pj_timer_heap_destroy(this->timer_heap);
    
  34.  
  35.  //清理内存池,这一步也可以删略;让caching_pool来清理
    
  36. pj_pool_destroy_int(this->m_pool); 
    
  37.  
  38.  //清理缓冲池;所有在缓冲池建立的内存池都会被清理掉
    
  39. pj_caching_pool_destroy(&this->m_caching);
    
  40.  
  41.  //pjlib停止
    
  42. pj_shutdown();
    
  43.  }
    
  44.  

 

 

 
3.线程的介绍,及其线程的封装和使用
1.外部函数或线程使用到pjsip的时候,必须注册线程 
 
隐藏行号 复制代码  注册线程
  1. pj_thread_desc desc;
     
  2. pj_bzero(desc, sizeof(desc));
    
  3. pj_thread_t *thread_;
    
  4. if (pj_thread_register("", desc, &thread_) != PJ_SUCCESS) 
    
  5.     return 0; /* 失败*/ 
    
  6.  

function CopyCode(key){var codeElement=null;var trElements=document.all.tags("ol");var i;for(i=0;i

 
 
2.线程的创建和使用 
pj_thread_create(pool*,"", function, *arg, stack_size, flag, **pj_thread_t)//创建一个线程 
pj_thread_destroy(thread); //注销一个线程 
pj_thread_resume(thread); //线程继续 
pj_thread_sleep(1500);      //当前的线程暂停1500毫秒 
pj_thread_join(thrad);       //等待线程结束 
pj_thread_proc函数原型是:int thread_func(void * argv); 


3.对pjlib的thread的线程的封装
1: class CSipThread
 
   2: {
   3:     //1.实现一个int ()(void*)的函数,且在结束的地方设置m_thread_t=NULL
   4:     pj_thread_t *m_thread_t;
   5: protected:
   6:  
   7:     /* int (pj_thread_proc)(void*);
   8:     * 线程函数;子类需要使用static函数来实现
   9:     * 子类函数中在结束的时候:必须将m_thread_t = NULL;
  10:     */
  11:     pj_thread_proc *m_thread_function;
  12:  
  13:     /* 这个是实现函数;
  14:     * 子类需要实现一个run()的函数;在run函数中调用run_父类的函数
  15:     */
  16:     virtual void run_(pj_pool_t *pool, pj_thread_proc *function);
  17: public:
  18:     CSipThread();
  19:     virtual ~CSipThread();
  20:     virtual bool thread_running();
  21:  
  22:     //等待线程结束,自动释放资源,且会将m_thread_t=NULL
  23:     virtual void thread_join();
  24:  
  25:     //在线程自己退出的时候,没有需要手工释放资源,和设置m_thread_t=NULL
  26:     virtual void thread_destroy();
  27: };
  28: CSipThread::CSipThread()
  29: {
  30:     this->m_thread_t = NULL;
  31: }
  32: CSipThread::~CSipThread()
  33: {
  34:  
  35: }
  36: void CSipThread::run_(pj_pool_t *pool, pj_thread_proc *function)
  37: {
  38:     if ( this->thread_running())
  39:         return;
  40:     pj_status_t status = pj_thread_create(pool, "", function, this, 
  41:         PJ_THREAD_DEFAULT_STACK_SIZE, NULL, &this->m_thread_t);
  42:     if (status != PJ_SUCCESS)
  43:     {
  44:         CFunctions::write_log(LM_ERROR, "Can't create timer thread. [result=%d]..\n", status);
  45:     }
  46: }
  47: bool CSipThread::thread_running()
  48: {
  49:     if (this->m_thread_t == NULL)
  50:         return false;
  51:     else
  52:         return true;
  53: }
  54:  
  55: void CSipThread::thread_join()
  56: {
  57:     if (this->m_thread_t == NULL)
  58:         return;
  59:  
  60:     // 等待线程结束
  61:     pj_thread_join(this->m_thread_t);
  62: }
  63:  
  64: void CSipThread::thread_destroy()
  65: {
  66:     pj_thread_destroy(this->m_thread_t);
  67:     this->m_thread_t = NULL;
  68: }

 


4.使用封装起来的thread线程对象

 
1: /* 使用封装后的线程注意事项
 
   2: * 1. 必须定义一个static的静态函数
   3: * 2. 在静态函数结束的时候必须调用thread_destroy();
   4: */
   5: class CSendThread : public CSipThread
   6: {
   7:     //线程函数;在函数退出的时候必须调用thread_destroy();
   8:     static int thread_func(void * argv);
   9: public:
  10:     CSendThread(void);
  11:     virtual ~CSendThread(void);
  12:  
  13:     //再次封装了run_函数
  14:     void run();
  15: }
  16:  
  17: void CSendThread::run()
  18: {
  19:     if ( this->thread_running())
  20:         return;
  21:  
  22:     SIP_GUARD(CInterFace::instance()->m_pool_mutex, obj);
  23:  
  24:     //调用父类的run_函数进行创建函数,开始运行;注意如果线程已经存在,那么直接返回
  25:     //不会再创建一个线程
  26:     this->run_(CInterFace::instance()->m_pool, &CSendThread::thread_func);
  27: }
  28:  
  29: int CSendThread::thread_func(void * argv)
  30: {
  31:     // 线程函数的参数默认是当前对象,等同于this指针
  32:     CSendThread *this_thread = (CSendThread*)argv;
  33:  
  34: thread_end:
  35:     // 在线程结束的时候,一定要调用thread_destroy();来删除线程
  36:     this_thread->thread_destroy();
  37:     return 0;
  38: }

 



 

 
4.互斥和锁,及其封装(mutex)
pj_mutex_create(this->m_pool, "", PJ_MUTEX_SIMPLE, &this->m_pool_mutex); //创建一个锁指针 
pj_mutex_destroy(this->m_pool_mutex); //删除锁指针 
pj_mutex_lock(m_mutex);   //加锁 
pj_mutex_unlock(m_mutex); //解锁
1: /* 封装了mutex的使用方法
 
   2: * 在创建对象时加锁、删除对象时解锁
   3: */
   4: class Sip_Lock
   5: {
   6:     pj_mutex_t *m_mutex;
   7: public:
   8:     Sip_Lock(pj_mutex_t *mutex)
   9:     {
  10:         this->m_mutex = mutex;
  11:         pj_mutex_lock(m_mutex);
  12:     }
  13:     virtual ~Sip_Lock()
  14:     {
  15:         pj_mutex_unlock(m_mutex);
  16:         this->m_mutex = NULL;
  17:     }
  18: };
  19:  
  20: /* 封装了sip_lock的使用,直接使用宏定义进行互斥 */
  21: #define SIP_GUARD(MUTEX, OBJ) Sip_Lock OBJ(MUTEX);

 

 

 
5.定时器(heap,callback,thread)
//创建定时器堆,设置定时器堆pool大小 
pj_timer_heap_create(this->m_pool, MAX_TIMER_COUTN, &this->timer_heap); 
pj_timer_heap_set_max_timed_out_per_poll(this->timer_heap, 20); 
 
//对定时器加锁是lcok类型 
pj_timer_heap_set_lock(this->timer_heap, this->timer_heap_lock, true); 
 
//启动定时器轮询的线程 
this->run_(this->m_pool, &CInterFace::timer_thread_fun); 
 
//设置一个定时器 
pj_timer_heap_schedule(this->timer_heap, entry, delay); 
//取消一个定时器 
pj_timer_heap_cancel(this->timer_heap, entry); 
//定时器的入口点定义 
struct pj_timer_entry 

    void *user_data; // 定时器的用户数据;C++通常用类对象;C通常用struct 
    int id; // 绝对的ID号;用来区分当user_data和cb都相同的情况 
    pj_timer_heap_callback *cb; // 定时器中的回调函数 
}; 
 
 
 
 
 
//定时器回调函数的原型 
void timer_callback(pj_timer_heap_t *timer_heap,struct pj_timer_entry *entry);
 
一个定时器的使用例子: 
1. 创建一个定时器、创建一个线程 
2. 创建一个定时器入口entry 
3. 创建一个定时器的回调函数,在回调函数中必须重新将entry加入堆中
1: //创建定时器堆,设置定时器堆pool大小; 加锁;
 
   2: pj_timer_heap_create(this->m_pool, MAX_TIMER_COUTN, &this->timer_heap);
   3: pj_timer_heap_set_max_timed_out_per_poll(this->timer_heap, 20);
   4: pj_timer_heap_set_lock(this->timer_heap, this->timer_heap_lock, true);
   5:  
   6: //启动定时器轮询的线程
   7: this->run_(this->m_pool, &CInterFace::timer_thread_fun);
   8:  
   9:  
  10: //定时器的线程函数
  11: int CInterFace::timer_thread_fun(void* argv)
  12: {
  13:     CInterFace *this_thread = (CInterFace*)argv;
  14:     int rc;
  15:     while ( !CInterFace::instance()->application_exit() )
  16:     {
  17:         pj_thread_sleep(1);
  18:  
  19: #if defined(PJ_SYMBIAN) && PJ_SYMBIAN!=0
  20:         /* On Symbian, we must use OS poll (Active Scheduler poll) since 
  21:         * timer is implemented using Active Object.
  22:         */
  23:         rc = 0;
  24:         while (pj_symbianos_poll(-1, 0))
  25:             ++rc;
  26: #else
  27:         PJ_USE_EXCEPTION;
  28:         PJ_TRY
  29:         {
  30:             rc = pj_timer_heap_poll(CInterFace::instance()->timer_heap, NULL);
  31:         }
  32:         PJ_CATCH_ANY
  33:         {
  34:  
  35:         }
  36:         PJ_END;
  37: #endif
  38:     }
  39:  
  40:     // 定时器轮询的线程退出;必须手工删除pj_thread_t指针,因为它使用了内存池!
  41:     CFunctions::write_log(LM_DEBUG, "pj_timer_heap_pool, ending.\n");
  42:     this_thread->thread_destroy();
  43:     return 0; 
  44: }
  45:  
  46:  
  47: //启动一个定时器:也就是将一个entry添加到堆上面
  48: void CInterFace::start_timer(pj_timer_entry* entry, pj_time_val *delay)
  49: {
  50:     if ( !this->thread_running())
  51:         return;
  52:  
  53:     SIP_GUARD(this->timer_heap_mutex, obj);
  54:     pj_timer_heap_schedule(this->timer_heap, entry, delay);
  55: }
  56:  
  57: //取消一个定时器:从堆上删除一个entry
  58: void CInterFace::stop_timer(pj_timer_entry* entry)
  59: {
  60:     if ( !this->thread_running())
  61:         return;
  62:  
  63:     SIP_GUARD(this->timer_heap_mutex, obj);
  64:     pj_timer_heap_cancel(this->timer_heap, entry);
  65: }
  66:  
  67: //启动上报速度和进度的定时器
  68: bool CBaseFile::start_timer_speedProgress()
  69: {
  70:     this->m_timer_speed_tval.msec = 0;
  71:     this->m_timer_speed_tval.sec = 1;
  72:     this->m_timer_speed.user_data = this;
  73:     this->m_timer_speed.cb = &CBaseFile::callback_speed;
  74:     SIP_GUARD(this->m_run_speed_mutex, obj);
  75:     this->m_run_speed = true;
  76:     CInterFace::instance()->start_timer(&this->m_timer_speed, &this->m_timer_speed_tval);
  77:     return true;
  78: }
  79:  
  80: //取消上报进度和速度的定时器
  81: void CBaseFile::stop_timer_speedProgress()
  82: {
  83:     SIP_GUARD(this->m_run_speed_mutex, obj);
  84:     this->m_run_speed = false;
  85:     CInterFace::instance()->stop_timer(&this->m_timer_speed);
  86: }
  87:  
  88: //上报进度和速度的回调函数
  89: void CBaseFile::callback_speed(pj_timer_heap_t *timer_heap, pj_timer_entry *entry)
  90: {
  91:     // 上报速度和状态的的
  92:     if (entry->user_data != NULL)
  93:     {
  94:         CBaseFile *file = (CBaseFile*)entry->user_data;
  95:  
  96:         uint speed_ = 0;
  97:         uint progress_ = 0;
  98:         file->get_speed_progress(speed_, progress_);
  99:  
 100:         if ( file->m_ice_session->is_running())
 101:         {
 102:             CInterFace::instance()->report_speed(
 103:                 file->get_userid().c_str(), 
 104:                 file->get_fileName().c_str(), 
 105:                 file->get_guid(), 
 106:                 speed_, 
 107:                 progress_);
 108:         }
 109:  
 110:         // 由于定时select出来后,就从堆上删除了;所以需要一直触发的定时器,
 111:         // 就必须在回调函数中,重新想堆中添加entry!
 112:         SIP_GUARD(file->m_run_speed_mutex, obj);
 113:         if ( file->m_run_speed)
 114:             CInterFace::instance()->start_timer(entry, &file->m_timer_speed_tval);
 115:     }
 116: }

 



 

 
6.pj_str_t字符串
 
7.socket的封装和使用

 

 

 

 

 

 

 

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

PJSIP添加视频

 

   虽然现在 psjip2.0 已经增加了 视频的支持,但是 要真正 做好对 视频 ,云台 等 的支持, 尤其是嵌入式上 的支持 ,还是需要对psjp 内部各个模块 了解一下, 毕竟从音频 跨越到 视频 , pjsip 2.0 的真正稳定 也不是一天两天的事 。 

    增加视频 各式各样的方法都有, 各有各的好处。 但是 做为pjsip 的设计的初衷,是考虑到各种媒体传输的, 不单只是 增加视频, 哪怕是 视频会议中的 双流, 云台控制 等 都是 可以任意增加的 。这个 可以从 pjsip1.08 版本的 sdp 测试就可以 看出来。  

     当然,要真正的实现 视频的编码解码( 2.0 正在加入 ),以及视频和音频 同步等等, 1.x 版本 是不支持的, 但这个 并不影响 视频的加入。 

    既然 pjsip 的  Sdp 协商已经 对 视频 ,云台 ,多个视频流 等的支持  。那么 只要 在 pjsua-lib 中 对 sdp 的 构建 自己实现 就可以了( 这一块本在 pjmeida 中实现的 ), 然后根据协商  的 结果 打开 udp_Transport 的 就可以了 ( 当然 对 ice 的支持,需要多加考虑 )。

对于 pjsip 的其他模块 ,有人会说 对视频可能 不支持, 我的 回答是: 是的 ,肯定不会考虑那么多。( 但是调节一下啊 就可以了嘛 )

对了 对于 sdp怎么构建 可以看看 字符串到 sdp  , 这样就知道 怎么从 udp_tansprot 到 sdp 了 

//创建新的sdp 注意内存需要重新分配 

pjmedia_sdp_session **p_sdp;

static  char *sd = {   "v=0\r\n"

"o=1010 418 0 IN IP4 192.168.1.103\r\n"

"s=-\r\n"

"c=IN IP4 192.168.1.103\r\n"

"b=AS:1920\r\n"

"t=0 0\r\n"

"m=audio 7000 RTP/AVP 8\r\n"

"a=rtpmap:8 PCMA/8000\r\n"

"a=sendrecv\r\n"

"m=video 24000 RTP/AVP 124\r\n"

"b=TIAS:1920000\r\n"

"a=rtpmap:124 H264/90000\r\n"

"a=fmtp:124 profile-level-id=42801e\r\n"

"a=sendrecv\r\n"

"m=application 7004 RTP/AVP 100\r\n"

"a=rtpmap:100 H224/0\r\n"

"a=sendrecv\r\n" };

std::string k_sdpstr= sd;

char* k_str = (char*) pj_pool_alloc( pool, k_sdpstr.length() +1  );

strcpy( k_str, k_sdpstr.c_str() );

 

//分析sdp信息

pjmedia_sdp_session *k_sdp_session ;

pj_status_t status = pjmedia_sdp_parse( pool,  k_str,  k_sdpstr.length(),   &k_sdp_session);

if ( status != PJ_SUCCESS )

{

_debug_Error(" pjmedia_sdp_parse ");

if( sip_status_code )  *sip_status_code =415;

return -40;

}

//验证sdp信息 

status = pjmedia_sdp_validate( k_sdp_session );

if( status != PJ_SUCCESS ) 

{

if( sip_status_code )  *sip_status_code =500;

_debug_Error(" pjmedia_sdp_validate ");

return -50;

}

*p_sdp = k_sdp_session;

 

/////////////////////////

基于PJSIP的多媒体终端的设计与实现

http://wenku.baidu.com/view/71130fea551810a6f5248618.html

posted on 2014-09-05 22:59  鬼手渔翁  阅读(1954)  评论(0编辑  收藏  举报

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