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1. Directory Structure Overview
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You will find some directories after uncompressing the archive of the SDK. These are:
\bin The compiled library Irrlicht.DLL and some compiled demo and example applications, just start them to see the Irrlicht Engine in action. Windows only.
\doc Documentation of the Irrlicht Engine.
\examples Examples and tutorials showing how to use the engine with C++.
\example.net Examples and tutorials showing how to use the engine with.NET languages.
\exporters Exporters and tools for various 3D modelling packages. There is a readme file with more details in the directory.
\include Header files to include when programming with the engine.
\lib Libs to link with your programs when using the engine.
\media Graphics and sound resources for the demo applications and examples.
\source The source code of the Irrlicht Engine. This code is not needed to develop applications with the engine, but it is included to enable recompilation and debugging, if necessary.
\tools Useful tools (with sourcecode) for the engine.
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2. How to start
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To see the engine in action in Windows, just go to the \bin\Win32-VisualStudio directory, and start some applications. There should also be an application named Demo.exe which should show the most interesting features of Irrlicht.
To start developing own applications and games with the engine take a look at the 01.HelloWorld example in the \examples directory. There is also a .html file with a tutorial which should be
easily comprehensible.
The Irrlicht Engine is a static lib under linux. A precompiled version can be generated from the sources using the Makefile in source/Irrlicht. Unzip the file source.zip in the /source directory. Run 'make' in the newly created subfolder source/Irrlicht. After this you should be able to 'make' all example applications in /examples. You can run the examples directly from the directory they are created in.
It is also possible to use Irrlicht as shared object (libIrrlicht.so.versionNumber). Use the proper makefile target for this by running 'make sharedlib' in the source folder. See the Makefile for details.
看了那个demo,感觉不错,是Quack里的一个室内场景
远距离观察
