﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-Bigcoder-最新评论</title><link>http://www.cnblogs.com/csyisong/CommentsRSS.aspx</link><description>利剑无锋</description><language>zh-cn</language><pubDate>Sun, 19 Dec 2010 14:01:25 GMT</pubDate><lastBuildDate>Sun, 19 Dec 2010 14:01:25 GMT</lastBuildDate><generator>cnblogs</generator><item><title>Re:齐次坐标的理解</title><link>http://www.cnblogs.com/csyisong/archive/2010/07/26/1351372.html#1880407</link><dc:creator>Bigcoder</dc:creator><author>Bigcoder</author><pubDate>Mon, 26 Jul 2010 15:04:35 GMT</pubDate><guid>http://www.cnblogs.com/csyisong/archive/2010/07/26/1351372.html#1880407</guid><description><![CDATA[@安羽.
哪本书对齐次坐标有更深入的解释，介绍一下。
<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/csyisong/" target="_blank">Bigcoder</a> 2010-07-26 23:04 <a href="http://www.cnblogs.com/csyisong/archive/2010/07/26/1351372.html#1880407#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:3D MAX导出插件编写II</title><link>http://www.cnblogs.com/csyisong/archive/2010/07/04/1558465.html#1863432</link><dc:creator>paopaonn88</dc:creator><author>paopaonn88</author><pubDate>Sun, 04 Jul 2010 04:36:16 GMT</pubDate><guid>http://www.cnblogs.com/csyisong/archive/2010/07/04/1558465.html#1863432</guid><description><![CDATA[请问一下Mesh *pMesh = &amp;triobj-&gt;GetMesh();中的&amp;triobj需要如何获取呢？<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/csyisong/" target="_blank">paopaonn88</a> 2010-07-04 12:36 <a href="http://www.cnblogs.com/csyisong/archive/2010/07/04/1558465.html#1863432#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:世界坐标系与局部坐标系</title><link>http://www.cnblogs.com/csyisong/archive/2010/06/30/1345307.html#1860956</link><dc:creator>安羽.</dc:creator><author>安羽.</author><pubDate>Wed, 30 Jun 2010 10:45:44 GMT</pubDate><guid>http://www.cnblogs.com/csyisong/archive/2010/06/30/1345307.html#1860956</guid><description><![CDATA[没看明白你提出的问题，“操作顺序”指得是谁？<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/csyisong/" target="_blank">安羽.</a> 2010-06-30 18:45 <a href="http://www.cnblogs.com/csyisong/archive/2010/06/30/1345307.html#1860956#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:齐次坐标的理解</title><link>http://www.cnblogs.com/csyisong/archive/2010/06/30/1351372.html#1860949</link><dc:creator>安羽.</dc:creator><author>安羽.</author><pubDate>Wed, 30 Jun 2010 10:33:16 GMT</pubDate><guid>http://www.cnblogs.com/csyisong/archive/2010/06/30/1351372.html#1860949</guid><description><![CDATA[@楼主
我手上有
《计算机图形学的概念与方法》中文
《计算机图形学的算法基础》中文
《游戏开发图形学》英文

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齐次坐标 写了这么多还是没谈到核心呀，只是些概念与结论而已。

没谈到向量与矩阵相乘时齐次坐标能够清晰表示位移（只有看到了推导过程，才会明白齐次坐标的妙处）及在多次变换中化繁为简的作用，这才是齐次坐标本源。



<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/csyisong/" target="_blank">安羽.</a> 2010-06-30 18:33 <a href="http://www.cnblogs.com/csyisong/archive/2010/06/30/1351372.html#1860949#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:齐次坐标的理解</title><link>http://www.cnblogs.com/csyisong/archive/2010/06/17/1351372.html#1849412</link><dc:creator>宅男费纸 宅女费电</dc:creator><author>宅男费纸 宅女费电</author><pubDate>Thu, 17 Jun 2010 02:37:58 GMT</pubDate><guid>http://www.cnblogs.com/csyisong/archive/2010/06/17/1351372.html#1849412</guid><description><![CDATA[应该就是homogeneous coordinate 吧
看英文的正郁闷着呢，谢谢楼主。<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/csyisong/" target="_blank">宅男费纸 宅女费电</a> 2010-06-17 10:37 <a href="http://www.cnblogs.com/csyisong/archive/2010/06/17/1351372.html#1849412#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:世界坐标系与局部坐标系</title><link>http://www.cnblogs.com/csyisong/archive/2010/06/08/1345307.html#1843185</link><dc:creator>DDLLRR</dc:creator><author>DDLLRR</author><pubDate>Tue, 08 Jun 2010 08:43:12 GMT</pubDate><guid>http://www.cnblogs.com/csyisong/archive/2010/06/08/1345307.html#1843185</guid><description><![CDATA[是不是他规定的这两个坐标系一个采用左手系一个采用右手系的原因阿???<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/csyisong/" target="_blank">DDLLRR</a> 2010-06-08 16:43 <a href="http://www.cnblogs.com/csyisong/archive/2010/06/08/1345307.html#1843185#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:3D编程的4个境界</title><link>http://www.cnblogs.com/csyisong/archive/2010/05/30/1643106.html#1836016</link><dc:creator>木叶道</dc:creator><author>木叶道</author><pubDate>Sun, 30 May 2010 05:10:52 GMT</pubDate><guid>http://www.cnblogs.com/csyisong/archive/2010/05/30/1643106.html#1836016</guid><description><![CDATA[  非常感激LZ的这篇文章，指明了我眼前的道路<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/csyisong/" target="_blank">木叶道</a> 2010-05-30 13:10 <a href="http://www.cnblogs.com/csyisong/archive/2010/05/30/1643106.html#1836016#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:齐次坐标的理解</title><link>http://www.cnblogs.com/csyisong/archive/2010/04/25/1351372.html#1809988</link><dc:creator>Bigcoder</dc:creator><author>Bigcoder</author><pubDate>Sun, 25 Apr 2010 10:59:07 GMT</pubDate><guid>http://www.cnblogs.com/csyisong/archive/2010/04/25/1351372.html#1809988</guid><description><![CDATA[能否推荐下更好的图形学资料，谢谢！<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/csyisong/" target="_blank">Bigcoder</a> 2010-04-25 18:59 <a href="http://www.cnblogs.com/csyisong/archive/2010/04/25/1351372.html#1809988#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:一个游戏程序员的资料一（转）</title><link>http://www.cnblogs.com/csyisong/archive/2010/02/23/1616924.html#1766889</link><dc:creator>Qzier</dc:creator><author>Qzier</author><pubDate>Mon, 22 Feb 2010 17:42:28 GMT</pubDate><guid>http://www.cnblogs.com/csyisong/archive/2010/02/23/1616924.html#1766889</guid><description><![CDATA[光看他说stl 深入剖析那感觉 ...  就感觉他无敌了 ！<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/csyisong/" target="_blank">Qzier</a> 2010-02-23 01:42 <a href="http://www.cnblogs.com/csyisong/archive/2010/02/23/1616924.html#1766889#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:关于typedef的用法总结</title><link>http://www.cnblogs.com/csyisong/archive/2010/02/22/1372363.html#1766837</link><dc:creator>ht2411</dc:creator><author>ht2411</author><pubDate>Mon, 22 Feb 2010 15:32:22 GMT</pubDate><guid>http://www.cnblogs.com/csyisong/archive/2010/02/22/1372363.html#1766837</guid><description><![CDATA[刚刚看到楼主写的文章，不错。最后你那个问题：
const char *p1 = string; 你可以这样理解：(const char) *p1 = string, p1是一个指针，指向const char的东西，这个东西就是string(string是一个字符数组的首地址，它的地址声明后肯定是const的，除非该数组销毁)，但是p1是一个指针变量，它是可以递增的，即你看到的p1++，它可以完成从数组的来遍历数组的目的。

而const pStr p2 = string;是这样的：由于p2不是指针，const直接修饰到了p2,即现在的p2是常量了，它的类型是pStr(我们自己定义的类型)，相当于const int p2, const long p2等等，const都是直接修饰p2的，只不过int，long是系统类型，而pStr是我们定义的类型。为什么会出现这种效果了，就是因为typedef,它把char *定义成一个复合的类型，要从整体上来理解语义，而不是字符替换后来理解语义。<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/csyisong/" target="_blank">ht2411</a> 2010-02-22 23:32 <a href="http://www.cnblogs.com/csyisong/archive/2010/02/22/1372363.html#1766837#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>
