﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-cp的小屋-最新评论</title><link>http://www.cnblogs.com/cproom/CommentsRSS.aspx</link><description>not yet</description><language>zh-cn</language><pubDate>Thu, 04 Sep 2008 13:31:56 GMT</pubDate><lastBuildDate>Thu, 04 Sep 2008 13:31:56 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: 通过游戏逻辑对骨骼动画角色的局部骨骼进行控制，让游戏角色更加生动有趣！</title><link>http://www.cnblogs.com/cproom/archive/2008/09/05/1284270.html#1308892</link><dc:creator>cproom</dc:creator><author>cproom</author><pubDate>Fri, 05 Sep 2008 01:05:24 GMT</pubDate><guid>http://www.cnblogs.com/cproom/archive/2008/09/05/1284270.html#1308892</guid><description><![CDATA[@小小华<br/>这一年来比以前忙了，多数成果都是为公司项目做的，不方便写出来。<br/>自己的引擎和编辑器已经暂停开发了，专心做公司的引擎。<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/cproom/" target="_blank">cproom</a> 2008-09-05 09:05 <a href="http://www.cnblogs.com/cproom/archive/2008/09/05/1284270.html#1308892#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 通过游戏逻辑对骨骼动画角色的局部骨骼进行控制，让游戏角色更加生动有趣！</title><link>http://www.cnblogs.com/cproom/archive/2008/09/05/1284270.html#1308884</link><dc:creator>小小华</dc:creator><author>小小华</author><pubDate>Fri, 05 Sep 2008 00:59:50 GMT</pubDate><guid>http://www.cnblogs.com/cproom/archive/2008/09/05/1284270.html#1308884</guid><description><![CDATA[最近很少更新了，很关注的你BLOG。<br/>编辑器方面有没有什么新进展，多几张截图看看。<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/cproom/" target="_blank">小小华</a> 2008-09-05 08:59 <a href="http://www.cnblogs.com/cproom/archive/2008/09/05/1284270.html#1308884#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 实现了昼夜变化、动态天空盒，上图</title><link>http://www.cnblogs.com/cproom/archive/2008/09/01/758963.html#1304845</link><dc:creator>billwillman</dc:creator><author>billwillman</author><pubDate>Mon, 01 Sep 2008 09:59:13 GMT</pubDate><guid>http://www.cnblogs.com/cproom/archive/2008/09/01/758963.html#1304845</guid><description><![CDATA[请问下，有没有讲昼夜变化的资料呢?<br/>最近也在研究这方面<br/>谢谢<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/cproom/" target="_blank">billwillman</a> 2008-09-01 17:59 <a href="http://www.cnblogs.com/cproom/archive/2008/09/01/758963.html#1304845#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 近两个礼拜地图编辑器的一些进展</title><link>http://www.cnblogs.com/cproom/archive/2008/08/19/498801.html#1291633</link><dc:creator>mmz</dc:creator><author>mmz</author><pubDate>Tue, 19 Aug 2008 10:14:10 GMT</pubDate><guid>http://www.cnblogs.com/cproom/archive/2008/08/19/498801.html#1291633</guid><description><![CDATA[很想要份源代码研究下,谢谢了!!<br/>luckliuchi@163.com<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/cproom/" target="_blank">mmz</a> 2008-08-19 18:14 <a href="http://www.cnblogs.com/cproom/archive/2008/08/19/498801.html#1291633#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 近两个礼拜地图编辑器的一些进展</title><link>http://www.cnblogs.com/cproom/archive/2008/08/01/498801.html#1274946</link><dc:creator>gzl1999</dc:creator><author>gzl1999</author><pubDate>Fri, 01 Aug 2008 08:49:46 GMT</pubDate><guid>http://www.cnblogs.com/cproom/archive/2008/08/01/498801.html#1274946</guid><description><![CDATA[画面太漂亮了.我也想要份编辑器源代码<br/>gaozhiling1999@yahoo.com.cn<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/cproom/" target="_blank">gzl1999</a> 2008-08-01 16:49 <a href="http://www.cnblogs.com/cproom/archive/2008/08/01/498801.html#1274946#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 在游戏中实现一个支持表情动画和转义字符的聊天文本框</title><link>http://www.cnblogs.com/cproom/archive/2008/07/25/1164591.html#1267843</link><dc:creator>haheha</dc:creator><author>haheha</author><pubDate>Fri, 25 Jul 2008 14:32:06 GMT</pubDate><guid>http://www.cnblogs.com/cproom/archive/2008/07/25/1164591.html#1267843</guid><description><![CDATA[怎么这么久都不更新呀?<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/cproom/" target="_blank">haheha</a> 2008-07-25 22:32 <a href="http://www.cnblogs.com/cproom/archive/2008/07/25/1164591.html#1267843#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 近两个礼拜地图编辑器的一些进展</title><link>http://www.cnblogs.com/cproom/archive/2008/06/19/498801.html#1230662</link><dc:creator>Bill_8204</dc:creator><author>Bill_8204</author><pubDate>Thu, 19 Jun 2008 10:35:50 GMT</pubDate><guid>http://www.cnblogs.com/cproom/archive/2008/06/19/498801.html#1230662</guid><description><![CDATA[很想学习下，<br>wenjing8204@sina.com.cn<br><br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/cproom/" target="_blank">Bill_8204</a> 2008-06-19 18:35 <a href="http://www.cnblogs.com/cproom/archive/2008/06/19/498801.html#1230662#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 斜坡刷子，一种好用的地形编辑方式</title><link>http://www.cnblogs.com/cproom/archive/2008/06/16/546973.html#1226950</link><dc:creator>月隐</dc:creator><author>月隐</author><pubDate>Mon, 16 Jun 2008 03:05:47 GMT</pubDate><guid>http://www.cnblogs.com/cproom/archive/2008/06/16/546973.html#1226950</guid><description><![CDATA[请问斜坡区域中的点怎么确定？<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/cproom/" target="_blank">月隐</a> 2008-06-16 11:05 <a href="http://www.cnblogs.com/cproom/archive/2008/06/16/546973.html#1226950#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 一种3D游戏碰撞检测解决方案</title><link>http://www.cnblogs.com/cproom/archive/2008/06/13/608732.html#1225157</link><dc:creator>dfgdgd</dc:creator><author>dfgdgd</author><pubDate>Fri, 13 Jun 2008 09:07:04 GMT</pubDate><guid>http://www.cnblogs.com/cproom/archive/2008/06/13/608732.html#1225157</guid><description><![CDATA[ 用一个射线查询不行吗<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/cproom/" target="_blank">dfgdgd</a> 2008-06-13 17:07 <a href="http://www.cnblogs.com/cproom/archive/2008/06/13/608732.html#1225157#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 没有贴图拉伸的陡峭悬崖</title><link>http://www.cnblogs.com/cproom/archive/2008/06/04/470066.html#1217692</link><dc:creator>cproom</dc:creator><author>cproom</author><pubDate>Wed, 04 Jun 2008 01:42:52 GMT</pubDate><guid>http://www.cnblogs.com/cproom/archive/2008/06/04/470066.html#1217692</guid><description><![CDATA[@包子西施<br>向XZ平面投影的时候：<br>　　　　u = (P dot NX) * S<br>　　　　v = (P dot NZ) * S<br>这是拿向下投影的一般情况举例，悬崖当然要向XY或者ZY平面投影，这样时Y就参与运算了。<br><br>    另外这个比例因子取值比较宽松，它决定了贴图的平铺重复频率，重复频率高贴图效果精细，但容易看出重复。你可以在编辑器里放个拉杆控件，让场景编辑人员自己去调整这个缩放因子到他们满意的值。<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/cproom/" target="_blank">cproom</a> 2008-06-04 09:42 <a href="http://www.cnblogs.com/cproom/archive/2008/06/04/470066.html#1217692#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>