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摘要: 1.ex2D的渲染机制 (高效的原因)在以往的2D插件中,渲染方式是每个sprite单独渲染,由Unity负责Dynamic Batching。在新版ex2D中,我们经过严谨的优化实现了独立的dynamic batching,从而获得了超越以往的渲染效率。ex2D将场景划分为不同的layer,所有sprite都通过所在的layer进行渲染。Layer之间按照渲染次序进行排列,只要设置了layer,就能保证不同layer之间的sprite的正确渲染次序。而些都可以用ex2D Scene Editor很方便的进行编辑。此外layer中的不同sprite允许使用各自的material,用户拥有是否合 阅读全文
posted @ 2013-09-22 10:53 小糊涂的超级blog 阅读(2759) 评论(0) 推荐(0) 编辑
摘要: Delphi for Android (aka Delphi XE5 aka RAD Studio XE5) has appearedBlimey, that took me by surprise (again)! I figured it was coming fairly soon, but I didn’t realise quite that soon.Anyway,Delphi XE5is here (as isRAD Studio XE5and siblings), as Tim Del Chiaro on hisDelphi Insider blog.TheTrial Edit 阅读全文
posted @ 2013-09-12 10:36 小糊涂的超级blog 阅读(1011) 评论(0) 推荐(0) 编辑
摘要: Original link:Games Delphi developers playDelphi game developers are stupid people having too many copies of old Delphi versions and no game-development.This is themostanticipated response to Jason'sblog-postat PascalGameDevelopment. You can read the blog post there and come back and read the la 阅读全文
posted @ 2013-08-31 00:57 小糊涂的超级blog 阅读(384) 评论(0) 推荐(0) 编辑
摘要: Yes, it is build with Delphi XE4. try it. now. What is Lazy Social Talker?Lazy Social Talker is an social utility app, it can save you time.Feature:One time edit, post two social platform.With it, you can write once time, and post to tweet and facebook at the same time.Random Joke mode.It has a fast 阅读全文
posted @ 2013-08-30 12:03 小糊涂的超级blog 阅读(420) 评论(0) 推荐(0) 编辑
摘要: IntroPython libraryfor building gui apps (think qt, gdk,processing)build from ground up for latest tech like gpu/GLes, multi-touchcore parts (rendering, events/properties) written in c/cythonCommunitygreat and active community on ML, IRC, githubgood mix of hackers, professional/business, and student 阅读全文
posted @ 2013-08-18 22:45 小糊涂的超级blog 阅读(458) 评论(0) 推荐(0) 编辑
摘要: 多实例下:可以通过绑定cpu,来防止多实例相互干扰。mongodb的内存也可以限制主,防止全部内存都被一个实例占据。ulimit -s 4096 && ulimit -m 31457280 && sudo -u mongodb numactl --cpunodebind=0 --localalloc /opt/soft/mongodb-2.2.0/bin/mongod --fork --master --oplogSize 10240 --port 27001 --dbpath /data/mongodb/db27001/ --logpath /data/log 阅读全文
posted @ 2013-08-14 10:42 小糊涂的超级blog 阅读(703) 评论(0) 推荐(0) 编辑
摘要: Developing on Windows Phone 8 Deviceshttp://docs.madewithmarmalade.com/native/platformguides/wp8guide/wp8development.htmlContentsBuild and Deploy Applications to DeviceDebugging Device BuildsBuild and Deploy Applications to DeviceBefore deploying to Windows Phone 8 devices, the development machine a 阅读全文
posted @ 2013-08-13 11:31 小糊涂的超级blog 阅读(339) 评论(0) 推荐(0) 编辑
摘要: OpenGL ES 2.0 SupportMarmalade supports the Open GL ES 2.0 Graphics API on Windows Phone 8 using a GL ES -> DirectX translation layer. It is not necessary to use the DirectX Graphics API directly. With Marmalade you can use GL ES directly (Sees3eGL) or use IwGL (SeeIwGL) which is thin wrapper on 阅读全文
posted @ 2013-08-13 10:37 小糊涂的超级blog 阅读(5713) 评论(0) 推荐(0) 编辑
摘要: Compile For Cydia SubmissionAuthor: BigBossUpdated September 23, 2011:In order to submit your app to Cydia, you will need to do a few things:Sign your app with ldid, build for iPhone OS, test your app in jailbreak world.Dont have a MAC?Before you read on, there is a very easy framework for building 阅读全文
posted @ 2013-08-12 16:41 小糊涂的超级blog 阅读(381) 评论(0) 推荐(0) 编辑
摘要: RAD Studio Mobile Roadmap updatedEmbarcadero updated his RAD Studio Mobile Roadmap. This concern Delphi and C++ Builder for Android and iOS.What is in development:- Integrated C++ and Delphi Native ARM toolchains for iOS and Android (compiler, linker, debugger)- NDK based Android Platform support (G 阅读全文
posted @ 2013-08-09 19:40 小糊涂的超级blog 阅读(982) 评论(0) 推荐(0) 编辑
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