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Just implemented Jensen and Christensen(1998)'s approach of computing multiple scattering of participating media in PBRT.

This is the sponza scene with homogeneous media when only single scattering is accounted. Because there is not much direct lighting, the media is hardly to see.
 

This is the same scene as above but  when both single and multiple scattering are accounted. Now the presence of media is obvious, thanks to the light multiple scattering within the media.  This is actually a kind of global illumination for volume effect.




Update: Fixed some bugs and tested on a scene with volume caustics.

Single Scattering



With multiple scattering,  volume caustics appeared.  Small steps needed to get  volume caustics correct.

 



posted on 2006-11-02 07:41 BSSRDF 阅读(495) 评论(2)  编辑 收藏 网摘

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#1楼  2006-11-03 12:01 AdamGamer      
amazing!
can you suggest some papers on this area?Thanks
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#2楼 [楼主] 2006-11-03 13:04 BSSRDF      
Well, the most useful reference I found is Jensen's book "Realistic image synthesis using photon mapping". Jensen and Christensen's 1998 paper is also helpful. Another worthwhile book is "Advanced global illumination".

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