bssrdf

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Here is my MLT renderer. After 9 hours with 1296 samples per pixel, there are still noises.

An image:

Fixed a bug. Looks much better now. Noises in the above one are mostly due to this bug.

Same render time as above

An update

posted on 2006-02-09 03:51 BSSRDF 阅读(708) 评论(5)  编辑 收藏

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hi ! 我也是写渲染器的,能和你交流一下吗?
我的
QQ: 25768200
MSN: mayaxprman@hotmail.com
email: chaos.chiao@gmail.com

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#2楼  2006-03-15 13:28 mljack_ [未注册用户]
Good work!!!
Btw, which renderer you use? self-made or some open-source renderer?
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#3楼 [楼主] 2006-03-17 06:10 BSSRDF      
@mljack_
I am using PBRT (www.pbrt.org) code to implement the MLT algorithm. There is still much work to be done.
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#4楼  2006-10-22 01:29 billconan [未注册用户]
可是我觉得pbrt.org那个配套书上讲的好象是光线追踪渲染器啊,mlt不是那种像maxwell似的渲染器么?
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#5楼 [楼主] 2006-10-22 07:22 BSSRDF      
@billconan
Maxwell is a Monte Carlo ray tracer using MLT algorithm. Pbrt is also a MC ray tracer, only that it uses other global illumination algorithms, e.g., Path Tracing, Irradiance Caching, Photon Mapping. You can make Pbrt implementing MLT, but a lot of work has to be done.


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该文被作者在 2006-03-17 11:33 编辑过


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