Cocos2DLanguage:
PythonPlatform(s): Mac OS, Windows, Linux
Around since: March 2008
Cocos2D for iOSLanguage:
Objective-CPlatform(s): iOS Devices, Mac OS X
Around since: June 2008
ShinyCocosLanguage:
RubyPlatform(s): iOS
Around since: April 2009
CocosNetLanguage:
C#Platform(s): iOS (
MonoTouch)
Goal: to also support other .NET platforms like Windows, Windows Phone and Xbox 360
Around since: October 2009
Cocos2D for AndroidLanguage:
JavaPlatform(s): Android
Versions:
cocos2d-android (
code on github), active branch:
cocos2d-android-1 (
code on github)
Notable: cocos2d-android-1 was branched off of cocos2d-android in October 2010 because some developers were dissatisfied with its slow progress.
Around since: January 2010
Cocos2D for WindowsLanguage:
C++Platform(s): Windows, Windows Mobile
Notable: this project was apparently short-lived. One big code push, one blog post, no updates since. I believe we can consider this port dead, especially in light of Cocos2D-X.
Around since: April 2010
Cocos2D for Web
Language:
JavascriptPlatform(s): Web Browsers
Website with online demo:
http://cocos2d-javascript.org/Around since: June 2010
Cocos2D XLanguage:
C++Platform(s): iOS, Android, uPhone, Win32, others
Notable: although the project started in July 2010 (from what I can tell) the project was not widely known until November 13th by
announcing it on Twitter.
Around since: July 2010
posted @ 2011-04-23 18:39 Game.Boy-Dev 阅读(111) 评论(0)
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