如果是在 .NET Compact Framework 3.5 下开发,可以参考微软的这篇文章。
如果是在 .NET Compact Framework 2.0 下开发,可以参考微软的这篇文章。
下面的代码是在微软提供的代码上修改的,增加了一个方法,可以播放保存在资源中的音频文件。
public class Sound
{
private byte[] m_soundBytes;
private string m_fileName;
private enum Flags {
SND_SYNC = 0x0000, /* play synchronously (default) */
SND_ASYNC = 0x0001, /* play asynchronously */
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
}
[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);
[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySoundBytes (byte[] szSound, IntPtr hMod, int flags);
/// <summary>
/// Construct the Sound object to play sound data from the specified file.
/// </summary>
public Sound (string fileName) {
m_fileName = fileName;
}
/// <summary>
/// Construct the Sound object to play sound data from the specified stream.
/// </summary>
public Sound(Stream stream) {
// read the data from the stream
m_soundBytes = new byte [stream.Length];
stream.Read(m_soundBytes, 0,(int)stream.Length);
}
/// <summary>
/// 用于播放保存在资源中的音频文件
/// </summary>
public Sound(byte[] soundBytes) {
m_soundBytes = soundBytes;
}
/// <summary>
/// Play the sound
/// </summary>
public void Play () {
// if a file name has been registered, call WCE_PlaySound,
// otherwise call WCE_PlaySoundBytes
if (m_fileName != null)
WCE_PlaySound(m_fileName, IntPtr.Zero, (int) (Flags.SND_ASYNC | Flags.SND_FILENAME));
else
WCE_PlaySoundBytes (m_soundBytes, IntPtr.Zero, (int) (Flags.SND_ASYNC | Flags.SND_MEMORY));
}
}
将音频文件添加到资源中
播放资源中的音频文件
Sound sound = new Sound(Resources.ding)
sound.Play();
posted on 2008-05-13 13:02
膘汉 阅读(202)
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