﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-Badkeeper 的图形开发随笔</title><link>http://www.cnblogs.com/badkeeper/</link><description>作者QQ：2163410</description><language>zh-cn</language><lastBuildDate>Sat, 22 Nov 2008 21:12:46 GMT</lastBuildDate><pubDate>Sat, 22 Nov 2008 21:12:46 GMT</pubDate><ttl>60</ttl><item><title>一种简单的材质排序方法</title><link>http://www.cnblogs.com/badkeeper/archive/2007/07/05/807332.html</link><dc:creator>BadKeeper的3D引擎开发笔记</dc:creator><author>BadKeeper的3D引擎开发笔记</author><pubDate>Thu, 05 Jul 2007 08:32:00 GMT</pubDate><guid>http://www.cnblogs.com/badkeeper/archive/2007/07/05/807332.html</guid><wfw:comment>http://www.cnblogs.com/badkeeper/comments/807332.html</wfw:comment><comments>http://www.cnblogs.com/badkeeper/archive/2007/07/05/807332.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/badkeeper/comments/commentRss/807332.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/badkeeper/services/trackbacks/807332.html</trackback:ping><description><![CDATA[摘要:  在实时渲染中，渲染不同物体时进行的材质切换是影响效率的主要因素之一。为了减少材质切换带来的负面影响，对需要渲染的物体进行材质排序是优化的主要思路。通过将材质进行排序，可以尽可能的减少材质切换的次数和每次切换带来的效率损耗。本文通过引入一种简单的数据结构来完成这个功能。该方案目前仅限于设计和功能实现阶段，没有进行实际的测试和优化。材质排序主要需要考虑两个方面，1－尽可能少的切换次数，2－尽可能低的&nbsp;&nbsp;<a href='http://www.cnblogs.com/badkeeper/archive/2007/07/05/807332.html'>阅读全文</a><img src ="http://www.cnblogs.com/badkeeper/aggbug/807332.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/43629/" target="_blank">[新闻][译稿]微软将 jQuery IntelliSense整合到Visual Studio</a><br/><a href="http://www.cnblogs.com" target="_blank">博客园首页</a>&nbsp;<a href="http://space.cnblogs.com" target="_blank">社区</a>&nbsp;<a href="http://news.cnblogs.com" target="_blank">新闻频道</a>&nbsp;<a href="http://space.cnblogs.com/group.htm" target="_blank">小组</a>&nbsp;<a href="http://space.cnblogs.com/q" target="_blank">博问</a>&nbsp;<a href="http://wz.cnblogs.com/" target="_blank">网摘</a>&nbsp;<a href="http://space.cnblogs.com/ing" target="_blank">闪存</a>]]></description></item><item><title>室外场景截图，用的魔兽世界资料片的美术资源</title><link>http://www.cnblogs.com/badkeeper/archive/2007/05/12/744309.html</link><dc:creator>BadKeeper的3D引擎开发笔记</dc:creator><author>BadKeeper的3D引擎开发笔记</author><pubDate>Sat, 12 May 2007 15:23:00 GMT</pubDate><guid>http://www.cnblogs.com/badkeeper/archive/2007/05/12/744309.html</guid><wfw:comment>http://www.cnblogs.com/badkeeper/comments/744309.html</wfw:comment><comments>http://www.cnblogs.com/badkeeper/archive/2007/05/12/744309.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/badkeeper/comments/commentRss/744309.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/badkeeper/services/trackbacks/744309.html</trackback:ping><description><![CDATA[<p><img height=768 alt="" src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/w01.jpg" width=1024 border=0><img height=768 alt="" src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/w02.jpg" width=1024 border=0><img height=768 alt="" src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/w08.jpg" width=1024 border=0><img height=768 alt="" src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/w09.jpg" width=1024 border=0><img height=768 alt="" src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/w10.jpg" width=1024 border=0><img height=768 alt="" src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/w04.jpg" width=1024 border=0><img height=768 alt="" src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/w03.jpg" width=1024 border=0><img height=768 alt="" src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/w05.jpg" width=1024 border=0><img height=768 alt="" src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/w07.jpg" width=1024 border=0><img height=768 alt="" src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/w06.jpg" width=1024 border=0></p>
<img src ="http://www.cnblogs.com/badkeeper/aggbug/744309.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/43628/" target="_blank">[新闻]微软：不裁员也不削减研发开支</a><br/><a href="http://www.cnblogs.com" target="_blank">博客园首页</a>&nbsp;<a href="http://space.cnblogs.com" target="_blank">社区</a>&nbsp;<a href="http://news.cnblogs.com" target="_blank">新闻频道</a>&nbsp;<a href="http://space.cnblogs.com/group.htm" target="_blank">小组</a>&nbsp;<a href="http://space.cnblogs.com/q" target="_blank">博问</a>&nbsp;<a href="http://wz.cnblogs.com/" target="_blank">网摘</a>&nbsp;<a href="http://space.cnblogs.com/ing" target="_blank">闪存</a>]]></description></item><item><title>最近在做无缝地图</title><link>http://www.cnblogs.com/badkeeper/archive/2007/05/11/743405.html</link><dc:creator>BadKeeper的3D引擎开发笔记</dc:creator><author>BadKeeper的3D引擎开发笔记</author><pubDate>Fri, 11 May 2007 13:37:00 GMT</pubDate><guid>http://www.cnblogs.com/badkeeper/archive/2007/05/11/743405.html</guid><wfw:comment>http://www.cnblogs.com/badkeeper/comments/743405.html</wfw:comment><comments>http://www.cnblogs.com/badkeeper/archive/2007/05/11/743405.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/badkeeper/comments/commentRss/743405.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/badkeeper/services/trackbacks/743405.html</trackback:ping><description><![CDATA[因为项目要求，最近在研究无缝漫游的室外场景技术。由于前期缺少人力，现在是直接把魔兽世界的资源转成自定义的格式来使用。转资源没什么好说的，网上已经有很多人把魔兽的资源格式拆得很详细了，包括模型格式，地图格式，DBC格式。在实现无缝漫游时，发现魔兽的数据量其实挺大的，对资源，内存和线程管理都是一个很大的考验。实现部分经过4-5次修改，目前终于基本确定的方案。现在在保持正常的前进速度的前提下，在中低档的机器上能保持较好的效率。但如果速度比较快就会出问题。优化的路途还很漫长：）。<br><br>预计明天上传一些截图
<img src ="http://www.cnblogs.com/badkeeper/aggbug/743405.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/43625/" target="_blank">[新闻]2008年11月22日科技博客精选</a><br/><a href="http://www.cnblogs.com" target="_blank">博客园首页</a>&nbsp;<a href="http://space.cnblogs.com" target="_blank">社区</a>&nbsp;<a href="http://news.cnblogs.com" target="_blank">新闻频道</a>&nbsp;<a href="http://space.cnblogs.com/group.htm" target="_blank">小组</a>&nbsp;<a href="http://space.cnblogs.com/q" target="_blank">博问</a>&nbsp;<a href="http://wz.cnblogs.com/" target="_blank">网摘</a>&nbsp;<a href="http://space.cnblogs.com/ing" target="_blank">闪存</a>]]></description></item><item><title>快完工了 </title><link>http://www.cnblogs.com/badkeeper/archive/2006/09/21/511194.html</link><dc:creator>BadKeeper的3D引擎开发笔记</dc:creator><author>BadKeeper的3D引擎开发笔记</author><pubDate>Thu, 21 Sep 2006 13:44:00 GMT</pubDate><guid>http://www.cnblogs.com/badkeeper/archive/2006/09/21/511194.html</guid><wfw:comment>http://www.cnblogs.com/badkeeper/comments/511194.html</wfw:comment><comments>http://www.cnblogs.com/badkeeper/archive/2006/09/21/511194.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/badkeeper/comments/commentRss/511194.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/badkeeper/services/trackbacks/511194.html</trackback:ping><description><![CDATA[<img src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/May31.jpg" border=0><img height=500 src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/May30.jpg" width=800 border=0><br><img src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/May32.jpg" border=0><br><img src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/May33.jpg" border=0><br>
<img src ="http://www.cnblogs.com/badkeeper/aggbug/511194.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/43624/" target="_blank">[新闻]诺基亚将支持Lotus Notes 和黑莓争夺市场</a><br/><a href="http://www.cnblogs.com" target="_blank">博客园首页</a>&nbsp;<a href="http://space.cnblogs.com" target="_blank">社区</a>&nbsp;<a href="http://news.cnblogs.com" target="_blank">新闻频道</a>&nbsp;<a href="http://space.cnblogs.com/group.htm" target="_blank">小组</a>&nbsp;<a href="http://space.cnblogs.com/q" target="_blank">博问</a>&nbsp;<a href="http://wz.cnblogs.com/" target="_blank">网摘</a>&nbsp;<a href="http://space.cnblogs.com/ing" target="_blank">闪存</a>]]></description></item><item><title>刚才灵光一闪，修改了一下云的算法。云的质感提高了，而且解决了以前的象素感。</title><link>http://www.cnblogs.com/badkeeper/archive/2006/09/14/504619.html</link><dc:creator>BadKeeper的3D引擎开发笔记</dc:creator><author>BadKeeper的3D引擎开发笔记</author><pubDate>Thu, 14 Sep 2006 14:20:00 GMT</pubDate><guid>http://www.cnblogs.com/badkeeper/archive/2006/09/14/504619.html</guid><wfw:comment>http://www.cnblogs.com/badkeeper/comments/504619.html</wfw:comment><comments>http://www.cnblogs.com/badkeeper/archive/2006/09/14/504619.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/badkeeper/comments/commentRss/504619.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/badkeeper/services/trackbacks/504619.html</trackback:ping><description><![CDATA[<img src="http://www.cnblogs.com/images/cnblogs_com/badkeeper/may23.jpg" border=0>
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