﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-独来独往的猫的世界-随笔分类-斌伯学计算机图形学</title><link>http://www.cnblogs.com/alonecat06/category/126044.html</link><description>斌伯</description><language>zh-cn</language><lastBuildDate>Thu, 10 Jul 2008 17:43:57 GMT</lastBuildDate><pubDate>Thu, 10 Jul 2008 17:43:57 GMT</pubDate><ttl>60</ttl><item><title>【原创】基本图形生成：直线篇</title><link>http://www.cnblogs.com/alonecat06/archive/2008/03/18/1100792.html</link><dc:creator>斌伯</dc:creator><author>斌伯</author><pubDate>Tue, 18 Mar 2008 08:29:00 GMT</pubDate><guid>http://www.cnblogs.com/alonecat06/archive/2008/03/18/1100792.html</guid><wfw:comment>http://www.cnblogs.com/alonecat06/comments/1100792.html</wfw:comment><comments>http://www.cnblogs.com/alonecat06/archive/2008/03/18/1100792.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/alonecat06/comments/commentRss/1100792.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/alonecat06/services/trackbacks/1100792.html</trackback:ping><description><![CDATA[摘要: 在显示器或者绘图机等这些图形输出设备中，都可以看作存在一个网格。对应显示器上的每一个像素，绘图机画笔每一步的终点，都可以看作是网格上的一个网格点。这些网格点是有一定距离的，而所有图形的显示都是要由网格...&nbsp;&nbsp;<a href='http://www.cnblogs.com/alonecat06/archive/2008/03/18/1100792.html'>阅读全文</a><img src ="http://www.cnblogs.com/alonecat06/aggbug/1100792.html?type=1" width = "1" height = "1" />]]></description></item><item><title>【原创】斌伯的DirectX学习笔记(3)--DirectX的图形渲染</title><link>http://www.cnblogs.com/alonecat06/archive/2008/02/13/988244.html</link><dc:creator>斌伯</dc:creator><author>斌伯</author><pubDate>Wed, 13 Feb 2008 02:57:00 GMT</pubDate><guid>http://www.cnblogs.com/alonecat06/archive/2008/02/13/988244.html</guid><wfw:comment>http://www.cnblogs.com/alonecat06/comments/988244.html</wfw:comment><comments>http://www.cnblogs.com/alonecat06/archive/2008/02/13/988244.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/alonecat06/comments/commentRss/988244.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/alonecat06/services/trackbacks/988244.html</trackback:ping><description><![CDATA[摘要: Tutorial2--RenderingVertices用Direct3D的方法渲染一个三角形，所以的三维形体其实都是由三角形组成的三角形网格（trianglemesh）逼近表示的。...&nbsp;&nbsp;<a href='http://www.cnblogs.com/alonecat06/archive/2008/02/13/988244.html'>阅读全文</a><img src 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href='http://www.cnblogs.com/alonecat06/archive/2007/12/09/988162.html'>阅读全文</a><img src ="http://www.cnblogs.com/alonecat06/aggbug/988162.html?type=1" width = "1" height = "1" />]]></description></item><item><title>【原创】斌伯的DirectX学习笔记(2)--DirectX的初始化化（10.19 下午）</title><link>http://www.cnblogs.com/alonecat06/archive/2007/10/22/933519.html</link><dc:creator>斌伯</dc:creator><author>斌伯</author><pubDate>Mon, 22 Oct 2007 14:53:00 GMT</pubDate><guid>http://www.cnblogs.com/alonecat06/archive/2007/10/22/933519.html</guid><wfw:comment>http://www.cnblogs.com/alonecat06/comments/933519.html</wfw:comment><comments>http://www.cnblogs.com/alonecat06/archive/2007/10/22/933519.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/alonecat06/comments/commentRss/933519.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/alonecat06/services/trackbacks/933519.html</trackback:ping><description><![CDATA[摘要: Tutorial1--CreateaDevice初始化Direct3D，渲染一个蓝色的屏幕代码如下：&nbsp;&nbsp;using&nbsp;System;usin...&nbsp;&nbsp;<a href='http://www.cnblogs.com/alonecat06/archive/2007/10/22/933519.html'>阅读全文</a><img src ="http://www.cnblogs.com/alonecat06/aggbug/933519.html?type=1" width = "1" height = "1" />]]></description></item><item><title>【原创】斌伯的DirectX学习笔记——引子</title><link>http://www.cnblogs.com/alonecat06/archive/2007/10/19/930796.html</link><dc:creator>斌伯</dc:creator><author>斌伯</author><pubDate>Fri, 19 Oct 2007 09:46:00 GMT</pubDate><guid>http://www.cnblogs.com/alonecat06/archive/2007/10/19/930796.html</guid><wfw:comment>http://www.cnblogs.com/alonecat06/comments/930796.html</wfw:comment><comments>http://www.cnblogs.com/alonecat06/archive/2007/10/19/930796.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/alonecat06/comments/commentRss/930796.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/alonecat06/services/trackbacks/930796.html</trackback:ping><description><![CDATA[摘要: 自接触计算机以来一直对图形方面十分关注，很感兴趣，想学一学DirectX，下载了DirectX的SDK，也买了相关的书籍。自己对C#的了解还可以，但C++就马马虎虎了，而市面上大多数DirectX的书...&nbsp;&nbsp;<a href='http://www.cnblogs.com/alonecat06/archive/2007/10/19/930796.html'>阅读全文</a><img src ="http://www.cnblogs.com/alonecat06/aggbug/930796.html?type=1" width = "1" height = "1" />]]></description></item></channel></rss>