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Code
在C#中实现Ping,代码如下:

using
System;
using
System.Drawing;
using
System.Collections;
using
System.Data;
using
System.Net;
using
System.Net.Sockets;

/// Ping类

public class Ping
{
//声明常量

const int SOCKET_ERROR = -1;
const int ICMP_ECHO = 8
;

// 程序入口

public static void Main()
{
Ping p
= new
Ping();
Console.WriteLine(
"请输入要 Ping 的IP或者主机名字:"
);
string MyUrl =
Console.ReadLine();
Console.WriteLine(
"正在 Ping " + MyUrl + " ……"
);
Console.Write(p.PingHost(MyUrl));
}

public string PingHost(string
host)
{
// 声明 IPHostEntry

IPHostEntry serverHE, fromHE;
int nBytes = 0
;
int dwStart = 0, dwStop = 0
;

//初始化ICMP的Socket

Socket socket =
new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp);
socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout,
1000
);
// 得到Server EndPoint

try
{
serverHE
= Dns.GetHostByName(host);
}
catch
(Exception)
{

return "没有发现主机"
;
}

// 把 Server IP_EndPoint转换成EndPoint

IPEndPoint ipepServer = new IPEndPoint(serverHE.AddressList[0], 0);
EndPoint epServer
=
(ipepServer);

// 设定客户机的接收Endpoint

fromHE = Dns.GetHostByName(Dns.GetHostName());
IPEndPoint ipEndPointFrom
= new IPEndPoint(fromHE.AddressList[0], 0
);
EndPoint EndPointFrom
=
(ipEndPointFrom);

int PacketSize = 0
;
IcmpPacket packet
= new
IcmpPacket();

// 构建要发送的包

packet.Type = ICMP_ECHO; //8
packet.SubCode = 0;
packet.CheckSum
= UInt16.Parse("0"
);
packet.Identifier
= UInt16.Parse("45"
);
packet.SequenceNumber
= UInt16.Parse("0"
);
int PingData = 32; // sizeof(IcmpPacket) - 8;

packet.Data = new Byte[PingData];

// 初始化Packet.Data

for (int i = 0; i < PingData; i++)
{
packet.Data[i]
= (byte)'#'
;
}

//Variable to hold the total Packet size

PacketSize = PingData + 8;
Byte [] icmp_pkt_buffer
= new
Byte[ PacketSize ];
Int32 Index
= 0
;
//
Call a Method Serialize which counts
//The total number of Bytes in the Packet

Index = Serialize(
packet,
icmp_pkt_buffer,
PacketSize,
PingData );
//Error in Packet Size

if( Index == -1 )
{
return "Error Creating Packet"
;
}

//
convert into a UInt16 array

//Get the Half size of the Packet

Double double_length = Convert.ToDouble(Index);
Double dtemp
= Math.Ceiling( double_length / 2
);
int cksum_buffer_length =
Convert.ToInt32(dtemp);
//Create a Byte Array

UInt16 [] cksum_buffer = new UInt16[cksum_buffer_length];
//Code to initialize the Uint16 array

int icmp_header_buffer_index = 0;
for( int i = 0; i < cksum_buffer_length; i++
)
{
cksum_buffer[i]
=

BitConverter.ToUInt16(icmp_pkt_buffer,icmp_header_buffer_index);
icmp_header_buffer_index
+= 2;
}
//Call a method which will return a checksum

UInt16 u_cksum = checksum(cksum_buffer, cksum_buffer_length);
//Save the checksum to the Packet

packet.CheckSum = u_cksum;

// Now that we have the checksum, serialize the packet again

Byte [] sendbuf = new Byte[ PacketSize ];
//again check the packet size

Index = Serialize(
packet,
sendbuf,
PacketSize,
PingData );
//if there is a error report it

if( Index == -1 )
{
return "Error Creating Packet"
;

}


dwStart
= System.Environment.TickCount; //
Start timing
//send the Packet over the socket

if ((nBytes = socket.SendTo(sendbuf, PacketSize, 0, epServer)) == SOCKET_ERROR)
{
return "Socket Error: cannot send Packet"
;
}
//
Initialize the buffers. The receive buffer is the size of the
// ICMP header plus the IP header (20 bytes)

Byte [] ReceiveBuffer = new Byte[256];
nBytes
= 0
;
//Receive the bytes

bool recd =false ;
int timeout=0
;

//loop for checking the time of the server responding

while(!recd)
{
nBytes
= socket.ReceiveFrom(ReceiveBuffer, 256, 0, ref
EndPointFrom);
if (nBytes ==
SOCKET_ERROR)
{
return "主机没有响应"
;

}
else if(nBytes>0
)
{
dwStop
= System.Environment.TickCount - dwStart; // stop timing

return "Reply from "+epServer.ToString()+" in "
+dwStop+"ms. Received: "+nBytes+ " Bytes.";


}
timeout
=System.Environment.TickCount -
dwStart;
if(timeout>1000
)
{
return "超时"
;
}
}

//close the socket

socket.Close();
return ""
;
}
/// <summary>

/// This method get the Packet and calculates the total size
///
of the Pack by converting it to byte array
/// </summary>

public static Int32 Serialize(IcmpPacket packet, Byte[] Buffer,
Int32 PacketSize, Int32 PingData )
{
Int32 cbReturn
= 0
;
// serialize the struct into the array

int Index=0;

Byte [] b_type
= new Byte[1
];
b_type[
0] =
(packet.Type);

Byte [] b_code
= new Byte[1
];
b_code[
0] =
(packet.SubCode);

Byte [] b_cksum
=
BitConverter.GetBytes(packet.CheckSum);
Byte [] b_id
=
BitConverter.GetBytes(packet.Identifier);
Byte [] b_seq
=
BitConverter.GetBytes(packet.SequenceNumber);

Array.Copy( b_type,
0
, Buffer, Index, b_type.Length );
Index
+=
b_type.Length;

Array.Copy( b_code,
0
, Buffer, Index, b_code.Length );
Index
+=
b_code.Length;

Array.Copy( b_cksum,
0
, Buffer, Index, b_cksum.Length );
Index
+=
b_cksum.Length;

Array.Copy( b_id,
0
, Buffer, Index, b_id.Length );
Index
+=
b_id.Length;

Array.Copy( b_seq,
0
, Buffer, Index, b_seq.Length );
Index
+=
b_seq.Length;

// copy the data

Array.Copy( packet.Data, 0, Buffer, Index, PingData );
Index
+=
PingData;
if( Index != PacketSize/* sizeof(IcmpPacket) */
)
{
cbReturn
= -1
;
return
cbReturn;
}

cbReturn
=
Index;
return
cbReturn;
}
/// <summary>

/// This Method has the algorithm to make a checksum
/// </summary>

public static UInt16 checksum( UInt16[] buffer, int size )
{
Int32 cksum
= 0
;
int
counter;
counter
= 0
;

while ( size > 0
)
{
UInt16 val
=
buffer[counter];

cksum
+=
Convert.ToInt32( buffer[counter] );
counter
+= 1
;
size
-= 1
;
}

cksum
= (cksum >> 16) + (cksum & 0xffff
);
cksum
+= (cksum >> 16
);
return (UInt16)(~
cksum);
}
}
///
类结束
/// <summary>

/// Class that holds the Pack information
/// </summary>

public class IcmpPacket
{
public Byte Type; // type of message

public Byte SubCode; // type of sub code
public UInt16 CheckSum; // ones complement checksum of struct
public UInt16 Identifier; // identifier
public UInt16 SequenceNumber; // sequence number
public Byte [] Data;

}
// class IcmpPacket

posted on 2008-09-17 00:41  VocanoLee  阅读(1391)  评论(1编辑  收藏  举报