per-pixel lighting + light mapping + shadow mapping 构成光照系统。 需要硬件支持如下扩展: GL_ARB_multitexture, GL_ARB_shader_objects, GL_ARB_vertex_shader, GL_ARB_vertex_program, GL_ARB_fragment_shader, GL_ARB_fragment_program, GL_ARB_depth_texture, WGL_ARB_pixel_format, WGL_ARB_pbuffer, WGL_ARB_render_texture, WGL_NV_render_depth_texture 控制方式: wasdzxqe 控制视角 ijkluom, 控制光源 esc 退出 Demo: http://downloads.cnblogs.com/CGTeam/Member/Pointer/dlls.rar http://files.cnblogs.com/Pointer/shadow_mapping_with_glsl.rar
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