﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-ULike.NET-随笔分类-Managed DirectX</title><link>http://www.cnblogs.com/Junhot/category/15250.html</link><description>继续放飞</description><language>zh-cn</language><lastBuildDate>Tue, 27 May 2008 00:42:11 GMT</lastBuildDate><pubDate>Tue, 27 May 2008 00:42:11 GMT</pubDate><ttl>60</ttl><item><title>Unreal Engine2分析 —— Lineage2骨骼动画</title><link>http://www.cnblogs.com/Junhot/archive/2005/04/07/133141.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Thu, 07 Apr 2005 05:27:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2005/04/07/133141.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/133141.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2005/04/07/133141.html#Feedback</comments><slash:comments>19</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/133141.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/133141.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;&#160;&#160;&#160;&#160;&#160;什么叫光阴似箭？一个季度没发随笔了&#8230;&#8230;为什么呢？因为没有弄出什么东西。唉！学东西难啊。本来想把骨骼动画...&nbsp;&nbsp;<a href='http://www.cnblogs.com/Junhot/archive/2005/04/07/133141.html'>阅读全文</a><img src ="http://www.cnblogs.com/Junhot/aggbug/133141.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Junhot.cnblogs.com/" target="_blank">Junhot</a> 2005-04-07 13:27 <a href="http://www.cnblogs.com/Junhot/archive/2005/04/07/133141.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Unreal Engine2分析 —— Lineage2模型(二)</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/31/84994.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Fri, 31 Dec 2004 12:54:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/31/84994.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/84994.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/31/84994.html#Feedback</comments><slash:comments>31</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/84994.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/84994.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &#160;看了一下天堂2的纹理Package文件，唔，都是原汁原味的DDS格式，稍稍处理一下就可以拿出来了。基本上是DXT1和DXT3两种。&#160;发现UnrealPa...&nbsp;&nbsp;<a href='http://www.cnblogs.com/Junhot/archive/2004/12/31/84994.html'>阅读全文</a><img src ="http://www.cnblogs.com/Junhot/aggbug/84994.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Junhot.cnblogs.com/" target="_blank">Junhot</a> 2004-12-31 20:54 <a href="http://www.cnblogs.com/Junhot/archive/2004/12/31/84994.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Unreal Engine2分析 —— Lineage2模型</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/29/83718.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Wed, 29 Dec 2004 06:25:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/29/83718.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/83718.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/29/83718.html#Feedback</comments><slash:comments>9</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/83718.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/83718.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 最近金庸群侠传Online2.0开始公测了。失望啊&#8230;&#8230;同样是用UnrealEngine2，与天堂2的差距怎么就这么大呢？于是对中国美工素质感慨万千&#8...&nbsp;&nbsp;<a href='http://www.cnblogs.com/Junhot/archive/2004/12/29/83718.html'>阅读全文</a><img src ="http://www.cnblogs.com/Junhot/aggbug/83718.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Junhot.cnblogs.com/" target="_blank">Junhot</a> 2004-12-29 14:25 <a href="http://www.cnblogs.com/Junhot/archive/2004/12/29/83718.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DirectX Sample分析：Framework图形界面中各类的作用及相互关系</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/21/79991.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Tue, 21 Dec 2004 04:34:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/21/79991.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/79991.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/21/79991.html#Feedback</comments><slash:comments>11</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/79991.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/79991.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 作者：Junhot更新时间：2004-12-21...&nbsp;&nbsp;<a href='http://www.cnblogs.com/Junhot/archive/2004/12/21/79991.html'>阅读全文</a><img src ="http://www.cnblogs.com/Junhot/aggbug/79991.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Junhot.cnblogs.com/" target="_blank">Junhot</a> 2004-12-21 12:34 <a href="http://www.cnblogs.com/Junhot/archive/2004/12/21/79991.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DirectX Sample分析：Framework中的控件的显示步骤</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/19/79068.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Sun, 19 Dec 2004 04:17:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/19/79068.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/79068.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/19/79068.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/79068.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/79068.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 作者：Junhot更新时间：2004-12-19&#160;Dialog是Control的容器，所有的Control都必须指定自己的pa...&nbsp;&nbsp;<a href='http://www.cnblogs.com/Junhot/archive/2004/12/19/79068.html'>阅读全文</a><img src ="http://www.cnblogs.com/Junhot/aggbug/79068.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Junhot.cnblogs.com/" target="_blank">Junhot</a> 2004-12-19 12:17 <a href="http://www.cnblogs.com/Junhot/archive/2004/12/19/79068.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DirectX Sample分析：Framework中的控件事件绑定（二）</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/17/78278.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Fri, 17 Dec 2004 02:55:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/17/78278.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/78278.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/17/78278.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/78278.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/78278.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 作者：Junhot更新时间：2004-12-17------------------------------------------------------------------------...&nbsp;&nbsp;<a href='http://www.cnblogs.com/Junhot/archive/2004/12/17/78278.html'>阅读全文</a><img src ="http://www.cnblogs.com/Junhot/aggbug/78278.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Junhot.cnblogs.com/" target="_blank">Junhot</a> 2004-12-17 10:55 <a href="http://www.cnblogs.com/Junhot/archive/2004/12/17/78278.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DirectX Sample分析：Framework中的控件事件绑定（一）</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/16/77900.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Thu, 16 Dec 2004 05:40:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/16/77900.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/77900.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/16/77900.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/77900.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/77900.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 作者：Junhot更新时间：2004-12-15----------------------------------------------------------------------...&nbsp;&nbsp;<a href='http://www.cnblogs.com/Junhot/archive/2004/12/16/77900.html'>阅读全文</a><img src ="http://www.cnblogs.com/Junhot/aggbug/77900.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Junhot.cnblogs.com/" target="_blank">Junhot</a> 2004-12-16 13:40 <a href="http://www.cnblogs.com/Junhot/archive/2004/12/16/77900.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>