﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-Ofenia's Dream</title><link>http://www.cnblogs.com/Jedimaster/</link><description>    投湖的少女 悲剧的足迹</description><language>zh-cn</language><lastBuildDate>Sun, 11 May 2008 22:50:20 GMT</lastBuildDate><pubDate>Sun, 11 May 2008 22:50:20 GMT</pubDate><ttl>60</ttl><item><title>[Busy]关于近期</title><link>http://www.cnblogs.com/Jedimaster/archive/2008/04/26/1171698.html</link><dc:creator>Ofenia's Dream</dc:creator><author>Ofenia's Dream</author><pubDate>Fri, 25 Apr 2008 16:03:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2008/04/26/1171698.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/1171698.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2008/04/26/1171698.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/1171698.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/1171698.html</trackback:ping><description><![CDATA[最近几个星期工作比较忙，博客没有更新。这个星期最大的两个成果一个是RSL到NVIDIA Cg的转换器的完工，还有一个就是能够将RenderMan分裂的的所有Grid以及Micropolygon弄出来，这样就可以实现Lightspeed中的Indirect Framebuffer，由此一来运动模糊、景深、乱续采样就都可以在GPU上完成了，一切的一切都在计划中，追赶上ILM与PIXAR的工具只是努力与时间的问题了。当第一阶段完工后将放上详尽文章，敬请期待。<br />
<img src ="http://www.cnblogs.com/Jedimaster/aggbug/1171698.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">Ofenia's Dream</a> 2008-04-26 00:03 <a href="http://www.cnblogs.com/Jedimaster/archive/2008/04/26/1171698.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Little Case]Reconstruct Tangent From Point Cloud</title><link>http://www.cnblogs.com/Jedimaster/archive/2008/04/09/1145769.html</link><dc:creator>Ofenia's Dream</dc:creator><author>Ofenia's Dream</author><pubDate>Wed, 09 Apr 2008 13:59:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2008/04/09/1145769.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/1145769.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2008/04/09/1145769.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/1145769.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/1145769.html</trackback:ping><description><![CDATA[<p>　　从事先bake好ST的点云中构造切线。说起来极其简单，自适应的根据点的数目生成一个类似于棋盘格的加速结构，随后在每个网格内部进行搜索。示意图如下，</p>
<p><a href="http://www.cnblogs.com/images/cnblogs_com/Jedimaster/WindowsLiveWriter/ReconstructTangentFromPointCloud_1310F/Rect_2.png">
<div align="center"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="516" alt="Rect" src="http://www.cnblogs.com/images/cnblogs_com/Jedimaster/WindowsLiveWriter/ReconstructTangentFromPointCloud_1310F/Rect_thumb.png" width="516" border="0" /></div>
</a> </p>
<p>　　因为标记为Best的那个样本最接近于vec2(1,0)，也就是保证了一个方向上的连续性，计算结果为当前采样点（五角星表示）的dPds。相同的道理，我们也可以得到dPdt。当然，我们也可以在RSL中手工计算这两个分量。</p>
<p>　　在我的笔记本上T2250＋2G的机器上跑了3秒，在E6550＋2G的台式机上跑了1秒，速度还是可以的。生成的图如下，注意为了显示已经把向量数值缩放。</p>
<p><a href="http://www.cnblogs.com/images/cnblogs_com/Jedimaster/WindowsLiveWriter/ReconstructTangentFromPointCloud_1310F/Cloth.T_2.png">
<div align="center"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="334" alt="Cloth.T" src="http://www.cnblogs.com/images/cnblogs_com/Jedimaster/WindowsLiveWriter/ReconstructTangentFromPointCloud_1310F/Cloth.T_thumb.png" width="334" border="0" /></div>
</a> </p>
<p>　　<u><strong>这样计算对ST分布有要求，就是不能颠倒物体方向，导致P不能在ST空间内连续，所以模型上肯定会有一块不会连续了。</strong></u>或者更加智能的，bake出ObjectID一样的玩意，这样就在物体的每个部分内独立计算切线了。</p>
<img src ="http://www.cnblogs.com/Jedimaster/aggbug/1145769.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">Ofenia's Dream</a> 2008-04-09 21:59 <a href="http://www.cnblogs.com/Jedimaster/archive/2008/04/09/1145769.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Nikon D80]樱花盛开的校园</title><link>http://www.cnblogs.com/Jedimaster/archive/2008/03/20/1115440.html</link><dc:creator>Ofenia's Dream</dc:creator><author>Ofenia's Dream</author><pubDate>Thu, 20 Mar 2008 14:19:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2008/03/20/1115440.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/1115440.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2008/03/20/1115440.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/1115440.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/1115440.html</trackback:ping><description><![CDATA[<p><a href="http://picasaweb.google.com/Bo.Schwarzstein/NikeD80/photo#5179451963030199714">
<div align="center"><img alt="" src="http://lh5.google.com/Bo.Schwarzstein/R-EcHlOdXaI/AAAAAAAAAaY/UGASf9kG_bE/s400/DSC_0076.jpg" /></div>
</a>
<p>&nbsp;</p>
<p><a href="http://picasaweb.google.com/Bo.Schwarzstein/NikeD80/photo#5178932405131369762">
<div align="center"><img alt="" src="http://lh6.google.com/Bo.Schwarzstein/R99DlVOdXSI/AAAAAAAAAXY/MOPg2CgWHm4/s400/DSC_0048.jpg" /></div>
</a>
<p>&nbsp;</p>
<p><a href="http://picasaweb.google.com/Bo.Schwarzstein/NikeD80/photo#5179818055995772530">
<div align="center"><img alt="" src="http://lh6.google.com/Bo.Schwarzstein/R-JpE_zITnI/AAAAAAAAAcU/6At1IOJYwaE/s400/DSC_0084.jpg" /></div>
</a>
<p>&nbsp;</p>
<p><a href="http://picasaweb.google.com/Bo.Schwarzstein/NikeD80/photo#5179820289378766466">
<div align="center"><img alt="" src="http://lh6.google.com/Bo.Schwarzstein/R-JrG_zIToI/AAAAAAAAAcc/Ic3QXUK2iJ8/s400/DSC_0093.jpg" /></div>
</a>
<p>&nbsp;</p>
<p>花开花落，阳春三月，随身背着相机在学校里游走，不断的寻找视角。知道自己拍的不好，总觉得自己拍的片有各式各样的缺陷，也许这就是大师与学徒的区别吧。用好手头的装备，出好片，锻炼Visual Effect TD的内在素养，这才是学习的正道。君不见好莱坞那么多视觉TD都能拍的一手好片，所以，这些都是融合到人家的日常生活中去的，这也是受过艺术训练的专业人员与普通劳工的区别。</p>
<img src ="http://www.cnblogs.com/Jedimaster/aggbug/1115440.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">Ofenia's Dream</a> 2008-03-20 22:19 <a href="http://www.cnblogs.com/Jedimaster/archive/2008/03/20/1115440.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Nikon D80]适马微距</title><link>http://www.cnblogs.com/Jedimaster/archive/2008/03/15/1107088.html</link><dc:creator>Ofenia's Dream</dc:creator><author>Ofenia's Dream</author><pubDate>Sat, 15 Mar 2008 06:01:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2008/03/15/1107088.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/1107088.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2008/03/15/1107088.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/1107088.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/1107088.html</trackback:ping><description><![CDATA[<p><a href="http://picasaweb.google.com/Bo.Schwarzstein/NikeD80/photo#5177462405329673490">
<div align="center"><img src="http://lh4.google.com/Bo.Schwarzstein/R9oKoFOdXRI/AAAAAAAAAWc/k42HIsyEKRM/s400/Fight.Doll.jpg"  alt="" /></div>
</a></p>
<p>用同事的适马105/2.8微距拍的玩具，不得不承认，除了德系装备，&#8220;日本光学&#8221;的素质还是比其他的镜头要高一些的</p>
<img src ="http://www.cnblogs.com/Jedimaster/aggbug/1107088.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">Ofenia's Dream</a> 2008-03-15 14:01 <a href="http://www.cnblogs.com/Jedimaster/archive/2008/03/15/1107088.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>来本有趣的电子书——林产与木材科学导论</title><link>http://www.cnblogs.com/Jedimaster/archive/2008/03/02/1088110.html</link><dc:creator>Ofenia's Dream</dc:creator><author>Ofenia's Dream</author><pubDate>Sun, 02 Mar 2008 14:14:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2008/03/02/1088110.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/1088110.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2008/03/02/1088110.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/1088110.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/1088110.html</trackback:ping><description><![CDATA[这是在亚马逊上找到的封面，人家都第四版本了，手头拿到的还是第二版本。我还是在林业大学，学的还是木材专业，此时只能用不是滋味来形容我的心情。<br />
<div align="center"><img alt="" src="http://www.cnblogs.com/images/cnblogs_com/jedimaster/51957SM7EVL__SS500_.jpg" height="500" width="330" /></div>
老师上课说啥，这是内部交流刊物，我当即表示嗤之以鼻，这些人的思想还停留在上古时代，根本不知道分享知识的意义与价值，还基本停留在科技官僚的时代。<span style="font-family: 黑体;"><span style="font-size: 24pt;"><a target="_blank" href="http://www.fs2you.com/files/5df285b5-e861-11dc-a390-0014221b798a/">这里</a></span></span>是下载地址，感兴趣的朋友可以没事研究一下，以后打家具弄装潢可就非常自信了，再也不会被那些居心不良的木材销售商家给忽悠了。<br />
<img src ="http://www.cnblogs.com/Jedimaster/aggbug/1088110.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">Ofenia's Dream</a> 2008-03-02 22:14 <a href="http://www.cnblogs.com/Jedimaster/archive/2008/03/02/1088110.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Lafortune Paper In RenderMan</title><link>http://www.cnblogs.com/Jedimaster/archive/2008/02/28/1085374.html</link><dc:creator>Ofenia's Dream</dc:creator><author>Ofenia's Dream</author><pubDate>Thu, 28 Feb 2008 12:48:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2008/02/28/1085374.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/1085374.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2008/02/28/1085374.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/1085374.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/1085374.html</trackback:ping><description><![CDATA[简单的尝试了下用Lafortune BRDF渲染纸张。为了公平起见统一把Ka设为0，Kd设为1.0，没有Specular项。使用3Delight的免费Licence和学习版maya 8.5，所以没有版权问题，但没有出阴影，所以看起来比较奇怪。效果对比如下：<br />
<a href="http://picasaweb.google.com/Bo.Schwarzstein/Shading/photo#5171965256653082114">
<div align="center"><img src="http://lh6.google.com/Bo.Schwarzstein/R8aC_6l4DgI/AAAAAAAAARg/XLEkoXoFVG0/s288/Matte.PNG.jpg" alt="" /><a href="http://picasaweb.google.com/Bo.Schwarzstein/Shading/photo#5171965119214128626"><img src="http://lh6.google.com/Bo.Schwarzstein/R8aC36l4DfI/AAAAAAAAARU/j5wxmc90M3c/s288/Lafortune.PNG.jpg" alt="" /></a></div>
</a>左边是用内建matte材质，也就是Lambert，右边的就是Lafortune了，使用了2个lobe。右边的Fresnel效果更加的强烈。<br />
<br />
<img src ="http://www.cnblogs.com/Jedimaster/aggbug/1085374.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">Ofenia's Dream</a> 2008-02-28 20:48 <a href="http://www.cnblogs.com/Jedimaster/archive/2008/02/28/1085374.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Lafortune Sphere From Cornell University</title><link>http://www.cnblogs.com/Jedimaster/archive/2008/02/26/1081795.html</link><dc:creator>Ofenia's Dream</dc:creator><author>Ofenia's Dream</author><pubDate>Tue, 26 Feb 2008 02:52:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2008/02/26/1081795.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/1081795.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2008/02/26/1081795.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/1081795.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/1081795.html</trackback:ping><description><![CDATA[<a href="http://picasaweb.google.com/Bo.Schwarzstein/Shading/photo#5171161981804613090">
<div align="center"><img src="http://lh4.google.com/Bo.Schwarzstein/R8OobKl4DeI/AAAAAAAAAQY/QnUm18FktF4/s400/LafortuneBRDF2.png.jpg" alt="" /></div>
</a>
<br />
过一阵子准备尝试使用高级BRDF模型，如这个赫赫有名的Lafortune BRDF，调整参数极其的不直观 —— 27个系数形成的矩阵表示了材质各向同性与各向异性的特性。康奈尔的站点上提供的BMRT的RIB，可惜现在BMRT早已经被NVIDIA和法院&#8220;和谐&#8221;掉了，想要下载很麻烦。这是使用免费的3Delight渲染出的图，修改过一些Attribute。下面准备尝试使用康奈尔人做实验测量出来的BRDF数据渲染。<br />
<img src ="http://www.cnblogs.com/Jedimaster/aggbug/1081795.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">Ofenia's Dream</a> 2008-02-26 10:52 <a href="http://www.cnblogs.com/Jedimaster/archive/2008/02/26/1081795.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>K-Means Algorithm</title><link>http://www.cnblogs.com/Jedimaster/archive/2008/02/21/1076153.html</link><dc:creator>Ofenia's Dream</dc:creator><author>Ofenia's Dream</author><pubDate>Thu, 21 Feb 2008 02:50:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2008/02/21/1076153.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/1076153.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2008/02/21/1076153.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/1076153.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/1076153.html</trackback:ping><description><![CDATA[<div align="center"><img src="http://www.cnblogs.com/images/cnblogs_com/jedimaster/KMean.gif" alt="KMean.gif" border="0" height="512" width="512"><br></div><br>K-Means算法是一种比较有意思的数据簇算法，原始的意义是将n个物体分为k个区域，并且k&lt;n。当我看到这个算法第一个想法就是是不是和Voronoi图相关，事实上的确是的，两个簇边界上的点大体构成Voronoi图的剖分线段。这个算法广泛应用于分子生物学，以及CG —— 康奈尔的那帮家伙用这个算法加速间接照明部分的计算，很是强大。<br><img src ="http://www.cnblogs.com/Jedimaster/aggbug/1076153.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">Ofenia's Dream</a> 2008-02-21 10:50 <a href="http://www.cnblogs.com/Jedimaster/archive/2008/02/21/1076153.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Render Blobby</title><link>http://www.cnblogs.com/Jedimaster/archive/2008/02/20/1074686.html</link><dc:creator>Ofenia's Dream</dc:creator><author>Ofenia's Dream</author><pubDate>Wed, 20 Feb 2008 03:20:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2008/02/20/1074686.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/1074686.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2008/02/20/1074686.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/1074686.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/1074686.html</trackback:ping><description><![CDATA[<a href="http://picasaweb.google.com/Bo.Schwarzstein/Shading/photo#5168893070841220482">
<div align="center"><img src="http://lh4.google.com/Bo.Schwarzstein/R7uY3Kl4DYI/AAAAAAAAANg/CXIAGrJ_EcA/s400/blobby.png" alt="" /></div>
</a>
<br />
This is a very simple blobby scene rendered by 3Delight with the free licence in my laptap PC.<br />
I will dive into several CFD papers from Stanford University, UC Berkeley and ILM, try to use blobby to handle the fluid effect.<br />
<img src ="http://www.cnblogs.com/Jedimaster/aggbug/1074686.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">Ofenia's Dream</a> 2008-02-20 11:20 <a href="http://www.cnblogs.com/Jedimaster/archive/2008/02/20/1074686.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>pbrt win32 compiled binary download</title><link>http://www.cnblogs.com/Jedimaster/archive/2008/02/08/1066104.html</link><dc:creator>Ofenia's Dream</dc:creator><author>Ofenia's Dream</author><pubDate>Fri, 08 Feb 2008 13:11:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2008/02/08/1066104.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/1066104.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2008/02/08/1066104.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/1066104.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/1066104.html</trackback:ping><description><![CDATA[开源软件很好，可惜想编译的话，如果软件自己又依赖于其他平台或者是其他的库，就会很麻烦很麻烦，误工误时不说，心情还烦躁。PBRT是个好东西，可是编译起来需要先安装cygwin的相关组建，也就是编译器的编译器bison、Yacc、Flex相关的黑客玩意，很是麻烦。琢磨了一下编译好了PBRT，提供给大家下载。<br />
<br />
<p>I hate to recompile opensource software, spent lots of time on configuation hell. Furthermore, we can not learn anything usefull except being more familiar with our IDE.</p>
<p>If the program shows that missing some dll such as OpenEXR or the others, please download them manually. My environment is not the same as yours, so I can't be sure that you can running this little program as free as me.</p>
<p><a href="http://www.zshare.net/download/731470458d3dd6/" target="_blank">Download Here</a></p>
<p>Enjoy !</p>
<img src ="http://www.cnblogs.com/Jedimaster/aggbug/1066104.html?type=1" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">Ofenia's Dream</a> 2008-02-08 21:11 <a href="http://www.cnblogs.com/Jedimaster/archive/2008/02/08/1066104.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>