﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-Ofenia's Dream-随笔分类-无庸技术</title><link>http://www.cnblogs.com/Jedimaster/category/85860.html</link><description>    投湖的少女 悲剧的足迹</description><language>zh-cn</language><lastBuildDate>Wed, 09 Apr 2008 21:11:37 GMT</lastBuildDate><pubDate>Wed, 09 Apr 2008 21:11:37 GMT</pubDate><ttl>60</ttl><item><title>[Little Case]Reconstruct Tangent From Point Cloud</title><link>http://www.cnblogs.com/Jedimaster/archive/2008/04/09/1145769.html</link><dc:creator>周波</dc:creator><author>周波</author><pubDate>Wed, 09 Apr 2008 13:59:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2008/04/09/1145769.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/1145769.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2008/04/09/1145769.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/1145769.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/1145769.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 从事先bake好ST的点云中构造切线。说起来极其简单，自适应的根据点的数目生成一个类似于棋盘格的加速结构，随后在每个网格内部进行搜索。示意图如下，　　因为标记为Best的那个样本最接...&nbsp;&nbsp;<a href='http://www.cnblogs.com/Jedimaster/archive/2008/04/09/1145769.html'>阅读全文</a><img src ="http://www.cnblogs.com/Jedimaster/aggbug/1145769.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">周波</a> 2008-04-09 21:59 <a href="http://www.cnblogs.com/Jedimaster/archive/2008/04/09/1145769.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[应邀发布]Rapidmind Development Platform Download</title><link>http://www.cnblogs.com/Jedimaster/archive/2008/01/06/1028037.html</link><dc:creator>周波</dc:creator><author>周波</author><pubDate>Sun, 06 Jan 2008 11:40:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2008/01/06/1028037.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/1028037.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2008/01/06/1028037.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/1028037.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/1028037.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 由于原有rapidmind.net上已经不再提供下载，而且它的开发者论坛也不再提供注册，导致一些想尝试rapidmind的朋友无法下载SDK进行开发。因此，小弟放上曾经下载的，现在也是最新的2.0.1...&nbsp;&nbsp;<a href='http://www.cnblogs.com/Jedimaster/archive/2008/01/06/1028037.html'>阅读全文</a><img src ="http://www.cnblogs.com/Jedimaster/aggbug/1028037.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">周波</a> 2008-01-06 19:40 <a href="http://www.cnblogs.com/Jedimaster/archive/2008/01/06/1028037.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>GPU Based Little Renderer Working</title><link>http://www.cnblogs.com/Jedimaster/archive/2007/12/08/987985.html</link><dc:creator>周波</dc:creator><author>周波</author><pubDate>Sat, 08 Dec 2007 13:06:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2007/12/08/987985.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/987985.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2007/12/08/987985.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/987985.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/987985.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;&nbsp;My7300goinmylaptopcomputerdonotsupportintergertype,soifIpasstheID...&nbsp;&nbsp;<a href='http://www.cnblogs.com/Jedimaster/archive/2007/12/08/987985.html'>阅读全文</a><img src ="http://www.cnblogs.com/Jedimaster/aggbug/987985.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">周波</a> 2007-12-08 21:06 <a href="http://www.cnblogs.com/Jedimaster/archive/2007/12/08/987985.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>COLLADA DOM Tutorial</title><link>http://www.cnblogs.com/Jedimaster/archive/2007/12/01/979256.html</link><dc:creator>周波</dc:creator><author>周波</author><pubDate>Sat, 01 Dec 2007 03:54:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2007/12/01/979256.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/979256.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2007/12/01/979256.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/979256.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/979256.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: COLLADA是一个开放的标准，最初用于3D软件数据交换，由SCEA发起，现在则被许多著名厂家支持如Autodesk、XSI等。COLLADA不仅仅可以用于建模工具之间交换数据之用，也可以作为场景描述语言用于小规模的实时渲染。因为COLLADA DOM拥有丰富的内容用于表现场景中的各种元素，从多边形几何体到摄像机无所不包。我们可以通过COLLADA DOM库来进行场景文件的读取与处理操作，使用OpenGL渲染。&nbsp;&nbsp;<a href='http://www.cnblogs.com/Jedimaster/archive/2007/12/01/979256.html'>阅读全文</a><img src ="http://www.cnblogs.com/Jedimaster/aggbug/979256.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">周波</a> 2007-12-01 11:54 <a href="http://www.cnblogs.com/Jedimaster/archive/2007/12/01/979256.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>简单的尝试Supersampling</title><link>http://www.cnblogs.com/Jedimaster/archive/2007/10/01/912549.html</link><dc:creator>周波</dc:creator><author>周波</author><pubDate>Mon, 01 Oct 2007 05:17:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2007/10/01/912549.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/912549.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2007/10/01/912549.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/912549.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/912549.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 为了在即将开工的渲染器上实现高精度的反走样和抗锯齿，我尝试了一下超采样。过程很简单，把图象分块渲染，过滤后拼接起来就可以了。为了方便起见我只将一幅512x512的最终画面以1024x1024的分辨率渲...&nbsp;&nbsp;<a href='http://www.cnblogs.com/Jedimaster/archive/2007/10/01/912549.html'>阅读全文</a><img src ="http://www.cnblogs.com/Jedimaster/aggbug/912549.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">周波</a> 2007-10-01 13:17 <a href="http://www.cnblogs.com/Jedimaster/archive/2007/10/01/912549.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>VC++ .net 2005运行库解析</title><link>http://www.cnblogs.com/Jedimaster/archive/2007/03/02/662065.html</link><dc:creator>周波</dc:creator><author>周波</author><pubDate>Fri, 02 Mar 2007 14:48:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2007/03/02/662065.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/662065.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2007/03/02/662065.html#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/662065.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/662065.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 关于Visual C++ .net 2005中对标准C\C++库的支持改进以及多线程编程时的库链接问题的讨论。可能有错，恳请大家指正。&nbsp;&nbsp;<a href='http://www.cnblogs.com/Jedimaster/archive/2007/03/02/662065.html'>阅读全文</a><img src ="http://www.cnblogs.com/Jedimaster/aggbug/662065.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">周波</a> 2007-03-02 22:48 <a href="http://www.cnblogs.com/Jedimaster/archive/2007/03/02/662065.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>World Of Warcraft Server Souce Code</title><link>http://www.cnblogs.com/Jedimaster/archive/2007/02/28/660261.html</link><dc:creator>周波</dc:creator><author>周波</author><pubDate>Wed, 28 Feb 2007 15:00:00 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2007/02/28/660261.html</guid><wfw:comment>http://www.cnblogs.com/Jedimaster/comments/660261.html</wfw:comment><comments>http://www.cnblogs.com/Jedimaster/archive/2007/02/28/660261.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/Jedimaster/comments/commentRss/660261.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Jedimaster/services/trackbacks/660261.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一些爱好者实现的魔兽世界服务器端代码&nbsp;&nbsp;<a href='http://www.cnblogs.com/Jedimaster/archive/2007/02/28/660261.html'>阅读全文</a><img src ="http://www.cnblogs.com/Jedimaster/aggbug/660261.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://Jedimaster.cnblogs.com/" target="_blank">周波</a> 2007-02-28 23:00 <a href="http://www.cnblogs.com/Jedimaster/archive/2007/02/28/660261.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>