Added a new color component to control glint in my Artist Friendly Marschner shader for RenderMan. You may dowload the source code from Ortholab.
I’m working on “An Energy-Conserving Hair Reflectance Model”
I'm Bo Zhou(周波), working in Autodesk, worked for Autodesk Showcase, now developing Autodesk Mudbox. I'm working at home, my hometown city is Nanking.