Added a new color component to control glint in my Artist Friendly Marschner shader for RenderMan. You may dowload the source code from Ortholab.
I’m working on “An Energy-Conserving Hair Reflectance Model”
%20=%20\frac{\text{csch}(1/v))}{2v}e^{\frac{\text{sin}(-\theta_i)\text{sin}\theta_r}{v}}%20I_o%20[\frac{\text{cos}(-\theta_i)cos(\theta_r)}{v}%20])
posted @ 2011-11-10 13:43 Bo Schwarzstein Views(336) Comments(0)
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