11 2011 档案

摘要: Implemented CIE Standard Sky as an environment shader in ARNOLD, next step is Preetham Sky, this should be finished tomorrow. Implemented basic Preetham Sky, and later I will add more artistic para...阅读全文
posted @ 2011-11-22 21:16 Bo Schwarzstein 阅读(380) | 评论 (0) 编辑
摘要: Added a new color component to control glint in my Artist Friendly Marschner shader for RenderMan. You may dowload the source code from Ortholab. I’m working on “An Energy-Conserving Hair Reflectan...阅读全文
posted @ 2011-11-10 13:43 Bo Schwarzstein 阅读(429) | 评论 (0) 编辑