05 2011 档案

摘要: Refers to "Physically Based Shading Models in Film and Game Production: Practical Implementation at tri-Ace" by Yoshiharu Gotanda tri-Ace, Inc as a SIGGRAPH 2010 Course. My primary propose is to exper...阅读全文
posted @ 2011-05-22 21:51 Bo Schwarzstein 阅读(1196) | 评论 (2) 编辑
摘要: When you are installing NAIAD as root, it will report it was refused by X Server. You may login as root, just type "xhost +" in terminal in order to enable X Server to root account.阅读全文
posted @ 2011-05-20 18:41 Bo Schwarzstein 阅读(289) | 评论 (0) 编辑
摘要: 在家养病,闲的没事把FF13翻出来继续打了一把。连续奋战46个小时终于通关了。这一代除了剧情很生涩——大草原之后可以说就没有剧情了,都是一条线的练级,揍老怪,把最后雌雄同体的老怪及其孽子也都干掉,也就结束了。 吐槽一句,我好喜欢Vanille!阅读全文
posted @ 2011-05-19 16:12 Bo Schwarzstein 阅读(295) | 评论 (0) 编辑
摘要: According the document, user should can access the nParticle data by MFnNObjectData, but I tried several ways to access the data in an nParticle shape node by the MFnNObjectData and MnParticle, none u...阅读全文
posted @ 2011-05-01 23:28 Bo Schwarzstein 阅读(366) | 评论 (0) 编辑